Commit Graph

5424 Commits

Author SHA1 Message Date
jacky400
0739fd2370 Update Core/HLE/sceSas.cpp 2012-12-08 15:43:31 +08:00
jacky400
43a89fe4b7 Update Core/HLE/sceSas.cpp 2012-12-08 15:33:19 +08:00
jacky400
453182b7bc Update Core/HLE/FunctionWrappers.h 2012-12-08 14:22:47 +08:00
jacky400
e7cb558cb9 Update Core/HLE/sceSas.cpp 2012-12-08 14:13:41 +08:00
jacky400
414f103211 Cleanup and new function in SasCore 2012-12-08 11:36:07 +08:00
Unknown W. Brackets
5d8554b8af Fix sceSasCore* params which broke some games. 2012-12-07 09:53:18 -08:00
jacky400
17d32c2606 Add 3 functions in sceVaudio 2012-12-07 20:41:51 +08:00
Unknown W. Brackets
15c05dc08c Implement sceKernelTerminateThread(), not fully.
It's mostly correct but needs some tests and TLC.
This allows threads to be restarted.
2012-12-07 00:46:19 -08:00
Unknown W. Brackets
6fd71f5b27 Fix failed free issues with thread stacks. 2012-12-07 00:46:19 -08:00
Unknown W. Brackets
8bae2e0964 Cancel wakeup events when a thread ends. 2012-12-07 00:46:19 -08:00
Unknown W. Brackets
a67505761e Mutexes and semaphores were rescheduling twice.
This was causing it to "jump" the correct thread and go to the next.
2012-12-07 00:46:18 -08:00
jacky400
a24cc1dd9a Implement sceSasSetPause 2012-12-07 13:23:26 +08:00
jacky400
b61a672449 Add WrapU_UIC for sceSasSetPause 2012-12-07 12:59:30 +08:00
jacky400
c643345c71 Implement sceSasGetGrain and sceSasSetGrain 2012-12-07 12:45:16 +08:00
Henrik Rydgård
ef387dbd51 More buildfixing... 2012-12-07 01:46:17 +07:00
Henrik Rydgård
176849572b Merge pull request #138 from jacky400/master
Implemented setters for ADSR (Attack/Decay/Sustain/Release) envelope processing
2012-12-06 10:36:59 -08:00
jacky400
3055366e48 Small fix to sceSasSetSimpleADSR 2012-12-07 02:24:42 +08:00
Henrik Rydgård
99bdfcbcfa Merge pull request #140 from tmaul/master
Attempt to get some games going further
2012-12-06 10:20:47 -08:00
Henrik Rydgård
a3fe130c0f Fix/paper-over some build compatibility issues. Warning fixes. 2012-12-07 01:09:15 +07:00
TMaul
ea21789d34 Fake sceDisplayWaitVblankStartMulti
And stub the sceVaudio fuctions called by DOA paradise
2012-12-06 18:02:56 +00:00
TMaul
a737f70cae Fake scesupPreAcc
Gets Dissidia Final Fantasy to title screen. We will need to make this
one go away by getting PRX loading working properly I think.
2012-12-06 18:02:55 +00:00
TMaul
0efde68d74 Add another sceNetStub
sceNetInetSocketAbort this time
2012-12-06 18:02:55 +00:00
TMaul
9bcb67f90b Add some missing sce* Functions
Add the missing functions to sceHttp
Create sceOpenPSID and add what jpcsp is doing
Create sceParseHttp.cpp
Create sceParseUri.cpp
Create sceSsl.cpp and add what jpcsp is doing
reindent some files.

in an attempt to try and get a few games doing more.
2012-12-06 18:02:55 +00:00
jacky400
ff34632bb4 Small fix to sceSasSetSimpleADSR 2012-12-07 01:54:06 +08:00
Henrik Rydgård
257fd29e52 Buildfix Jacky's web browser edited commit :P 2012-12-07 00:52:32 +07:00