raven02
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b36782a064
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Fix shadow abormal in FF Type-0
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2013-02-26 00:41:37 +08:00 |
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raven02
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65e6b90f7c
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Add DirtyUniform(DIRTY_COLORMASK)
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2013-02-25 05:59:53 +08:00 |
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raven02
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d99ca71a47
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Add u_colormask and use it in enableColorTest
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2013-02-25 05:45:35 +08:00 |
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Unknown W. Brackets
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de7ada1982
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Fix some x64 type warnings.
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2013-02-24 10:39:06 -08:00 |
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Unknown W. Brackets
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64c42ffaf2
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Fix some warnings generated by clang.
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2013-02-24 10:23:31 -08:00 |
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Henrik Rydgård
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a680bed1d2
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Merge pull request #778 from raven02/patch-2
Fix characters disappearance in Saint Seiya Omega
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2013-02-24 02:14:09 -08:00 |
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raven02
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24debfd259
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Add !(gstate.zmsk & 1); to depthMask and remove duplicate GE_CMD_MATERIALUPDATE (exists in line69)
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2013-02-24 17:50:05 +08:00 |
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Unknown W. Brackets
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65467bae1f
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Flush on any clutaddr change, even just upper.
Fixes ClaDun black boxes, wrong colors in game.
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2013-02-23 23:25:32 -08:00 |
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raven02
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5105c6cd93
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Add glstate.stencilTest.disable();
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2013-02-24 02:44:52 +08:00 |
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raven02
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6b22266a00
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Add glstate.depthTest.disable();
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2013-02-24 02:18:18 +08:00 |
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raven02
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b1db09b84f
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Add missing glClearColor(0,0,0,1);
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2013-02-24 02:17:16 +08:00 |
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raven02
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cee27a9db6
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Group GE_CMD_CLUTFORMAT
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2013-02-24 02:05:06 +08:00 |
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raven02
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8e550d9578
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Set float for glstate.depthRange.set(0.0f, 1.0f)
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2013-02-23 23:26:58 +08:00 |
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raven02
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689da2c577
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Add glClearColor(0,0,0,1);
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2013-02-23 18:22:55 +08:00 |
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raven02
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dd90e93403
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glClearColor(0,0,0,1);
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2013-02-23 16:23:24 +08:00 |
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Henrik Rydgard
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94bb98d477
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Enable color and depth buffer write before clearing.
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2013-02-22 22:15:42 +01:00 |
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Henrik Rydgard
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44e2a69258
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gpu: Clean up "Clear" mode handling.
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2013-02-21 21:52:12 +01:00 |
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Henrik Rydgard
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28979e9250
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Some work toward better FBO handling. Fixes some things, breaks some things..
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2013-02-21 21:37:19 +01:00 |
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Henrik Rydgard
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7995d1418c
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Safer float->u16 cast.
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2013-02-21 19:10:30 +01:00 |
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Henrik Rydgård
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d9e1faa9c4
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Merge pull request #748 from raven02/hw-fix
Fix texture stretched vertically in HW T&L
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2013-02-20 14:56:20 -08:00 |
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Henrik Rydgard
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690ebb2e58
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Proper fix for the annoying through-mode depth issues.
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2013-02-20 22:49:41 +01:00 |
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raven02
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d3413681e5
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Fix texture stretched vertically in HW T&L
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2013-02-20 20:32:18 +08:00 |
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Henrik Rydgard
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eb130db387
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Fix sign of depth in "Through" projection matrix. Thanks xele02. Fixes ToE, Dissidia, etc.
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2013-02-20 00:13:18 +01:00 |
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Henrik Rydgard
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67272ec271
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Scale Z to 0...1 in through mode.
(alternatively, could try setting through mode depth range to 65536..0)
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2013-02-19 21:38:19 +01:00 |
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Henrik Rydgård
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d72d59f4b8
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Merge pull request #742 from raven02/patch-2
Minor cleanup and use byte(b)/short(s)/float(p)
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2013-02-19 11:43:42 -08:00 |
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