Henrik Rydgard
d26692ef92
Fix bug from a couple of commits ago in ARMJit
2013-11-09 15:22:39 +01:00
Henrik Rydgard
04451623b9
This variant didn't seem to make much difference either (see prev commit)
2013-11-09 13:06:10 +01:00
Henrik Rydgard
15bc5a8db7
Add small ARM perf experiment. Did not help on ARMv7 so turned it off.
...
xsacha might want to try it on ARMv6.
2013-11-09 12:57:07 +01:00
Unknown W. Brackets
5d46a82f43
armjit: Use a MOV for add/or with 0.
...
Might skip the ALU, so might be faster.
2013-11-08 11:41:57 -08:00
Unknown W. Brackets
b8e126e7ce
armjit: Preserve imms in slt/sltu as possible.
2013-11-08 11:41:57 -08:00
Unknown W. Brackets
8393d4aaae
armjit: Preserve immediates more in nor.
2013-11-08 11:41:56 -08:00
Unknown W. Brackets
d7e42b26a3
armjit: Avoid flushing imm on add t0, imm, imm.
2013-11-08 11:41:56 -08:00
Unknown W. Brackets
a435c9dd13
armjit: Optimize movz/movn with immediates.
2013-11-08 11:41:55 -08:00
Unknown W. Brackets
376918c408
armjit: Reverse add t0, N, t1 to preserve imm.
2013-11-08 11:41:55 -08:00
Unknown W. Brackets
02dd250354
armjit: Optimize out a few immediate logic cases.
2013-11-08 11:39:24 -08:00
Henrik Rydgard
58db79672f
Fix vmtvc on ARM, fixing issues with our prefix check. Add some logging.
...
Also improve vcmp on ARM.
2013-11-08 19:59:11 +01:00
Henrik Rydgard
309f904c0c
Extract JitState into its own header (arm/x86)
2013-11-08 18:51:52 +01:00
Henrik Rydgard
f57f8170d3
ARMjit: Optimize mfv, mtv
2013-11-08 12:43:48 +01:00
Henrik Rydgard
dff0c431aa
ARMjit: Optimize mfc1, mtc1
2013-11-08 12:43:48 +01:00
Henrik Rydgard
5a95e267fb
Add an optimization to discard registers at the end of functions when possible.
...
Works in some games but crashes many so hiding it for now. Do not add UI.
2013-11-08 12:43:48 +01:00
Sacha
803148b8ca
ARMv6: Fix offsets > 4096 for litpool. More aggressive check.
...
Somehow Scooby Doo gets to offsets of ~4200 unless i drop the threshold down to ~3200. Not sure why the offset can jump by so much in one instruction.
Makes Scooby Doo playable now instead of showing a blue screen in the main game. Likely affects other games.
2013-11-08 16:07:05 +10:00
Henrik Rydgard
6eb7f94065
Implement vsgn in x86/x64 and ARM jit
2013-11-07 15:29:13 +01:00
Henrik Rydgard
32c95af820
ARM: Some zero-register fixes
2013-11-07 15:29:13 +01:00
Henrik Rydgard
91393093bc
Re-enable the "nice delay slot" optimization on ARM
2013-11-07 15:29:12 +01:00
Henrik Rydgård
1e158fa652
ARM vtx dec: Preserving our FP scratch register appears to improve
...
stability.
Also added some logging.
2013-11-06 11:47:26 +01:00
Henrik Rydgård
9be3f8fc0a
Use ANDI2R instead of a BIC with a too large parameter
2013-11-06 10:50:30 +01:00
Sacha
81d3df0841
ARMJIT: Minor optimisations for armv6 and armv7.
2013-11-06 15:28:26 +10:00
Henrik Rydgard
6483c0c2cd
Two minor armjit optimizations
2013-11-05 16:25:01 +01:00
Sacha
a5011e3ff0
Improve swap usage in MIPS. ARMv6 can use REV/REV16. Intepreter can use existing swap functions.
2013-11-06 01:20:35 +10:00
Unknown W. Brackets
732ae13ebb
Fast path CallSyscall where possible.
...
It seems we're spending a decent amount of time there, which isn't
entirely unexpected. We can eliminate some things easily.
2013-11-04 07:59:37 -08:00