Unknown W. Brackets
f145bafc7a
Wrap a few of the sceKernel*Thread funcs.
2012-12-09 01:04:54 -08:00
Unknown W. Brackets
3d57a4c838
Cleanup some wrappers now that rescheds defer.
2012-12-09 01:04:54 -08:00
Unknown W. Brackets
5e8aa4c071
Implement deferred rescheduling/callbacks.
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This way most HLE functions can be wrapped normally. Hurray, sanity.
2012-12-09 01:04:53 -08:00
Unknown W. Brackets
000884fadb
Reschedule in sceUmdWaitDriveStatCB().
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__KernelForceCallbacks() used to be it shouldn't.
2012-12-09 01:04:53 -08:00
Unknown W. Brackets
92e519c24b
Don't always reschedule after running callbacks.
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When not waiting, usually only local callbacks are called.
Some functions are unique though.
2012-12-09 01:04:53 -08:00
Unknown W. Brackets
7044fafe84
Always run callbacks when rescheduling.
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Not just when rescheduling because of a *CB() func.
2012-12-09 01:04:52 -08:00
Unknown W. Brackets
fda41752e8
Simplify the API for HLE funcs to do callbacks.
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__KernelWaitCurThread() already (ultimately) calls __KernelCheckCallbacks.
2012-12-09 01:04:52 -08:00
Unknown W. Brackets
ff7e1d7be9
Fix running threads in processing callbacks state.
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ActionAfterMipsCall was setting it back when it saved it.
2012-12-09 01:04:51 -08:00
Unknown W. Brackets
9cd47e210b
Callbacks: Don't trust s0 to retain the call id.
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Patapon 2 at least was not during a call, preventing injection.
Hardware doesn't have to deal with injection so not a problem.
2012-12-09 01:04:51 -08:00
Unknown W. Brackets
771cf39811
Don't reschedule in sceKernelCheckCallback().
2012-12-09 01:04:50 -08:00
Unknown W. Brackets
3f43ab5bb5
Callbacks are always fired on their own thread.
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At least, as far as I can tell. It does make sense too.
2012-12-09 01:04:50 -08:00
Unknown W. Brackets
ee1a729157
Turns out *CB() fires even when it succeeds.
2012-12-09 01:04:50 -08:00
Unknown W. Brackets
1a77b22e3a
Implement priority signaling for semaphores.
2012-12-09 01:04:49 -08:00
Unknown W. Brackets
f9b561ee42
Implement priority unlocking for mutexes.
2012-12-09 01:04:49 -08:00
Henrik Rydgård
fefc229f15
Merge branch 'sas-clean-fix' of https://github.com/jacky400/ppsspp into jacky400-sas-clean-fix
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Conflicts:
Core/HLE/sceSas.cpp
2012-12-09 15:27:21 +07:00
jacky400
e585206551
Merge branch 'master' of https://github.com/jacky400/ppsspp into sas-clean-fix
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Conflicts:
Core/HLE/sceSas.cpp
2012-12-09 07:56:21 +08:00
Xele02
d37212c361
Savesystem with unencrypted data load/save.
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Only on PC. Tested with Project Diva Extend on Linux Build
Save feature working : Autoload / Load / ListLoad / Autosave / Save / ListSave
Save files in ./SaveData/<GameID><SaveID>/ directory using PSP Like directory name
2012-12-08 23:39:47 +01:00
jacky400
6cef08fd72
Remove prefix in struct WaveformEffect
2012-12-08 21:07:21 +08:00
jacky400
ba83f0041a
Make struct WaveformEffect
2012-12-08 17:29:53 +08:00
jacky400
bfb0108959
Change HACK to UNIMPL in sceAudio
2012-12-08 17:26:04 +08:00
jacky400
eff0f8663f
Change HACK to UNIMPL in sceAudio
2012-12-08 17:24:44 +08:00
jacky400
b6b26e38f6
New functions for sceSas/sceVaudio .Massive checkup on all functions parameters and return value.
2012-12-08 16:09:10 +08:00
jacky400
be167141dd
Update Core/HLE/sceSas.cpp
2012-12-08 16:05:11 +08:00
jacky400
5231dc0dda
Update Core/HLE/sceSas.cpp
2012-12-08 16:02:21 +08:00
jacky400
86e21c248a
Update Core/HLE/sceSas.cpp
2012-12-08 15:53:11 +08:00