ANR2ME
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4881f4f0bd
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Fixed PdpStat and PtpStat info
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2020-09-22 10:16:04 +07:00 |
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ANR2ME
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3439511e0c
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Implementing Adhoc GameMode HLE
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2020-09-20 11:55:16 +07:00 |
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ANR2ME
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e690dc62dc
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Fix an issue of major performance drops when using accepted PTP Sockets.
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2020-09-15 01:53:18 +07:00 |
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ANR2ME
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2808903663
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Making sure the are no compiler warnings on adhoc code on android
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2020-09-14 03:38:20 +07:00 |
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ANR2ME
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8d68e917b7
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Prevent Client side from forever re-trying to connect to Exited Host on Shin Sangoku Musou Multi Raid 2
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2020-09-14 03:38:20 +07:00 |
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Henrik Rydgård
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9753e317f3
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Merge pull request #13415 from ANR2ME/adhocctl_fix
Avoid getting Fatal signal 6 (SIGABRT) on linux/android
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2020-09-12 16:30:05 +02:00 |
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ANR2ME
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3b38062a47
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Fix Failed to Bind already used port issue on Android (and probably linux too). This should fix Dynasty Warrior Strikeforce and Shin Sangoku Musou Multi Raid 2
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2020-09-12 09:08:50 +07:00 |
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ANR2ME
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2b109f4640
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Avoid getting Fatal signal 6 (SIGABRT) on linux/android when losing connectivity to the Adhoc Server.
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2020-09-12 06:14:28 +07:00 |
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Henrik Rydgård
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8d72abb605
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Merge pull request #13413 from ANR2ME/adhocmatching_fix
AdhocMatching - Clients shouldn't try to detects other clients disconnection by them self.
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2020-09-11 13:06:02 +02:00 |
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ANR2ME
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3eeb48bb40
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Clients shouldn't try to detects timeout of other clients, because most of the time the client side doesn't have timeout information given, better wait for the host to tells them if a client got disconnected.
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2020-09-11 13:44:09 +07:00 |
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ANR2ME
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1e6593f791
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Sleep a bit longer, especially when PPSSPP paused.
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2020-09-11 13:24:45 +07:00 |
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ANR2ME
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82a064adcf
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Resolve Adhoc Server DNS early and cache it so we don't need to resolve it again later.
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2020-09-10 12:00:30 +07:00 |
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ANR2ME
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2affbb850c
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Stop waiting for connection on Exit to Menu to prevent causing lags.
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2020-09-10 12:00:30 +07:00 |
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ANR2ME
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97e5a1f447
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Combining PDP and PTP socket's array into a union array. Fixes Hot Shots Tennis that doesn't works well with socketId > 255
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2020-09-09 14:21:32 +07:00 |
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ANR2ME
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87965ca89b
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Changing default Wlan Channel to 11 on Automatic to be the same with real PSP
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2020-09-08 10:33:20 +07:00 |
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ANR2ME
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69b3c788eb
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Ignore SIGPIPE error on certain system (ie. Linux)
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2020-09-07 02:38:45 +07:00 |
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ANR2ME
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c2a4d56430
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An attempt to implement AdhocSocketAlert
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2020-09-06 11:12:04 +07:00 |
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Henrik Rydgård
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5f1e3b2950
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Merge pull request #13383 from ANR2ME/adhocctl_fix
Adhocctl Fix - Valhalla Knights 2
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2020-09-05 10:07:33 +02:00 |
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ANR2ME
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00d2b488dd
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Reindexing PDP and PTP socket using const/var instead of using confusing raw numbers
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2020-09-05 13:44:35 +07:00 |
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ANR2ME
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423a7b2391
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Fix multiplayer on Valhalla Knights 2
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2020-09-05 08:58:29 +07:00 |
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ANR2ME
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a05da1a8c5
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Fix communication issue with Adhoc Server where ping to the Adhoc Server sometimes getting socket error 10053 and disconnected from Adhoc Server
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2020-09-04 13:09:45 +07:00 |
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ANR2ME
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439171fc56
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An attempt to reduce the lags/stutters during multiplayer caused by improper blocking behavior.
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2020-09-04 13:09:44 +07:00 |
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ANR2ME
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6a9cf0f575
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An attempt to differentiate adhoc connect, create, and join.
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2020-09-04 13:09:44 +07:00 |
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ANR2ME
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804dd07c93
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An attempt to sort AdhocMatching Member List in order to make a consistent list on all players (based on Host). Also fixed some disconnection issue on other players when a player is leaving the room on Gran Turismo and Patapon 3.
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2020-09-04 01:32:15 +07:00 |
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ANR2ME
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ca059bc962
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Making sure the 1st 2-bits on the 1st byte of MAC address' OUI are zero to prevent issue with some games (ie. Gran Turismo)
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2020-09-03 05:17:42 +07:00 |
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