ANR2ME
ea6e5c8f74
Mask some part of public IP in the logs for security reason.
2022-06-23 00:41:41 +07:00
Unknown W. Brackets
925a6d0ae1
GPU: Hook Sol Trigger func to flush texture.
...
This makes sure the hardware renderer reuploads a texture modified during
stall, which they normally skip as an optimization (see #10967 , #9449.)
2022-05-22 11:44:49 -07:00
ANR2ME
a10271dc1d
Detects connection establishment to AdhocServer by combining select and getpeername to increase accuracy.
2022-05-18 06:18:16 +07:00
ANR2ME
ff8b5d53f4
We might be missing this in the past.
2022-05-18 06:18:16 +07:00
ANR2ME
d86dc0bff6
Fix sceNetAdhocPtpConnect issue on Windows (ie. Tales of VS) due to getpeername on Windows can return a success when the other side haven't Accepted the connection yet.
2022-05-18 06:18:15 +07:00
ANR2ME
9497c98795
Fix sceNetAdhocPtpConnect issue on non-Windows (ie. Taiko no Tatsujin Portable DX on Linux) due to select can flags an unconnected socket as writeable & readable on Linux.
2022-05-18 06:18:11 +07:00
ANR2ME
1aa56ec942
Added a note regarding SO_NOSIGPIPE
2022-05-18 01:14:01 +07:00
ANR2ME
f3dd1d908b
Avoid compilation warning
2022-05-18 01:13:49 +07:00
ANR2ME
ee2a24b19a
Avoid a possibility of fatal signal on non-Windows
2022-05-18 01:11:57 +07:00
ANR2ME
799c721fa6
Added a note regarding select on Linux.
2022-05-18 01:11:56 +07:00
Unknown W. Brackets
bbbb154da0
Display: Ignore lagsync when auto frameskip on.
...
The delays in lag sync will only confuse the frameskipping code,
because it will interpret the intentional delays as need for skipping.
In theory, frameskip could ignore the lag sync time, but it would still
make frameskip far less effective.
2022-05-10 17:06:09 -07:00
ANR2ME
ee3d97a70d
Logs unimplemented syscalls as error
2022-04-27 17:03:43 +07:00
ANR2ME
3bb83f03bd
Partially fixes SenseMe app (will need HTTP/HTTPS support to be fully working)
2022-04-27 14:28:28 +07:00
Henrik Rydgård
1bbaba4103
Fix some NEON code that had bad compile-time checks (and some didn't compile)
2022-04-15 00:54:44 +02:00
Unknown W. Brackets
4ee9292d23
NetAdhoc: Fix warning.
2022-04-02 16:35:24 -07:00
ANR2ME
1a6c889906
Increase the timeout when the connection to the AdhocServer is already in progress, avoids cutting off the connection if it took longer than expected but almost completed.
2022-03-24 08:34:03 +07:00
ANR2ME
d5152752d2
Added a function to get SO_ERROR on a socket.
2022-03-24 08:34:03 +07:00
ANR2ME
86315fed3d
Updated getLocalIp function to detects local IP better.
2022-03-24 08:34:03 +07:00
ANR2ME
65a90a2ec0
Use the most recent posix socket id during blocking simulation, since there is a possibility for the socket id to changes after recreated.
2022-03-24 08:34:03 +07:00
ANR2ME
6b0cb78b3b
Recreate the socket before attempting to connect again after ECONNREFUSED/ENETUNREACH error, since reusing the socket only works on Windows.
2022-03-24 08:34:02 +07:00
ANR2ME
267757a5e4
Caches IP-specific Port Offset to avoid recalculating them.
2022-03-24 08:34:02 +07:00
ANR2ME
5e739f32b2
Use reference when possible to avoid copying.
2022-03-24 08:34:02 +07:00
ANR2ME
2b09f81ff8
Initialize some socket-related structs to avoid unexpected behavior. (May fix Unknown Source Port issue)
2022-03-24 08:34:02 +07:00
ANR2ME
9209fb7c6e
Shouldn't return as soon as possible when a blocking PtpConnect is getting ECONNREFUSED error, since it should be treated as ETIMEDOUT on non-Windows platform
2022-03-24 08:34:01 +07:00
ANR2ME
155d3e0478
Ignore disconnected error on PtpFlush. Fixes disconnection issue on some games (ie. R-Type Command)
2022-03-24 08:34:01 +07:00