Commit Graph

146 Commits

Author SHA1 Message Date
Unknown W. Brackets
211c2bd955 Refuse a few more waits w/ dispatch/intr disabled. 2013-08-28 22:35:05 -07:00
Unknown W. Brackets
a0db57a5d3 Clear the mixbuffer when all channels empty. 2013-08-26 21:06:26 -07:00
Unknown W. Brackets
8d7eb265be Log context switch time, shorten logging a bit.
This is really useful for seeing why games are slow or hanging.
2013-08-25 10:25:49 -07:00
Henrik Rydgard
4121d5ae62 Fix division by zero in low latency audio mode 2013-08-25 13:03:57 +02:00
Henrik Rydgard
ee37d51c4b Just some formatting/cleanup 2013-08-24 11:56:40 +02:00
Henrik Rydgard
507050e966 Add an option for the lower latency audio mode we had in an #ifdef before 2013-08-24 11:56:39 +02:00
Unknown W. Brackets
a740888add Fix typos. 2013-07-25 22:37:27 -07:00
Henrik Rydgard
6cc141a58c LOW_LATENCY_AUDIO is now off by default, should fix #2829 2013-07-18 16:50:03 +02:00
bagnz0r
8ec3f42d28 Low latency audio disabled by default 2013-07-18 00:59:23 +02:00
bagnz0r
d4f6cfc816 Added ifdef for low latency audio. 2013-07-07 00:06:30 +02:00
bagnz0r
d89cd4813f More fine-tuning... 2013-07-06 23:54:15 +02:00
bagnz0r
26654555b4 Updated block values so that we will have lower latency audio...
Additionally I have fixed the issue with too loud sound effects and broken
buttons in audio settings screen. Before this fix, you wouldn't be able to
set the volume above 5 despite the fact that 8 is the default value.
5
2013-07-06 23:23:17 +02:00
bagnz0r
3dca81d030 Merge remote-tracking branch 'upstream/master' 2013-07-06 23:20:18 +02:00
bagnz0r
50044667ea Fine-tuned the block size and queue values to stutter less and produce lower latency audio. 2013-07-06 22:01:52 +02:00
Henrik Rydgard
cc58e34cf8 Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon. 2013-07-06 20:45:44 +02:00
Henrik Rydgard
a599bf7500 Assorted warning fixes and cleanups 2013-07-06 11:09:19 +02:00
bagnz0r
90fd21a737 Fixed divide by zero issue and tweaked the values just right for rhythm games 2013-07-06 03:17:38 +02:00
bagnz0r
36051cd174 Updated high/low watermarks to lower values. This should fix problems in DJ MAX series and Hatsune Miku: Project Diva. 2013-07-06 01:32:11 +02:00
Lioncash
b52ee53c98 Fix some signed/unsigned mismatch warnings in __sceAudio.cpp. 2013-06-25 09:54:42 -04:00
Henrik Rydgård
bfb9b2fd6d Warning fix 2013-06-19 15:06:04 +02:00
Henrik Rydgard
c021c93883 More minor audio optimizations 2013-06-19 13:13:02 +02:00
Henrik Rydgard
7dac11922d Some minor optimization of audio channel queues and mixing 2013-06-19 12:00:24 +02:00
Unknown W. Brackets
2aae25026d Forget blocking audio threads that die/release. 2013-06-08 23:42:59 -07:00
oioitff
4d18a0a9b5 The correct fix for choppy cg audios and bgm.
And fix missing bgm and voice issue for 7th Dragon 2020.
2013-06-06 06:10:31 +08:00
Unknown W. Brackets
61f2fc4d3b Return error to blocked audio threads on release. 2013-06-05 12:20:07 -07:00