Commit Graph

665 Commits

Author SHA1 Message Date
Henrik Rydgard
d26692ef92 Fix bug from a couple of commits ago in ARMJit 2013-11-09 15:22:39 +01:00
Henrik Rydgard
04451623b9 This variant didn't seem to make much difference either (see prev commit) 2013-11-09 13:06:10 +01:00
Henrik Rydgard
15bc5a8db7 Add small ARM perf experiment. Did not help on ARMv7 so turned it off.
xsacha might want to try it on ARMv6.
2013-11-09 12:57:07 +01:00
Unknown W. Brackets
5d46a82f43 armjit: Use a MOV for add/or with 0.
Might skip the ALU, so might be faster.
2013-11-08 11:41:57 -08:00
Unknown W. Brackets
b8e126e7ce armjit: Preserve imms in slt/sltu as possible. 2013-11-08 11:41:57 -08:00
Unknown W. Brackets
8393d4aaae armjit: Preserve immediates more in nor. 2013-11-08 11:41:56 -08:00
Unknown W. Brackets
d7e42b26a3 armjit: Avoid flushing imm on add t0, imm, imm. 2013-11-08 11:41:56 -08:00
Unknown W. Brackets
a435c9dd13 armjit: Optimize movz/movn with immediates. 2013-11-08 11:41:55 -08:00
Unknown W. Brackets
376918c408 armjit: Reverse add t0, N, t1 to preserve imm. 2013-11-08 11:41:55 -08:00
Unknown W. Brackets
02dd250354 armjit: Optimize out a few immediate logic cases. 2013-11-08 11:39:24 -08:00
Henrik Rydgard
58db79672f Fix vmtvc on ARM, fixing issues with our prefix check. Add some logging.
Also improve vcmp on ARM.
2013-11-08 19:59:11 +01:00
Henrik Rydgard
309f904c0c Extract JitState into its own header (arm/x86) 2013-11-08 18:51:52 +01:00
Henrik Rydgard
f57f8170d3 ARMjit: Optimize mfv, mtv 2013-11-08 12:43:48 +01:00
Henrik Rydgard
dff0c431aa ARMjit: Optimize mfc1, mtc1 2013-11-08 12:43:48 +01:00
Henrik Rydgard
5a95e267fb Add an optimization to discard registers at the end of functions when possible.
Works in some games but crashes many so hiding it for now. Do not add UI.
2013-11-08 12:43:48 +01:00
Sacha
803148b8ca ARMv6: Fix offsets > 4096 for litpool. More aggressive check.
Somehow Scooby Doo gets to offsets of ~4200 unless i drop the threshold down to ~3200. Not sure why the offset can jump by so much in one instruction.
Makes Scooby Doo playable now instead of showing a blue screen in the main game. Likely affects other games.
2013-11-08 16:07:05 +10:00
Henrik Rydgard
6eb7f94065 Implement vsgn in x86/x64 and ARM jit 2013-11-07 15:29:13 +01:00
Henrik Rydgard
32c95af820 ARM: Some zero-register fixes 2013-11-07 15:29:13 +01:00
Henrik Rydgard
91393093bc Re-enable the "nice delay slot" optimization on ARM 2013-11-07 15:29:12 +01:00
Henrik Rydgård
1e158fa652 ARM vtx dec: Preserving our FP scratch register appears to improve
stability.

Also added some logging.
2013-11-06 11:47:26 +01:00
Henrik Rydgård
9be3f8fc0a Use ANDI2R instead of a BIC with a too large parameter 2013-11-06 10:50:30 +01:00
Sacha
81d3df0841 ARMJIT: Minor optimisations for armv6 and armv7. 2013-11-06 15:28:26 +10:00
Henrik Rydgard
6483c0c2cd Two minor armjit optimizations 2013-11-05 16:25:01 +01:00
Sacha
a5011e3ff0 Improve swap usage in MIPS. ARMv6 can use REV/REV16. Intepreter can use existing swap functions. 2013-11-06 01:20:35 +10:00
Unknown W. Brackets
732ae13ebb Fast path CallSyscall where possible.
It seems we're spending a decent amount of time there, which isn't
entirely unexpected.  We can eliminate some things easily.
2013-11-04 07:59:37 -08:00