Commit Graph

5424 Commits

Author SHA1 Message Date
jacky400
0673217091 Update Core/HLE/sceSas.cpp 2012-12-05 23:51:10 +08:00
Álvaro Acción Montes
fb919a392b Merge branch 'master' of https://github.com/hrydgard/ppsspp 2012-12-05 15:51:07 +01:00
Yn5an3
85177ebf09 Wrapped funtions in sceIo.cpp 2012-12-05 15:49:48 +01:00
Henrik Rydgård
16a9dd62ea Merge pull request #127 from jacky400/master
Implement sceSasGetPauseFlag() in sascore.cpp
2012-12-05 05:17:49 -08:00
jacky400
595ff3b1fb Update Core/HLE/sceAudio.cpp
Too spam and change it to debug log
2012-12-05 20:22:11 +08:00
jacky400
305a87407b Update Core/HLE/sceSas.cpp
Implement sceSasGetPauseFlag() in sascore.cpp
2012-12-05 19:50:25 +08:00
Kevin Armstrong
e1a5bf91c3 more rtc changes, getting closer 2012-12-04 21:32:15 +00:00
Kevin Armstrong
4380995193 make addmonths work slightly more correctly 2012-12-04 21:32:15 +00:00
Yn5an3
21ccc60b87 Wrapped sceGe.cpp functions 2012-12-03 23:37:14 +01:00
Unknown W. Brackets
d07e51bff0 Always allow peeking into ctrl buffers. 2012-12-02 21:07:17 -08:00
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8a801ff761 Send the recent N ctrl buffers, fixing lag. 2012-12-02 19:53:20 -08:00
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f6009e477f Start with one free buffer to match things. 2012-12-02 17:14:00 -08:00
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aea9b16a04 Add ctrl waits when there are no buffers yet. 2012-12-02 17:03:13 -08:00
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ec6c0e9ccd The ctrl latch should work now, don't log as error. 2012-12-02 16:19:14 -08:00
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fd2d666191 Add ctrl sampling (vblank).
This makes it work like the PSP does with number of buffers, etc.
Still doesn't wait yet.
2012-12-02 15:44:23 -08:00
Unknown W. Brackets
7edb340577 Start the ctrl latch off all just released. 2012-12-02 12:44:33 -08:00
Unknown W. Brackets
b93c4f636c Oops, prevent a possible crash in ctrl. 2012-12-02 08:28:05 -08:00
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754a49dfd7 Make sceCtrlReadLatch work more correctly.
It gets changes since last call, makes sense.
2012-12-02 08:28:05 -08:00
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0dc8e2a420 Set the ctrl frame value to something useful. 2012-12-02 08:28:04 -08:00
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843d495c5b Don't expect sceCtrlInit ever, minor ctrl funcs.
I don't see any indication that you need to call init first.
2012-12-02 08:28:04 -08:00
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bf8abaebe5 Don't include analog when not enabled in ctrl.
Fixes menu, movement in Tales of Eternia.
2012-12-02 08:28:04 -08:00
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9e8160c88b Correct sceUmdGetDiscInfo().
The struct was wrong, also add error handling.
2012-12-02 00:33:39 -08:00
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e5f1d701e3 Don't unregister a different UMD callback, cleanup. 2012-12-02 00:20:28 -08:00
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9ba9415df4 Change the UMD callback on overwrite. 2012-12-01 23:48:11 -08:00
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51a4ed4f75 Reschedule when activating/deactivating the UMD.
This is what a PSP seems to do.
2012-12-01 23:29:25 -08:00