Unknown W. Brackets
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0fc311a319
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dx9: Compensate for viewport w/h adjustments.
Fixes text in Final Fantasy 4, world map in Star Ocean, etc.
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2014-12-18 22:24:47 -08:00 |
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xebra
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1a6102178c
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[spline/bezier]Remove unnecessary initialization of array.
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2014-12-16 22:30:06 +09:00 |
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xebra
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51afbdd490
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[spline/bezier]Fix the remains of differences between dx9 and opengl.
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2014-12-16 22:27:45 +09:00 |
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Henrik Rydgard
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e2d2950865
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Add a sanity check for shader linking, active in debug mode
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2014-12-14 20:17:29 +01:00 |
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Unknown W. Brackets
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31ba44bc5d
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dx9: Clean up some differences in spline code.
Hmm, the spell effects look wrong. Maybe a separate bug.
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2014-12-14 09:26:12 -08:00 |
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Unknown W. Brackets
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74aec01d0f
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dx9: Fix splines and beziers in Direct3D.
Fixes #7181.
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2014-12-14 09:26:12 -08:00 |
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xebra
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43e3028add
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[spline/bezier]Writing vertices to the buffer directly.
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2014-12-14 01:08:00 +09:00 |
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Henrik Rydgard
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a6eb4c7e73
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Warning fix
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2014-11-25 23:57:11 +01:00 |
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Unknown W. Brackets
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416182b4ba
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Update to xBRZ 1.1.
Keeping the channel swap stuff and other changes, though.
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2014-11-02 14:17:24 -08:00 |
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Henrik Rydgard
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3377db4910
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D3D: Reduce logspam
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2014-10-31 00:18:40 +01:00 |
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Henrik Rydgard
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0df4afce67
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Didn't mean to keep this check.
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2014-10-30 01:04:08 +01:00 |
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Henrik Rydgard
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1fe2af3421
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Fix D3D NFSU crash #7030 in a cleaner way than #7033 :)
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2014-10-29 23:51:23 +01:00 |
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Unknown W. Brackets
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2b16b5b79b
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Use XXH64 on 64-bit systems.
I'm not able to reproduce any real performance difference, but I know
there are some games which do more hashing and it may help there.
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2014-10-26 17:49:24 -07:00 |
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Henrik Rydgard
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d17aa4738a
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Some more GetPointer cleanup
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2014-10-19 23:19:51 +02:00 |
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Henrik Rydgard
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c62255f1d9
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GetPointerUnchecked is ok around display list pc, checked elsewhere
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2014-10-19 23:13:54 +02:00 |
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Henrik Rydgard
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e22fed8b9f
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Use unordered_map where it makes sense. Very tiny speed boost?
Also some microoptimizations.
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2014-10-19 21:12:25 +02:00 |
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Henrik Rydgard
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7cb5e7f53f
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Some very minor optimizations. Remove little-used stat counter.
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2014-10-19 21:12:25 +02:00 |
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Henrik Rydgard
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3c55f81b87
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Fix #6988 (crash under startup of GTA Chinatown Wars)
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2014-10-18 11:26:51 +02:00 |
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Unknown W. Brackets
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feada0ee65
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Adjust some logging.
Report logic op more correctly, cleanup an incorrect log.
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2014-09-28 15:13:52 -07:00 |
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Unknown W. Brackets
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32fc4c7676
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d3d9: Try harder to get a shader compile error.
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2014-09-26 21:32:22 -07:00 |
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Unknown W. Brackets
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b97af10a6d
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d3d9: Show error when default shaders fail.
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2014-09-26 21:20:50 -07:00 |
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chinhodado
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7b4b0eb0a0
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Use E_FAIL instead of -1 and clean up
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2014-09-26 15:55:21 -04:00 |
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Unknown W. Brackets
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67a54504c7
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Oops, left the comment in the wrong one.
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2014-09-24 23:11:47 -07:00 |
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Unknown W. Brackets
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d1e992736b
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Simplify the viewport code a bit.
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2014-09-24 23:09:09 -07:00 |
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Unknown W. Brackets
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c88b66b308
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d3d9: Emulate some logic ops with blending.
This makes Brave Story's intro visible. Also add for GLES2/GLES3, but
doesn't seem to work on GLES2.
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2014-09-23 21:13:47 -07:00 |
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