Unknown W. Brackets
|
25da99a16d
|
Io: Remove setting to disable I/O on thread.
|
2021-10-12 20:40:26 -07:00 |
|
Unknown W. Brackets
|
e1d261b707
|
Display: Remove frameskip fast-forward mode.
Fixes #13546.
|
2021-10-12 20:38:57 -07:00 |
|
AdamN
|
1956624972
|
Merge pull request #14969 from ANR2ME/adhoc
[Adhoc] Workaround for a more cross-platform behavior on PtpConnect (but inaccurate)
|
2021-10-06 22:33:12 +07:00 |
|
Henrik Rydgård
|
7dde8ef9f3
|
Merge pull request #14950 from ANR2ME/adhoc_discover
[AdhocDiscover] An attempt to implement AdhocDiscover
|
2021-10-05 18:52:42 +02:00 |
|
ANR2ME
|
c34efa3e3e
|
Workaround to prevent some games from not retrying to connect on non-Windows system. This will also make a more cross-platform behavior on Windows/Linux/BSD
|
2021-10-05 23:10:40 +07:00 |
|
ANR2ME
|
00a0885509
|
Minor changes
|
2021-10-05 23:10:40 +07:00 |
|
Unknown W. Brackets
|
4c0951eb93
|
Display: Avoid skipping flips at 60 FPS.
If the device is 58 or 59 FPS, let's just assume it's better to flip each
time.
|
2021-10-03 07:04:04 -07:00 |
|
ANR2ME
|
ed7f1b72e2
|
An attempt to implement AdhocDiscover (can only Cancel the progress for now)
|
2021-10-01 12:13:03 +07:00 |
|
ANR2ME
|
5b010afff3
|
oops need to typecast metasocket
|
2021-09-28 20:44:03 +07:00 |
|
ANR2ME
|
9a714249a6
|
Changing most frequently used global vars to atomic to avoid possible multi-threading issue on friendFinder thread which communicates with AdhocServer in background.
PS: There are more global vars being used here (too many actually), so we should find a better approach in the future (ie. using PSPThread instead).
|
2021-09-28 20:44:03 +07:00 |
|
ANR2ME
|
6a79f59c06
|
Fix threading issue when exiting PPSSPP due to unjoined AdhocServer thread when AdhocServer failed to bind the socket and exited the thread early.
|
2021-09-28 20:44:03 +07:00 |
|
ANR2ME
|
1fd54153fc
|
Prevent some games (ie. DBZ SB2) from repeatedly trying to Disconnect Adhocctl when not connected to AdhocServer.
|
2021-09-28 20:44:03 +07:00 |
|
ANR2ME
|
4741357bef
|
Fix possible race condition issue when sending AdhocMatching data
|
2021-09-23 12:51:12 +07:00 |
|
ANR2ME
|
73b2070821
|
Temporary fix to avoid a crash that happened due to trying to logs a syscall's argument when being Logged from another thread (AdhocMatchingInput thread)
|
2021-09-23 12:51:09 +07:00 |
|
ANR2ME
|
15d3e69c4c
|
Fix possible crash issue
|
2021-09-23 12:22:57 +07:00 |
|
Henrik Rydgård
|
b8ea95bec1
|
Merge pull request #14904 from ANR2ME/adhoc
[Adhoc] Do not resolve Pro Adhoc Server address when WLAN is turned off
|
2021-09-21 13:46:12 +02:00 |
|
ANR2ME
|
4e8a9fda63
|
Do not resolve Pro Adhoc Server address when WLAN is turned off
|
2021-09-21 17:12:01 +07:00 |
|
ANR2ME
|
ee7383193b
|
Fix race condition issue on AdhocMatching
|
2021-09-21 15:32:41 +07:00 |
|
Henrik Rydgård
|
7f021624e3
|
Merge pull request #14883 from unknownbrackets/texcache
In lazy hashing mode, assume videos never match
|
2021-09-19 19:46:44 +02:00 |
|
Unknown W. Brackets
|
ec3d408da0
|
HLE: Detect video buffer copies.
These are common and can help us notify the texture cache appropriately.
|
2021-09-19 07:51:33 -07:00 |
|
ANR2ME
|
2bda9c1c84
|
Keep tracks of the sender/source port on GameMode for further communication, in case it was remapped by router or ISP for some reason.
|
2021-09-19 10:55:03 +07:00 |
|
ANR2ME
|
ef279657dc
|
Shows a warning when detecting a different sender/source port on GameMode.
|
2021-09-19 10:54:59 +07:00 |
|
ANR2ME
|
62a7ea2f41
|
Minor change to AdhocMatching's senderport type
|
2021-09-19 10:35:19 +07:00 |
|
ANR2ME
|
2305de42f0
|
Keeping track the source port of received data on AdhocMatching to be used for further communication, in the case the port was re-mapped for some reason.
|
2021-09-17 12:36:56 +07:00 |
|
ANR2ME
|
a95678ae49
|
Show a warning if other players detected to have their port being re-mapped, where communication with them might have an issue.
|
2021-09-17 12:36:56 +07:00 |
|