Commit Graph

3899 Commits

Author SHA1 Message Date
raven02
b36782a064 Fix shadow abormal in FF Type-0 2013-02-26 00:41:37 +08:00
raven02
65e6b90f7c Add DirtyUniform(DIRTY_COLORMASK) 2013-02-25 05:59:53 +08:00
raven02
d99ca71a47 Add u_colormask and use it in enableColorTest 2013-02-25 05:45:35 +08:00
Unknown W. Brackets
de7ada1982 Fix some x64 type warnings. 2013-02-24 10:39:06 -08:00
Unknown W. Brackets
64c42ffaf2 Fix some warnings generated by clang. 2013-02-24 10:23:31 -08:00
Henrik Rydgård
a680bed1d2 Merge pull request #778 from raven02/patch-2
Fix characters disappearance in Saint Seiya Omega
2013-02-24 02:14:09 -08:00
raven02
24debfd259 Add !(gstate.zmsk & 1); to depthMask and remove duplicate GE_CMD_MATERIALUPDATE (exists in line69) 2013-02-24 17:50:05 +08:00
Unknown W. Brackets
65467bae1f Flush on any clutaddr change, even just upper.
Fixes ClaDun black boxes, wrong colors in game.
2013-02-23 23:25:32 -08:00
raven02
5105c6cd93 Add glstate.stencilTest.disable(); 2013-02-24 02:44:52 +08:00
raven02
6b22266a00 Add glstate.depthTest.disable(); 2013-02-24 02:18:18 +08:00
raven02
b1db09b84f Add missing glClearColor(0,0,0,1); 2013-02-24 02:17:16 +08:00
raven02
cee27a9db6 Group GE_CMD_CLUTFORMAT 2013-02-24 02:05:06 +08:00
raven02
8e550d9578 Set float for glstate.depthRange.set(0.0f, 1.0f) 2013-02-23 23:26:58 +08:00
raven02
689da2c577 Add glClearColor(0,0,0,1); 2013-02-23 18:22:55 +08:00
raven02
dd90e93403 glClearColor(0,0,0,1); 2013-02-23 16:23:24 +08:00
Henrik Rydgard
94bb98d477 Enable color and depth buffer write before clearing. 2013-02-22 22:15:42 +01:00
Henrik Rydgard
44e2a69258 gpu: Clean up "Clear" mode handling. 2013-02-21 21:52:12 +01:00
Henrik Rydgard
28979e9250 Some work toward better FBO handling. Fixes some things, breaks some things.. 2013-02-21 21:37:19 +01:00
Henrik Rydgard
7995d1418c Safer float->u16 cast. 2013-02-21 19:10:30 +01:00
Henrik Rydgård
d9e1faa9c4 Merge pull request #748 from raven02/hw-fix
Fix texture stretched vertically in HW T&L
2013-02-20 14:56:20 -08:00
Henrik Rydgard
690ebb2e58 Proper fix for the annoying through-mode depth issues. 2013-02-20 22:49:41 +01:00
raven02
d3413681e5 Fix texture stretched vertically in HW T&L 2013-02-20 20:32:18 +08:00
Henrik Rydgard
eb130db387 Fix sign of depth in "Through" projection matrix. Thanks xele02. Fixes ToE, Dissidia, etc. 2013-02-20 00:13:18 +01:00
Henrik Rydgard
67272ec271 Scale Z to 0...1 in through mode.
(alternatively, could try setting through mode depth range to 65536..0)
2013-02-19 21:38:19 +01:00
Henrik Rydgård
d72d59f4b8 Merge pull request #742 from raven02/patch-2
Minor cleanup and use byte(b)/short(s)/float(p)
2013-02-19 11:43:42 -08:00