xebra
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f6b937fe59
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[spline/bezier]Fix sometimes spline disappear in medium quality. Reported on #7111.
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2014-12-03 01:49:08 +09:00 |
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xebra
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2d59a15ade
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[spline/bezier]Fix spline tex coords correctly, it seems perfect!
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2014-12-03 01:26:40 +09:00 |
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xebra
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ad22ffc679
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[spline/bezier]Support medium quality. It's half of high quality. High quality is the original.
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2014-11-26 12:23:02 +09:00 |
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xebra
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8cc7d8c71a
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[spline/bezier]Fix patch subdivision counts correctly.
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2014-11-25 23:47:29 +09:00 |
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xebra
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f0ef073307
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Fix NormalizeVertices() for indexed vertices.
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2014-11-25 21:24:54 +09:00 |
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xSacha
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88b1c00a67
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MIPS: Complete MIPSX rename for buildfix.
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2014-11-19 07:55:44 +10:00 |
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xSacha
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3172fa22e2
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Integrate new MIPS emitter.
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2014-11-18 08:40:57 -08:00 |
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Henrik Rydgard
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4422b3deb7
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x86: Minor soft-skinning optimization
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2014-11-16 17:43:29 +01:00 |
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Sacha
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92b0f3b7d9
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Minor change. Fix build.
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2014-11-13 23:45:45 +10:00 |
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xSacha
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57e4088216
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Introduce fake vertex decoder JIT as well.
Compiles and links on CI20 but gets unknown crash in GL driver.
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2014-11-13 17:10:29 +10:00 |
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Unknown W. Brackets
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c02172ebd5
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vertexjit: Oops, this wasn't supposed to be there.
Fixes #7081.
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2014-11-11 08:31:27 -08:00 |
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Unknown W. Brackets
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a838459627
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vertexjit: Optimize weights on x64 (not 32-bit.)
A few percent in Gods Eater Burst and Kingdom Hearts.
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2014-11-08 15:16:02 -08:00 |
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Unknown W. Brackets
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eee3ac79f4
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Always clamp in ToRGB[A]?().
Before we only clamped with SSE, better to be consistent. This may also
be slightly faster.
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2014-10-31 09:07:54 -07:00 |
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Unknown W. Brackets
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1b12b57e21
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Fix reversed consts in hand-neon texhash.
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2014-10-29 16:38:40 -07:00 |
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Unknown W. Brackets
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faea860c27
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Attempt to match the SSE2 version of the hash.
Not tested, don't currently have an ARM device. May or may not have a
performance hit.
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2014-10-29 16:37:45 -07:00 |
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Unknown W. Brackets
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3977f5a8ec
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Add a non-SSE implementation of the QuickTexHash.
This way we can use it as a stable value for texture replacements.
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2014-10-29 16:37:44 -07:00 |
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Unknown W. Brackets
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2b16b5b79b
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Use XXH64 on 64-bit systems.
I'm not able to reproduce any real performance difference, but I know
there are some games which do more hashing and it may help there.
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2014-10-26 17:49:24 -07:00 |
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Henrik Rydgard
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d24abb3af0
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More GetPointer cleanup. memCardDirectory->memStickDirectory.
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2014-10-19 23:20:51 +02:00 |
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Henrik Rydgard
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7cb5e7f53f
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Some very minor optimizations. Remove little-used stat counter.
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2014-10-19 21:12:25 +02:00 |
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Henrik Rydgard
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8177b4c43b
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Avoid an ifdef using PTRBITS
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2014-10-12 19:35:55 +02:00 |
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Unknown W. Brackets
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358462a7f4
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Add a .gitattributes to normalize newlines.
No code changes.
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2014-09-26 21:20:50 -07:00 |
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Unknown W. Brackets
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cee2827172
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Normalize newlines, no code changes.
We really shouldn't let mixed newlines creep into the codebase.
They're annoying.
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2014-09-24 23:10:13 -07:00 |
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Unknown W. Brackets
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9bcffc5b4d
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Fix divide by zero in memcpy checks.
Happened in Resistance demo.
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2014-09-21 21:36:26 -07:00 |
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Unknown W. Brackets
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4210ba44eb
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Clean up a few more ImmPtr() cases.
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2014-09-21 08:34:27 -07:00 |
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Henrik Rydgård
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23ade6108d
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Merge pull request #6917 from unknownbrackets/vertexjit
Add x86 weight ToFloat handling for d3d9
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2014-09-18 17:48:22 +02:00 |
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