Unknown W. Brackets
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a4d33d77b7
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d3d: Unify ReadFramebufferToMemory() signature.
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2014-09-13 15:09:30 -07:00 |
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Unknown W. Brackets
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f33515723b
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Move ForgetLastTexture() into DrawPixels().
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2014-09-13 14:58:05 -07:00 |
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Unknown W. Brackets
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96b497f955
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d3d: Support arbitrary size framebuf uploads.
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2014-09-13 14:54:53 -07:00 |
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Unknown W. Brackets
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b79062339b
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d3d: Fix colors in UpdateFromMemory().
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2014-09-13 14:53:43 -07:00 |
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Henrik Rydgard
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170e88838f
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
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Unknown W. Brackets
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3dfdddfc5f
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d3d: Move UpdateFromMemory() to common.
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2014-09-13 14:44:18 -07:00 |
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Unknown W. Brackets
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9af3befc59
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d3d: Add RebindFramebuffer().
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2014-09-13 14:26:39 -07:00 |
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Unknown W. Brackets
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6f991a1042
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d3d: Add FlushBeforeCopy().
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2014-09-13 14:23:18 -07:00 |
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Henrik Rydgard
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82bb5c1227
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d3d: Tiny crashfix
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2014-09-13 23:03:52 +02:00 |
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Unknown W. Brackets
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dc5afe9b38
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d3d: Converge DrawPixels() logic.
This makes render to offset actually work properly.
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2014-09-13 13:09:26 -07:00 |
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Unknown W. Brackets
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4909122660
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d3d: Flip viewport y within the top of the fb.
Fixes issues when the framebuffer is larger than the current render
target.
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2014-09-13 12:37:19 -07:00 |
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Unknown W. Brackets
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de6a168c97
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d3d: Flip v correctly when buffer swapping.
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2014-09-13 12:21:39 -07:00 |
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Unknown W. Brackets
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f3dbe526a9
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d3d: Support offset rendering.
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2014-09-13 12:08:14 -07:00 |
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Unknown W. Brackets
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5a0f646916
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Merge pull request #6900 from hrydgard/gpu-convergence-2
Gpu convergence 2 - break out much of the Spline code into GPU/Common, fixes some minor things
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2014-09-13 12:06:35 -07:00 |
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Henrik Rydgard
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0818d8ea8d
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dx9: More execute functions
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2014-09-13 20:55:29 +02:00 |
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Unknown W. Brackets
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36a49917d2
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d3d: Set texture only when enabled.
This allows optimizations that were applied to the cmd flags.
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2014-09-13 11:55:01 -07:00 |
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Unknown W. Brackets
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e6f1ca6582
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d3d: Correct framebuffer sizing issues.
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2014-09-13 10:34:45 -07:00 |
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Henrik Rydgard
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21545e31c6
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More convergence (tex stuff)
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2014-09-13 17:20:55 +02:00 |
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Henrik Rydgard
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a4ae0f951a
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Move spline generation to SplineCommon, make SplineDX9.cpp identical to Spline.cpp (merge later somehow)
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2014-09-13 15:13:34 +02:00 |
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Henrik Rydgard
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2f569533f3
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Fix burnout depth issue by dirtying the proj matrix on viewport change
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2014-09-13 14:08:07 +02:00 |
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Henrik Rydgard
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63e3e95d58
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Replace the DX9 software transform code with the new common one
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2014-09-13 13:53:04 +02:00 |
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Henrik Rydgard
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ca3ed34b44
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Move most GL code out of GLES/SoftwareTransform.cpp
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2014-09-13 13:03:37 +02:00 |
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Henrik Rydgard
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b4690b23d6
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Make D3D TransformDrawEngine more similar to GL
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2014-09-13 12:27:20 +02:00 |
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Henrik Rydgard
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9b587bb144
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Make the D3D backend cmd processing work more similar to the GL backend
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2014-09-13 12:11:34 +02:00 |
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Henrik Rydgård
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405f67fbef
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Merge pull request #6870 from hrydgard/vtxdec-centralize
Centralize the vertex decoder
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2014-09-13 01:03:22 +02:00 |
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