ANR2ME
0ce2c2c6e9
Windows recvfrom doesn't support MSG_TRUNC, so we're using dummy buffer with max size as alternative for peeking actual size of the next pending message.
2021-02-11 07:40:35 +07:00
ANR2ME
04434ea68e
Fix possible race condition issue.
2021-02-05 21:54:00 +07:00
ANR2ME
79c30ee716
We don't really need to allocate a buffer when using MSG_TRUNC on recvfrom
2021-02-05 21:53:59 +07:00
ANR2ME
849fe4ade1
Updated PdpStat to prevent rcv_sb_cc from exceeding the buffer size arg (since we use larger buffer size to prevent micro stutters or disconnection issue due to too many dropped packets with small buffer size).
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TODO: May need to improve it to be able to calculate the correct size if there are multiple datagram messages
2021-02-04 10:31:01 +07:00
ANR2ME
d907906c74
Fix connection issue on Dynasty Warriors (Shin Sangoku Musou) games when playing with more than 2 players.
2021-01-30 15:20:24 +07:00
ANR2ME
dbce1a4c1d
Prevent access violation when running out of userMemory due to piling up AdhocMatching events.
2021-01-09 00:55:11 +07:00
ANR2ME
b10797db95
Fixed an issue where sometimes a player unable to join a host on Warriors Orochi 2 (should also fix similar issue on other games that use PDP/UDP on Windows)
2020-12-25 00:27:35 +07:00
ANR2ME
38d887ce88
Change socket's MSS based on PSP_ADHOC_PTP_MSS
2020-11-16 19:03:11 +07:00
ANR2ME
f30c61849b
Making use TCP_QUICKACK (or it's alternative) along with TCP_NODELAY
2020-11-16 19:03:09 +07:00
ANR2ME
4eca124710
Blocks current thread to synchronize initial GameMode data. Fixes desync issue when GameMode multiplayer mission is being started.
2020-10-29 06:08:51 +07:00
ANR2ME
399f56f73b
Implementing Adhocctl Busy state to prevent getting kicked out from Adhoc Server on games that tries to leave the group multiple times in a row.
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Also Updated Adhocctl behavior.
2020-10-29 06:04:22 +07:00
ANR2ME
0157fe4988
Updated GameMode API (Fixed Pocket Pool)
2020-10-29 06:00:16 +07:00
ANR2ME
bff18c07d0
Fixed unable to see game room issue on Air Conflicts - Aces Of World War 2, should also fix other games with similar issue (due to invalid group mode)
2020-10-29 06:00:16 +07:00
ANR2ME
0363319f14
Prevent Scanning issue after reconnected to AdhocServer, also Updated logging to showing the error code on sceNetAdhocctlScan
2020-10-29 06:00:15 +07:00
ANR2ME
30b9f46aa5
Don't need to connect if AdhocServer IP is the same with this instance localhost IP and having AdhocServer disabled
2020-10-19 23:34:47 +07:00
ANR2ME
88ebed4c02
Prevent AdhocServer Pings from spamming Debug Log
2020-10-16 12:23:20 +07:00
Henrik Rydgård
b3deaab963
VS 2017 buildfix hack - these parameters are new to Windows.
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Thanks autechre.
2020-10-14 23:15:49 +02:00
ANR2ME
00b11115bb
Fixed timeout issue due to the latest CoreTiming::GetGlobalTimeUsScaled() have a possibility to get smaller number than the previous one.
2020-10-11 13:34:30 +07:00
ANR2ME
8b2073cd7f
Prevent Dissidia 012 from opening too many ports when failed to connect continuously.
2020-10-10 01:00:32 +07:00
ANR2ME
d628eb2ebd
Fix Falcom games (ie. Ys vs. Sora no Kiseki, Vantage Master Portable)
2020-10-09 23:45:12 +07:00
ANR2ME
6d02e25318
Updated GameMode implementation to fix Bomberman, also improved performance on BattleZone. (+1 squashed commits)
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Squashed commits:
[4a3168b2d] GameMode oops
2020-10-09 23:42:03 +07:00
ANR2ME
8a96112e1a
Fix Apctl and Adhocctl state change timings to works properly. Which fix the stuck MessageBox on Naruto Shippuden Ultimate Ninja Heroes 3 and .hack//Link properly.
2020-10-09 23:37:35 +07:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
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Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
15382d5f94
Move threading utils from native to Common
2020-10-01 09:27:25 +02:00
Henrik Rydgård
054acf768c
Don't cache time in a variable.
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A little weirdness in the code that has stuck around for a long, long
time. It's really not necessary and mostly just confusing.
2020-09-24 23:52:43 +02:00