Commit Graph

2821 Commits

Author SHA1 Message Date
Unknown W. Brackets
fa85229d3d Use a temporary for more code clarity.
Static analysis thinks there are typos here.  Temporary is clearer and
possibly faster depending on compiler intelligence.
2015-04-10 11:48:45 -07:00
Henrik Rydgard
a19ea78b4b Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
Henrik Rydgard
c2cf2bd97e Move some more color conversion functions to ColorConv 2015-04-08 22:52:47 +02:00
Henrik Rydgard
31961eace9 Color conv attempt 2. Start consolidating simple color conversion functions in a single header+cpp. 2015-04-08 22:52:46 +02:00
Henrik Rydgård
a67f009679 Merge pull request #7668 from hrydgard/consolidate-spline
Consolidate spline code
2015-04-08 22:20:55 +02:00
Henrik Rydgard
058499e5bf De-dupe the spline code 2015-04-08 21:44:54 +02:00
Henrik Rydgard
2002576e9d DrawEngineCommon: Make it possible to call Flush from shared code. 2015-04-08 21:37:54 +02:00
Henrik Rydgard
ed8a3eaf6d Move the vertex decoder cache into DrawEngineCommon 2015-04-08 21:35:00 +02:00
Unknown W. Brackets
10626e356d Avoid a potential divide by zero. 2015-04-08 11:57:59 -07:00
Henrik Rydgård
d0b35e88a2 No need to generate a zero register.. 2015-04-06 18:13:46 +02:00
Henrik Rydgård
a7b7fedc9f Cleaup. Add a missing vertex dec func. 2015-04-06 18:13:45 +02:00
Henrik Rydgård
4bd95b0cb7 ARM64: Fixup software skinning. Now seems to work, at least in a bunch of games.. 2015-04-06 18:13:45 +02:00
Henrik Rydgård
459ba28655 ARM64: SW skinning runs without crashing but is broken. 2015-04-06 18:13:44 +02:00
Henrik Rydgård
f937b4b74b ARM64 vtxdec: Basic implementation of the 16-bit color formats 2015-04-06 18:13:43 +02:00
Henrik Rydgård
597595f279 ARM64: Start implementing soft-skinning. Disabled for now, needs work. 2015-04-06 18:13:43 +02:00
Henrik Rydgård
a710abb58b A bunch more vertex decoder funcs 2015-04-06 18:13:41 +02:00
Henrik Rydgård
fbaffdceab Remove some outdated comments, minor stuff 2015-04-06 18:13:36 +02:00
Henrik Rydgard
ff758f58ad ARM64: The Return of the Pointer Truncator - The Movie 2015-04-06 18:13:26 +02:00
Henrik Rydgard
db0fd1042f Add "Arm64EmitterTest" which can run on startup to play around with instructions. 2015-04-06 18:13:26 +02:00
Henrik Rydgard
1e9fdf08c5 Temporarily disable vertexjit 2015-04-06 18:13:23 +02:00
Henrik Rydgard
5496b3d3b1 ARM64: Some minor vertex decoder work. Hm, I think SCVTF will actually divide by 128.0, not 127.0 :/ 2015-04-06 18:13:20 +02:00
Henrik Rydgard
a12e448fb4 ARM64: Stub vertex decoder jit, implementing just enough for the cube.elf cube. 2015-04-06 18:13:18 +02:00
Henrik Rydgard
b309c83973 Initial work on ARM64, based on the ARM jit. 2015-04-06 18:13:01 +02:00
Unknown W. Brackets
7e0489c83e Keep better track of framebuf usage flags. 2015-03-14 15:21:58 -07:00
Unknown W. Brackets
39cb74a8d3 Simplify transform in throughmode/sw (rectangles.)
This should make it a bit faster, a bit less work.
2015-03-08 13:12:13 -07:00