Commit Graph

189 Commits

Author SHA1 Message Date
Unknown W. Brackets
8580780194 Add more unknown syscalls from reporting. 2013-05-22 01:19:25 -07:00
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f93c92d409 Add some syscall names that match by sha. 2013-05-19 22:12:39 -07:00
Unknown W. Brackets
86ce95a658 Add some syscall entries from reporting. 2013-05-19 22:12:38 -07:00
Unknown W. Brackets
ded3fb5e12 Add reporting to a bunch of unimpl functions.
Also some comment/logging fixes along the way.
2013-05-19 22:12:37 -07:00
nachume
eac08a496c FIX unintelligible sequence of decimal characters on savedialog.
ppge_atlas JPN font define ShiftJIS -> UTF8 is all ok.
    but, cannot use all of chinese character. bacause blockAlloc failed. 
    So no change drawing Kanji.
    you can try to change native/tools/atlastool.cpp USE_LEVEL for all of chinese character.

FIX savedialog XXXGetStatus() loop. for daungeon traveler 2.
    Can now be saved it.
FIX sceAtrac getCodec  InvalidMemory
2013-05-02 00:14:41 +09:00
nachume
55b94900a0 UNIMPL functions replace DEBUG_LOG -> ERROR_LOG 2013-04-29 14:16:55 +09:00
nachume
c2c6adb7c9 Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP. 2013-04-29 12:40:09 +09:00
Unknown W. Brackets
cf77660e3c Return an error when loading a module twice.
The PSP does this, and FF4 checked for this error specifically.
2013-04-21 23:37:53 -07:00
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b264915d28 Correct sceUtilityGetSystemParamString() per tests. 2013-04-20 09:37:47 -07:00
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1fe7242e47 Store parental level as an integer. 2013-04-20 09:37:47 -07:00
Henrik Rydgård
84f1bc366d Zero-terminate nickname 2013-04-20 15:39:29 +02:00
CrazyMax
83783a8f96 oops, typo fix, sorry 2013-04-20 04:08:12 +03:00
CrazyMax
fac6fb5faa GetSystemParam: fix copy nickname string from config 2013-04-19 23:09:31 +03:00
CrazyMax
4b5c1baa35 replace strcpy with memcpy for nickname string; 2013-04-19 22:40:06 +03:00
CrazyMax
61a7c821d2 add save/load PSP parameters from ini file; 2013-04-19 21:59:24 +03:00
Unknown W. Brackets
b34f937d0c Don't warn sceUtility*Status() wrong dialog type.
Games do this on real firmware, and it's a lot of noise.
2013-04-10 19:19:00 -07:00
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1f2de11dbe Add a basic impl of sceUtilityMsgDialogAbort().
Makes Enigmo work anyway.  Doesn't seem like a popular function.
2013-03-30 22:55:48 -07:00
Unknown W. Brackets
74302a9ecf Savedata doesn't always resched, add some errcodes. 2013-03-30 22:48:29 -07:00
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8aeaedc597 Don't allow sceUtility dialogs to overlap.
PSP doesn't allow this, and apparently some games depend on it
or else they start getting confused.
2013-03-30 22:48:17 -07:00
Unknown W. Brackets
e4223dbcb0 Simplify adding report messages, add a bunch more. 2013-03-26 00:54:00 -07:00
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4b48ec212b Add a resched delay to sceUtilitySavedataUpdate().
Looks like this really happens.  Most games don't seem to care.
2013-03-17 17:49:37 -07:00
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806ee13b61 Add a delay to sceUtilityLoadAvModule() as well. 2013-03-09 12:53:53 -08:00
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d2be407223 Make HLE func delayed results more generic. 2013-03-09 11:42:15 -08:00
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82059b19da Reschedule better in sceUtilityLoad/Unload.
It's not exactly right but it should help some games.
2013-03-07 22:45:58 -08:00
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db52d3d43c Quick and dirty attempt to delay loadmodule. 2013-03-07 22:45:58 -08:00