Unknown W. Brackets
8580780194
Add more unknown syscalls from reporting.
2013-05-22 01:19:25 -07:00
Unknown W. Brackets
f93c92d409
Add some syscall names that match by sha.
2013-05-19 22:12:39 -07:00
Unknown W. Brackets
86ce95a658
Add some syscall entries from reporting.
2013-05-19 22:12:38 -07:00
Unknown W. Brackets
ded3fb5e12
Add reporting to a bunch of unimpl functions.
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Also some comment/logging fixes along the way.
2013-05-19 22:12:37 -07:00
nachume
eac08a496c
FIX unintelligible sequence of decimal characters on savedialog.
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ppge_atlas JPN font define ShiftJIS -> UTF8 is all ok.
but, cannot use all of chinese character. bacause blockAlloc failed.
So no change drawing Kanji.
you can try to change native/tools/atlastool.cpp USE_LEVEL for all of chinese character.
FIX savedialog XXXGetStatus() loop. for daungeon traveler 2.
Can now be saved it.
FIX sceAtrac getCodec InvalidMemory
2013-05-02 00:14:41 +09:00
nachume
55b94900a0
UNIMPL functions replace DEBUG_LOG -> ERROR_LOG
2013-04-29 14:16:55 +09:00
nachume
c2c6adb7c9
Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP.
2013-04-29 12:40:09 +09:00
Unknown W. Brackets
cf77660e3c
Return an error when loading a module twice.
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The PSP does this, and FF4 checked for this error specifically.
2013-04-21 23:37:53 -07:00
Unknown W. Brackets
b264915d28
Correct sceUtilityGetSystemParamString() per tests.
2013-04-20 09:37:47 -07:00
Unknown W. Brackets
1fe7242e47
Store parental level as an integer.
2013-04-20 09:37:47 -07:00
Henrik Rydgård
84f1bc366d
Zero-terminate nickname
2013-04-20 15:39:29 +02:00
CrazyMax
83783a8f96
oops, typo fix, sorry
2013-04-20 04:08:12 +03:00
CrazyMax
fac6fb5faa
GetSystemParam: fix copy nickname string from config
2013-04-19 23:09:31 +03:00
CrazyMax
4b5c1baa35
replace strcpy with memcpy for nickname string;
2013-04-19 22:40:06 +03:00
CrazyMax
61a7c821d2
add save/load PSP parameters from ini file;
2013-04-19 21:59:24 +03:00
Unknown W. Brackets
b34f937d0c
Don't warn sceUtility*Status() wrong dialog type.
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Games do this on real firmware, and it's a lot of noise.
2013-04-10 19:19:00 -07:00
Unknown W. Brackets
1f2de11dbe
Add a basic impl of sceUtilityMsgDialogAbort().
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Makes Enigmo work anyway. Doesn't seem like a popular function.
2013-03-30 22:55:48 -07:00
Unknown W. Brackets
74302a9ecf
Savedata doesn't always resched, add some errcodes.
2013-03-30 22:48:29 -07:00
Unknown W. Brackets
8aeaedc597
Don't allow sceUtility dialogs to overlap.
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PSP doesn't allow this, and apparently some games depend on it
or else they start getting confused.
2013-03-30 22:48:17 -07:00
Unknown W. Brackets
e4223dbcb0
Simplify adding report messages, add a bunch more.
2013-03-26 00:54:00 -07:00
Unknown W. Brackets
4b48ec212b
Add a resched delay to sceUtilitySavedataUpdate().
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Looks like this really happens. Most games don't seem to care.
2013-03-17 17:49:37 -07:00
Unknown W. Brackets
806ee13b61
Add a delay to sceUtilityLoadAvModule() as well.
2013-03-09 12:53:53 -08:00
Unknown W. Brackets
d2be407223
Make HLE func delayed results more generic.
2013-03-09 11:42:15 -08:00
Unknown W. Brackets
82059b19da
Reschedule better in sceUtilityLoad/Unload.
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It's not exactly right but it should help some games.
2013-03-07 22:45:58 -08:00
Unknown W. Brackets
db52d3d43c
Quick and dirty attempt to delay loadmodule.
2013-03-07 22:45:58 -08:00