xebra
|
a0907ab7bb
|
[spline/bezier]Fix shared uniform a bit.
|
2017-03-04 22:53:39 +09:00 |
|
xebra
|
f9ab61a005
|
[spline/bezier]Implement hardware tessellation on Vulkan.
|
2017-02-25 19:28:15 +09:00 |
|
Henrik Rydgard
|
f24b1495ba
|
Assorted texture format cleanup, prep for supporting D3D11 on Win7
|
2017-02-22 16:23:04 +01:00 |
|
Henrik Rydgard
|
91611832dc
|
Vulkan crashfix
|
2017-02-19 22:02:44 +01:00 |
|
Henrik Rydgard
|
6a09d45aee
|
D3D11: Add proper checks for B4G4R4A4 format support. Not yet using the checks.
|
2017-02-18 01:41:08 +01:00 |
|
xebra
|
ef536ae54d
|
Move wasted checks in FastRunLoop() to Execute_TexLevel()
|
2017-02-15 01:02:50 +09:00 |
|
xebra
|
945e603072
|
Fix fake mipmap issue related #5350
|
2017-02-15 01:02:50 +09:00 |
|
Henrik Rydgard
|
d05ef4a859
|
Pass through the DrawContext to texturecaches and fb managers.
This is preparation for sharing more framebuffer code between the
backends.
|
2017-02-05 19:51:50 +01:00 |
|
Henrik Rydgard
|
3ceb0a8540
|
Some simple renaming
|
2017-02-04 11:47:19 +01:00 |
|
Henrik Rydgard
|
0d1d6f98e4
|
Pass in the DrawContext to all backends
|
2017-01-30 20:26:47 +01:00 |
|
Henrik Rydgard
|
182d87cc15
|
Minor cleanup in GPU dispatch tables
|
2017-01-28 12:11:56 +01:00 |
|
Henrik Rydgard
|
ab6bc4cb16
|
Restores a lost optimization from uv prescale - avoiding flushing. Should fix #9219.
Also #ifdef away some invalid-address checks in hot paths in the GPU.
|
2017-01-28 11:39:34 +01:00 |
|
Henrik Rydgard
|
9c55e1e0de
|
Only enable RAM Clears for the SOCOM games that require it.
Should remove the performance impact of #8994 which is bigger than
expected, it seems (cache pollution?)
|
2017-01-28 10:11:43 +01:00 |
|
Henrik Rydgard
|
d85888dc2b
|
Table-driven dirty-flags for Vulkan and D3D9. Minor Vulkan optimization.
|
2017-01-24 18:12:20 +01:00 |
|
Henrik Rydgard
|
1fe32d380b
|
Update lots of dirty-flag table entries
|
2017-01-24 18:12:20 +01:00 |
|
Henrik Rydgard
|
443d735a28
|
Activate table-driven dirty-flags in DX9 and Vulkan backends
|
2017-01-24 18:12:20 +01:00 |
|
Henrik Rydgard
|
068f2d3c71
|
Remove Execute_Generic in both D3D9 and Vulkan backends
|
2017-01-24 18:12:20 +01:00 |
|
Henrik Rydgard
|
c70265d7f2
|
Use table-driven dirtying instead of callbacks in GPU_GLES
|
2017-01-24 18:12:20 +01:00 |
|
Henrik Rydgard
|
e4cb44c243
|
Merge the texture flags into the dirty flags
|
2017-01-24 18:12:20 +01:00 |
|
Henrik Rydgard
|
c289a2c7bf
|
Split TextureChanged into two bools, so we can later convert to dirtyflags
|
2017-01-24 18:12:20 +01:00 |
|
Henrik Rydgard
|
7d60ec73be
|
Move framebufChanged into the dirty flag field
|
2017-01-24 18:12:20 +01:00 |
|
Henrik Rydgard
|
b423998c36
|
Move uniform dirty-flag to gstate_c, opening up for other uses.
|
2017-01-24 18:12:20 +01:00 |
|
Henrik Rydgard
|
f111767315
|
Workaround the lack of support for software skinning in Vulkan
|
2017-01-23 22:06:30 +01:00 |
|
Henrik Rydgard
|
ae37df0a8c
|
Further centralization of EstimatePerVertexCost, now moved to GPUCommon
|
2017-01-23 21:11:39 +01:00 |
|
Henrik Rydgard
|
daf02f1de6
|
Centralize the matrix load functions, no need to duplicate them for each backend.
|
2017-01-23 21:11:39 +01:00 |
|