Henrik Rydgård
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d47c9fa999
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Merge pull request #744 from raven02/truecolor
Toggle 32 bit truecolor in option , default true
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2013-02-19 11:42:36 -08:00 |
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raven02
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c0dc85b99d
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Toggle 32 bit truecolor in option , default true
Update Core/Config.cpp
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2013-02-20 02:10:35 +08:00 |
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raven02
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2745bb4f14
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pos[0]/[1] are signed while pos[2] is unsigned in 2D transform
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2013-02-20 01:37:19 +08:00 |
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raven02
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9e38174b14
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Clamp pos[2] when transform 2D only
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2013-02-20 01:11:26 +08:00 |
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raven02
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2ed1b9ee0b
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Minor cleanup and use byte(b)/short(s)/float(p)
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2013-02-20 00:20:00 +08:00 |
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raven02
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9eaf58773b
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Add 8 bit for weight type 1
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2013-02-19 22:55:46 +08:00 |
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raven02
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5ba1775572
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pos[2] larger than 65535 is clamped to 65535 and not 0
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2013-02-19 22:39:38 +08:00 |
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oioitff
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83b2849192
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pos[2] is limited between 0 and 65535
fix the black screen issue for Toaru Majutsu no Index, and Toaru Kagaku no Railgun.
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2013-02-19 19:17:15 +08:00 |
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Henrik Rydgard
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e32721c72a
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Merge branch 'master' into armjit-fpu
Conflicts:
Core/MIPS/MIPSVFPUUtils.cpp
Core/MIPS/x86/CompVFPU.cpp
GPU/GLES/VertexDecoder.cpp
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2013-02-19 00:50:33 +01:00 |
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Henrik Rydgard
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7c91802e3c
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Add some infrastructure to be used for frameskipping
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2013-02-19 00:45:26 +01:00 |
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Henrik Rydgard
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f8058e4bae
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Disable warning for bad prefix as it floods in Wipeout Pulse. Cleanups.
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2013-02-19 00:45:25 +01:00 |
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Unknown W. Brackets
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d8b1ea22f5
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Cleanup some warnings and reuse some vars.
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2013-02-18 08:34:51 -08:00 |
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Sacha
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7f2e13c82a
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Fix framebuffer init. Why was it like that?
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2013-02-18 23:55:41 +10:00 |
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raven02
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45e4919fe9
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Change .f to .0f etc.
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2013-02-17 21:26:23 +08:00 |
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raven02
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2bf958b06f
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Stylish the case DEC_U8_2/DEC_U16_2/DEC_FLOAT_2
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2013-02-17 20:50:17 +08:00 |
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Xele02
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2a6af9b8a3
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Add displayList debug dialog
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2013-02-17 01:28:43 +01:00 |
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Henrik Rydgard
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0eabc80c3e
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Small optimizations and fixes to vertex decoder
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2013-02-16 09:28:55 +01:00 |
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Henrik Rydgard
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44e4ba8772
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Merge branch 'master' into armjit-fpu
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2013-02-15 21:42:44 +01:00 |
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Henrik Rydgard
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456172c5a6
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Small optimizations and fixes to vertex decoder
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2013-02-15 21:41:29 +01:00 |
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Henrik Rydgard
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c695d8dbf1
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Yet another UV fix
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2013-02-15 20:17:47 +01:00 |
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raven02
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d1784ab9f6
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Fix HW T&L crash in FF type-0
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2013-02-15 22:49:13 +08:00 |
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raven02
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6b27985796
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Fix missing character in FF Type-0 in SW T&L
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2013-02-15 18:43:37 +08:00 |
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Henrik Rydgard
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dfbb7debca
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Try to make SW t&l more similar to HW t&l.
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2013-02-15 00:31:40 +01:00 |
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Henrik Rydgard
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2301a3b49e
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Flip texcoord vertically when texturing from FBO to compensate for OpenGL coordinate systems
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2013-02-15 00:31:39 +01:00 |
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Unknown W. Brackets
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d0ab1c8ffc
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Set VertexReader's vtype_ to prevent oddness.
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2013-02-14 08:32:37 -08:00 |
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