Commit Graph

183 Commits

Author SHA1 Message Date
ANR2ME
2b09f81ff8 Initialize some socket-related structs to avoid unexpected behavior. (May fix Unknown Source Port issue) 2022-03-24 08:34:02 +07:00
Unknown W. Brackets
2479d52202 Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
ANR2ME
0755dc0bbd Updated notifyMatchingHandler comments 2022-01-20 03:00:23 +07:00
ANR2ME
3b8eb6b04e Added a note regarding FIONREAD behavior on different platforms. 2021-12-08 08:49:35 +07:00
ANR2ME
5b010afff3 oops need to typecast metasocket 2021-09-28 20:44:03 +07:00
ANR2ME
9a714249a6 Changing most frequently used global vars to atomic to avoid possible multi-threading issue on friendFinder thread which communicates with AdhocServer in background.
PS: There are more global vars being used here (too many actually), so we should find a better approach in the future (ie. using PSPThread instead).
2021-09-28 20:44:03 +07:00
ANR2ME
15d3e69c4c Fix possible crash issue 2021-09-23 12:22:57 +07:00
Henrik Rydgård
b8ea95bec1 Merge pull request #14904 from ANR2ME/adhoc
[Adhoc] Do not resolve Pro Adhoc Server address when WLAN is turned off
2021-09-21 13:46:12 +02:00
ANR2ME
4e8a9fda63 Do not resolve Pro Adhoc Server address when WLAN is turned off 2021-09-21 17:12:01 +07:00
ANR2ME
ee7383193b Fix race condition issue on AdhocMatching 2021-09-21 15:32:41 +07:00
ANR2ME
2bda9c1c84 Keep tracks of the sender/source port on GameMode for further communication, in case it was remapped by router or ISP for some reason. 2021-09-19 10:55:03 +07:00
Unknown W. Brackets
c79bb6ba71 Net: Fix various chat threading hazards. 2021-09-14 18:08:17 -07:00
Unknown W. Brackets
9403947b67 UI: Decouple new chat display and tracking logic. 2021-09-14 18:08:16 -07:00
Unknown W. Brackets
be0b0cd88d UI: Track chat log changes more clearly.
This also makes it easier to have multiple views or etc. reading from it.
We want data flowing a single direction, chat system -> UI.
2021-09-14 18:08:16 -07:00
iota97
4205ce7c42 Trim username on join as well 2021-07-26 21:11:21 +02:00
ANR2ME
7a06103cc6 Create GameMode's socket after Master and all Replicas have been created so we will know the largest buffer size. 2021-05-31 04:37:09 +07:00
Henrik Rydgård
f4a6d291e1 Common: Capitalize setCurrentThreadName(). 2021-04-30 23:02:36 -07:00
ANR2ME
206ab4345e Attempts to reconnect to Adhoc Server only when Creating/Joining/Connecting to a group or Scanning for groups, instead of on 2 seconds interval. 2021-04-02 12:19:02 +07:00
ANR2ME
e508885cc4 Show the socket error code when failed to connect to adhoc server 2021-04-02 12:18:59 +07:00
ANR2ME
e3228ca1b5 Use a function to check for loopback address 2021-04-02 12:18:12 +07:00
M4xw
4cc322466a Switch: Workaround several missing toolchain defs. 2021-03-04 21:24:57 -08:00
ANR2ME
36a9fb7645 Replacing the deprecated gethostbyname function with getaddrinfo function to prevent getting deprecated warnings 2021-03-01 01:45:28 +07:00
ANR2ME
758fb12fc3 Making sure there are no warnings related to deprecated inet_ntoa function 2021-03-01 01:45:27 +07:00
ANR2ME
cb61b34b53 Minor changes. 2021-02-21 20:05:50 +07:00
Unknown W. Brackets
9d22297a90 Windows: Use CommonWindows more consistently.
Also, make sure WinSock2.h is included beforehand where it's needed.
2021-02-14 10:30:10 -08:00