Henrik Rydgard
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870ea6628b
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Reasonably correct viewport handling. Optional debug stats overlay (not always 100% working).
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2012-11-26 17:35:08 +01:00 |
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Kevin Armstrong
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e3b521b893
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sceRtc function stubs, and some actual working functions
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2012-11-26 00:36:36 +00:00 |
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Henrik Rydgard
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ced89f5983
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Warning fixes
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2012-11-25 15:46:51 +01:00 |
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kev :)
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68d644306e
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Rename and retype a variable
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2012-11-25 00:22:39 +00:00 |
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kev :)
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7e85df9c0f
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Update sceRtcSetTick based on test cases
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2012-11-25 00:14:14 +00:00 |
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Unknown W. Brackets
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3642c02562
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Add some guards to audio funcs on channel.
The atrac test was crashing.
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2012-11-23 16:25:26 -08:00 |
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kev :)
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fcfeeb8319
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add sceKernelMemcpy & sceRtcSetTick
Untested apart from via games. gets bemani going further.
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2012-11-23 18:51:36 +00:00 |
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Henrik Rydgard
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a97f66766d
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Add "slightly faster interpreter", optimizing the most common instrs. Not as helpful as I thought it would be on Android, really need a proper JIT.
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2012-11-23 12:42:35 +01:00 |
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Henrik Rydgard
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f3aeadedfa
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Remove audio rate throttling, it's better to frame rate throttle. Gets rid of the slowdown that audio caused.
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2012-11-23 10:35:28 +01:00 |
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Unknown W. Brackets
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ad116632bf
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Implement sceRtcGetTick().
Unfortunately, this fixes things so that rtc/rtc is correctly failing.
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2012-11-22 23:49:23 -08:00 |
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Unknown W. Brackets
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c40d8a4fbe
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Implement sceRtcGetCurrentClock().
Not sure if this needs some kind of DST handling for the tz?
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2012-11-22 23:48:12 -08:00 |
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Unknown W. Brackets
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965eeaf9da
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Add error handling to sceRtcGetDaysInMonth().
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2012-11-22 23:48:12 -08:00 |
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Unknown W. Brackets
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21398bfcf8
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Fix sceRtc module name so the right funcs are run.
Makes rtc/rtc pass again.
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2012-11-22 23:48:12 -08:00 |
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Unknown W. Brackets
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6a4a26d4bf
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No need for these headers anymore.
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2012-11-22 23:48:11 -08:00 |
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Unknown W. Brackets
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d3f2d9d10b
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Use u64 here to avoid warnings, better precision.
The timeout value is u32 anyway, so an int was already a loss.
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2012-11-22 16:40:26 -08:00 |
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Unknown W. Brackets
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c2c2b77792
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Fix threads locking more than one mutex at a time.
Duh, of course they can. Even my test did, I'm stupid.
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2012-11-22 16:33:16 -08:00 |
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Henrik Rydgard
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d141d205f8
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Delete old textures, to prevent memory usage from growing indefinitely.
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2012-11-22 23:07:15 +01:00 |
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Henrik Rydgard
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08f8f4b323
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Cleanup sceRtc, move sceFont to its own file.
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2012-11-22 22:30:44 +01:00 |
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kev :)
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03c5e83953
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Some sceUtility wrapping
Minus OSK and netconf
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2012-11-22 20:46:22 +00:00 |
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Unknown W. Brackets
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1bf04790e9
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Darn, buildfix for debug.
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2012-11-21 07:28:54 -08:00 |
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Unknown W. Brackets
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879efb25cc
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Don't allow unlocking someone else's mutex.
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2012-11-21 00:28:29 -08:00 |
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Unknown W. Brackets
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fa9b9840d0
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Implement LwMutex locking and unlocking.
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2012-11-21 00:21:25 -08:00 |
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Unknown W. Brackets
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db16f9309e
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Don't crash if something goes wrong with mutexes.
Probably can't happen but being defensive is good.
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2012-11-20 22:57:14 -08:00 |
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Unknown W. Brackets
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b71d998a20
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Broadcast a threadend event to wake mutexes.
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2012-11-20 02:20:16 -08:00 |
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Unknown W. Brackets
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dd3db71b61
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Forget mutex waiting threads when they timeout.
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2012-11-20 02:20:16 -08:00 |
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