Henrik Rydgard
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048cf35922
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More ARMJit FPU work - some instructions and optimizations.
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2013-02-14 00:02:09 +01:00 |
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Henrik Rydgard
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36f49706e0
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Add option to stretch to display (turns off the black bars fixing the aspect ratio).
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2013-02-13 18:21:21 +01:00 |
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Henrik Rydgård
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46dea73ea4
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Merge pull request #686 from unknownbrackets/savestates
Clear the shader ids when clearing the cache
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2013-02-13 02:26:22 -08:00 |
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Unknown W. Brackets
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3503d4ed68
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Clear the shader ids when clearing the cache.
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2013-02-13 02:10:51 -08:00 |
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Henrik Rydgård
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3f85b56b75
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Merge pull request #679 from raven02/patch-1
Use enableColorTest for colortest
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2013-02-13 00:16:11 -08:00 |
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Xele02
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5654a7eae5
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DrawSpline hack to draw something.
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2013-02-13 01:03:02 +01:00 |
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raven02
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26f37277f4
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Use enableColorTest for colortest
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2013-02-13 07:57:15 +08:00 |
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Henrik Rydgard
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ddfcf79fcd
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Correct aspect ratio, adding black borders when necessary.
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2013-02-12 22:09:41 +01:00 |
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Henrik Rydgard
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5ace14dd30
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Log level adjustments
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2013-02-12 22:09:40 +01:00 |
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Henrik Rydgard
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0982a29293
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Some texturecache code cleanup. Fix missing DIRTY_AMBIENT.
The latter fixes the blinking caustics in the tunnel in Vineta K in Wipeout Pure.
And surely other things.
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2013-02-12 21:01:53 +01:00 |
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Henrik Rydgard
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6965b82c62
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Set lastBoundTexture when creating a new one.
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2013-02-12 20:12:08 +01:00 |
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Henrik Rydgard
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174b9749d7
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Minor speedup to 16-bit texture color conversion.
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2013-02-12 19:17:38 +01:00 |
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Henrik Rydgård
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156e22f9d2
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Merge pull request #669 from raven02/master
Fix SW transform in Kidou_Senshi_Gundam_AGE_Universe_Accel
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2013-02-12 08:03:06 -08:00 |
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Henrik Rydgård
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0bea5be5a5
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Merge pull request #671 from unknownbrackets/texcache
Check the entire texture again, fixes wrong tex
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2013-02-12 08:02:41 -08:00 |
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Unknown W. Brackets
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8e51ce1beb
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Check the entire texture again, fixes wrong tex.
Not sure why, but only on Android. Also faster on Windows.
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2013-02-12 07:55:44 -08:00 |
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raven02
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f5431dcb8b
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Fix SW transform in Kidou_Senshi_Gundam_AGE_Universe_Accel
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2013-02-12 22:43:41 +08:00 |
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Unknown W. Brackets
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5a20d9fc2a
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Clear vertex cache on savestates.
Just so it's an easy way. We can remove later when we're sure.
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2013-02-12 01:00:52 -08:00 |
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Unknown W. Brackets
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b548fe0aa6
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Don't mark unreliable, just rehash each time.
This improves perf significantly without the bugs.
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2013-02-12 00:17:12 -08:00 |
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Unknown W. Brackets
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1e1979b786
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Simply don't cache < 100 verts for now.
Fixes wrong vertexes in a number of games.
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2013-02-12 00:02:53 -08:00 |
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Unknown W. Brackets
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485bcac757
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Actually, these are draws. Increase to 24.
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2013-02-11 23:41:31 -08:00 |
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Unknown W. Brackets
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7d2c5c5041
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Fix vai->numFrames never incrementing.
This made it never cache... oops.
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2013-02-11 23:38:29 -08:00 |
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Henrik Rydgard
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f0c632131e
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Flush the draw buffer less. Default aniso to 0 on mobile, 8 on PC/the rest.
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2013-02-11 19:03:11 +01:00 |
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raven02
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66417155c9
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Add option to set AnisotropyLevel , default 4
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2013-02-11 21:03:53 +08:00 |
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Unknown W. Brackets
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b9f61a9cf3
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Don't blacklist an invalidated texture forever.
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2013-02-10 23:29:44 -08:00 |
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Unknown W. Brackets
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7b9e90d434
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OpenGL ES 2 buildfix again.
Sorry.
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2013-02-10 18:20:34 -08:00 |
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