Commit Graph

146 Commits

Author SHA1 Message Date
Henrik Rydgård
6a1fa728d8 Remove Globals.h 2017-08-31 17:15:22 +02:00
Henrik Rydgard
ff2b6b3fca Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit. 2017-03-23 10:02:28 +01:00
Henrik Rydgard
26a2d42731 Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
LunaMoo
d832b4adfd Make sound recording sane and match video recording behaviour. 2017-02-24 05:36:44 +01:00
Chris Burgener
7d089a0f76 Clean up various files 2016-09-03 19:23:17 -04:00
Chris Burgener
645cb4d69e Add Audio Dumping to File 2016-09-03 14:05:38 -04:00
zhyk
fa6fe85dc3 Fix audio lag in Qt without SDL. 2016-02-10 23:34:38 +08:00
Unknown W. Brackets
2450724be2 Make Memory::Memcpy() execute memchecks directly.
This makes it easier to handle breakpoints in HLE.
2015-04-05 18:09:20 -07:00
Henrik Rydgard
2792602252 Pass the game selection screen audio through the resampler. Fixes #7316 . 2015-01-29 14:58:03 +01:00
Henrik Rydgard
86cee103f3 Add audio debug stats dev tool. Increase audio buffer low watermark a bit, hopefully helping #7370. 2015-01-29 12:56:17 +01:00
Henrik Rydgard
1079c21e38 Update native, and update README with more 1.0 features 2015-01-27 00:18:04 +01:00
Unknown W. Brackets
db898aff23 Add a NEON method to apply the volume. 2015-01-11 14:23:41 -08:00
Unknown W. Brackets
ff4db2a8dd Log any change to 48 kHz audio on the psp side. 2015-01-11 14:23:41 -08:00
Henrik Rydgard
26e4cb4a21 More cleanup 2015-01-11 20:35:52 +01:00
Henrik Rydgard
e312d6b5fd Replace outAudioQueue with Dolphin's resampler. 2015-01-11 18:06:06 +01:00
Unknown W. Brackets
f5d5f7d3fa Use SSE shifts for high-vol channels. 2014-12-08 21:23:47 -08:00
Henrik Rydgård
38345a497f Merge pull request #7137 from lioncash/static
Core: Mark some module functions as static
2014-12-08 11:10:14 +01:00
Unknown W. Brackets
066ce50a12 Disable SSE clamping for certain volume levels.
Fixes sound in Tales of Phantasia.  Can improve later.
2014-12-08 02:06:25 -08:00
Lioncash
4ccb838306 Core: Mark some module functions as static 2014-12-08 04:40:08 -05:00
Henrik Rydgard
7de3ed109a Android x86 buildfix 2014-12-07 22:00:30 +01:00
Henrik Rydgard
1a1faeffd1 More audio microoptimization 2014-12-07 21:14:09 +01:00
Henrik Rydgard
28aa18953a Audio: Minor SSE2 optimization, just because 2014-12-07 20:23:47 +01:00
Unknown W. Brackets
5c470a1923 Remove bgm and sfx volume settings.
They don't actually work in all games, and this only confuses users.

Also, the default 7 lowers the volume of audio detected as bgm or sfx, but
not other volume.  This means that some audio may have played too loud in
some games by default, which will be fixed by this change.
2014-08-17 14:16:59 -07:00
Unknown W. Brackets
2d54c1cf4e Reset the audio rate on save/load state.
Should fix #6484.
2014-07-02 08:11:26 -07:00
Unknown W. Brackets
b73c1ba29b Reduce audio drift from 44.1kHz.
Although, not sure what the PSP's actual exact timing is...
2014-07-01 23:08:38 -07:00