Unknown W. Brackets
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a04af187ea
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Fix 16-bit indexed rectangles.
This was causing us to draw double the rectangles. 8-bit indexed
rectangles are already correct.
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2015-03-07 19:52:09 -08:00 |
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Unknown W. Brackets
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818627801d
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Fix newlines in old merge, oops.
This is now showing up in git because I touched it, and it's got the wrong
newlines. Just making it go away.
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2015-03-01 18:35:28 -08:00 |
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Unknown W. Brackets
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105087d367
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dx9: Swap depal bgra in shader.
We don't swap palettes anymore, except in the shader.
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2015-03-01 11:28:06 -08:00 |
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Unknown W. Brackets
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1dfecbf2b8
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d3d: Actually upload the clut texture.
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2015-03-01 11:27:28 -08:00 |
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Henrik Rydgard
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78190f3e8c
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DX9: Hook up the depalettize code. Doesn't work yet though.
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2015-03-01 11:24:45 -08:00 |
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Henrik Rydgard
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0c9f541a43
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Move depalettize-shader generator to Common
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2015-03-01 11:15:27 -08:00 |
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Chin
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37f50a3792
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Change to pass some arguments by reference
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2015-03-01 16:49:00 +01:00 |
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Henrik Rydgard
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aeb03d1bc9
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Workaround for crash in Pangya Fantasy Golf reported in #6398
(Simple sanity check when decoding software skinned vertices)
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2015-03-01 15:33:34 +01:00 |
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Unknown W. Brackets
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b25c2de369
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Allow block transfers from 0 that are too tall.
Hopefully this is safe.
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2015-02-28 01:28:53 -08:00 |
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Unknown W. Brackets
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6294ecf64b
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Prevent GE debugger crash on bad vertex addr.
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2015-02-27 20:45:21 -08:00 |
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Henrik Rydgård
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3bf86dc340
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Merge pull request #7513 from unknownbrackets/spline-minor
Improve spline performance
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2015-02-26 21:56:31 +01:00 |
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Unknown W. Brackets
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945ff359b2
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Detect SSE4.1 support better when compiling.
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2015-02-25 19:53:31 -08:00 |
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Unknown W. Brackets
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647e841959
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Use SSE in spline value generation too.
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2015-02-25 19:51:10 -08:00 |
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Unknown W. Brackets
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588efa5a71
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Use SSE4.1, if available, for spline normals.
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2015-02-25 19:28:52 -08:00 |
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Unknown W. Brackets
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f070d6f5ed
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Use SSE when generating spline normals.
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2015-02-25 19:22:48 -08:00 |
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Unknown W. Brackets
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29e6197e6f
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Floor float z coords in throughmode.
Fixes #6766 in 32-bit mode only.
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2015-02-22 21:04:48 -08:00 |
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Unknown W. Brackets
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8e19f568d7
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Optimize spline weighting using SSE and templates.
Makes the Thundaga spell much more survivable on a i7, at least.
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2015-02-22 13:24:48 -08:00 |
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Henrik Rydgard
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2290a6165e
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Try to fix glitch reported in #7457 in PHOTOKANO
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2015-02-12 11:44:06 +01:00 |
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Henrik Rydgard
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96ecb9a160
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IndexGenerator: Add back a line that got lost in af46d17b
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2015-02-11 21:55:05 +01:00 |
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Peter Tissen
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6f2962e0c3
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make sure all the counters are increased by the correct value
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2015-02-02 22:30:47 +01:00 |
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Peter Tissen
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4a150bead7
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don't try to access past the number of vertices when drawing rectangles
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2015-02-02 22:08:33 +01:00 |
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Henrik Rydgard
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033798c796
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Expand spline data into a separate buffer. Prevent overflowing it by reducing the size of spline draws if necessary (but shouldn't really happen).
Might help #7386
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2015-01-29 16:04:00 +01:00 |
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Henrik Rydgard
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f55e0abc93
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Experiment, trying to fix #7336: Make sure that a clear is the very first thing to happen in a frame.
Also a minor warning fix.
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2015-01-26 00:25:48 +01:00 |
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Luna
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9c544de689
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Oops, that's what I get for copy&paste:P
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2015-01-23 12:39:19 +01:00 |
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Luna
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ff9d33d2a7
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Move the hack to FramebufferCommon.cpp and rename.
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2015-01-23 10:40:49 +01:00 |
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