ANR2ME
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2b09f81ff8
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Initialize some socket-related structs to avoid unexpected behavior. (May fix Unknown Source Port issue)
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2022-03-24 08:34:02 +07:00 |
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Unknown W. Brackets
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2479d52202
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Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
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2022-01-30 16:35:33 -08:00 |
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ANR2ME
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0755dc0bbd
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Updated notifyMatchingHandler comments
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2022-01-20 03:00:23 +07:00 |
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ANR2ME
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3b8eb6b04e
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Added a note regarding FIONREAD behavior on different platforms.
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2021-12-08 08:49:35 +07:00 |
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ANR2ME
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5b010afff3
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oops need to typecast metasocket
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2021-09-28 20:44:03 +07:00 |
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ANR2ME
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9a714249a6
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Changing most frequently used global vars to atomic to avoid possible multi-threading issue on friendFinder thread which communicates with AdhocServer in background.
PS: There are more global vars being used here (too many actually), so we should find a better approach in the future (ie. using PSPThread instead).
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2021-09-28 20:44:03 +07:00 |
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ANR2ME
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15d3e69c4c
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Fix possible crash issue
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2021-09-23 12:22:57 +07:00 |
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Henrik Rydgård
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b8ea95bec1
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Merge pull request #14904 from ANR2ME/adhoc
[Adhoc] Do not resolve Pro Adhoc Server address when WLAN is turned off
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2021-09-21 13:46:12 +02:00 |
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ANR2ME
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4e8a9fda63
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Do not resolve Pro Adhoc Server address when WLAN is turned off
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2021-09-21 17:12:01 +07:00 |
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ANR2ME
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ee7383193b
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Fix race condition issue on AdhocMatching
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2021-09-21 15:32:41 +07:00 |
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ANR2ME
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2bda9c1c84
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Keep tracks of the sender/source port on GameMode for further communication, in case it was remapped by router or ISP for some reason.
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2021-09-19 10:55:03 +07:00 |
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Unknown W. Brackets
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c79bb6ba71
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Net: Fix various chat threading hazards.
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2021-09-14 18:08:17 -07:00 |
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Unknown W. Brackets
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9403947b67
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UI: Decouple new chat display and tracking logic.
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2021-09-14 18:08:16 -07:00 |
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Unknown W. Brackets
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be0b0cd88d
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UI: Track chat log changes more clearly.
This also makes it easier to have multiple views or etc. reading from it.
We want data flowing a single direction, chat system -> UI.
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2021-09-14 18:08:16 -07:00 |
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iota97
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4205ce7c42
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Trim username on join as well
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2021-07-26 21:11:21 +02:00 |
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ANR2ME
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7a06103cc6
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Create GameMode's socket after Master and all Replicas have been created so we will know the largest buffer size.
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2021-05-31 04:37:09 +07:00 |
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Henrik Rydgård
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f4a6d291e1
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Common: Capitalize setCurrentThreadName().
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2021-04-30 23:02:36 -07:00 |
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ANR2ME
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206ab4345e
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Attempts to reconnect to Adhoc Server only when Creating/Joining/Connecting to a group or Scanning for groups, instead of on 2 seconds interval.
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2021-04-02 12:19:02 +07:00 |
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ANR2ME
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e508885cc4
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Show the socket error code when failed to connect to adhoc server
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2021-04-02 12:18:59 +07:00 |
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ANR2ME
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e3228ca1b5
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Use a function to check for loopback address
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2021-04-02 12:18:12 +07:00 |
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M4xw
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4cc322466a
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Switch: Workaround several missing toolchain defs.
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2021-03-04 21:24:57 -08:00 |
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ANR2ME
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36a9fb7645
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Replacing the deprecated gethostbyname function with getaddrinfo function to prevent getting deprecated warnings
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2021-03-01 01:45:28 +07:00 |
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ANR2ME
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758fb12fc3
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Making sure there are no warnings related to deprecated inet_ntoa function
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2021-03-01 01:45:27 +07:00 |
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ANR2ME
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cb61b34b53
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Minor changes.
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2021-02-21 20:05:50 +07:00 |
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Unknown W. Brackets
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9d22297a90
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Windows: Use CommonWindows more consistently.
Also, make sure WinSock2.h is included beforehand where it's needed.
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2021-02-14 10:30:10 -08:00 |
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