Unknown W. Brackets
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d1b3dcffd8
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Fix another potential divide by zero.
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2015-01-19 08:45:19 -08:00 |
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Unknown W. Brackets
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0d6c002cb0
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Fix a very unlikely sign extend glitch.
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2015-01-19 08:41:53 -08:00 |
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Unknown W. Brackets
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ee1085b060
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Oops, deleted too early.
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2015-01-18 13:18:17 -08:00 |
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Unknown W. Brackets
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3fcf695159
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Fix an unlikely leak on error.
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2015-01-17 18:45:03 -08:00 |
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Unknown W. Brackets
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795088001c
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Avoid passing a GPUstate by value.
Only used by Qt GE debugger thing anyway.
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2015-01-17 18:21:04 -08:00 |
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Henrik Rydgard
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c2500744e1
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D3D9 rectangle rendering fix (maxindex)
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2015-01-15 23:58:07 +01:00 |
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Unknown W. Brackets
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d663cda2de
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Transform rects using indices.
Not a hge difference. Minor cleanup.
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2015-01-15 12:26:35 -08:00 |
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Henrik Rydgard
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df62bc42b7
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D3D shader generator: Fix an issue with 4x3 vs 4x4 matrices that caused warnings to be reported (I think).
Make the GL code for this case (skinning without normal) more similar.
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2015-01-12 20:37:33 +01:00 |
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Henrik Rydgard
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a4a95c9b4b
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D3D9: Restore accidentally-commented-out blit functionality
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2015-01-06 13:00:03 +01:00 |
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Henrik Rydgard
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a9b010b0cd
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Add a basic debug console UI to the devmenu that shows some log scrollback and has a little command line.
Useful for debugging on non-Windows in the future. For now non-mobile only (although may lift that restriction later)
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2015-01-05 01:25:23 +01:00 |
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Henrik Rydgard
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3d8e30e4c7
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Fix #6898 - buttons could disappear in non-buffered rendering
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2015-01-04 18:00:59 +01:00 |
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Unknown W. Brackets
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a2385b5840
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dx9: Only use anisotropic when filter was linear.
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2014-12-30 15:28:55 -08:00 |
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Unknown W. Brackets
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c37d41c88c
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Assert state on first frame.
This won't matter much for games, but makes tests run more sanely.
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2014-12-30 15:26:16 -08:00 |
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Unknown W. Brackets
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46717fa266
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dx9: Correct off-by-one to the right on tex upload.
As seen in tests. But I'm pretty sure we're still off.
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2014-12-30 15:25:40 -08:00 |
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Unknown W. Brackets
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2a1279b521
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dx9: Don't force alpha to 1.
This was removed from GLES also. Depal ends up using this shader for
flipped blits, and it screws up alpha.
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2014-12-30 13:18:36 -08:00 |
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Henrik Rydgård
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f74add91e2
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Merge pull request #7202 from unknownbrackets/cpu-thread
Allow switching cpu thread on/off ingame
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2014-12-24 19:15:51 +01:00 |
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Henrik Rydgård
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3706414454
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Merge pull request #7209 from unknownbrackets/texcache
Avoid killing textures unless we have several mb
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2014-12-22 09:42:30 +01:00 |
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Unknown W. Brackets
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d097999fad
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Avoid killing textures unless we have several mb.
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2014-12-21 17:00:55 -08:00 |
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Henrik Rydgard
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eaa1f0c23d
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Port over the fog NaN/inf fixes from OpenGL to Direct3D. Fixes skies in Outrun and probably a few other things
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2014-12-22 00:48:16 +01:00 |
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Unknown W. Brackets
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8900f17f99
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dx9: Correct half-pixel offset.
This fixes the pixel of blank space at the top, and the gpu/commands/basic
test.
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2014-12-21 10:37:35 -08:00 |
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Unknown W. Brackets
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b9e78dab9c
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dx9: Small optimization to viewport scaling.
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2014-12-21 10:35:04 -08:00 |
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Unknown W. Brackets
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0a6a70f53f
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Allow switching cpu thread on/off ingame.
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2014-12-20 17:39:42 -08:00 |
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Unknown W. Brackets
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962d8c5224
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dx9: Take screenshots (fixes #7197.)
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2014-12-20 08:31:56 -08:00 |
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Unknown W. Brackets
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7ce431067b
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dx9: Correct framebuffer download scaling.
Fixes the menu background in Tales of Phantasia X.
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2014-12-18 23:03:19 -08:00 |
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Unknown W. Brackets
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d0dd2cbb31
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dx9: Fix a crash on textures used as RT.
We don't always have a texture pointer.
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2014-12-18 22:51:46 -08:00 |
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