gmvbif
281f0e18e6
Fixed some errors from PVS-Studio in Core project
...
FixedSizeQueue
- Added private operator=
- Changed signature of EndPop
Some changed to printf like functions.
Fixed typo in syn-att.c
2015-12-31 10:25:11 +03:00
Unknown W. Brackets
7471516d05
Gamedata: Reduce the transfer per call.
...
The standard value made my desktop drop frames without the data cached.
2015-12-25 23:24:04 -08:00
Unknown W. Brackets
34fc03068a
Gamedata: Create a basic PARAM.SFO in data dir.
...
Fixes #7903 . Have not really tested, just based on game behavior. Could
be inaccurate.
2015-12-25 21:54:14 -08:00
Unknown W. Brackets
e4c6a8398e
Gamedata: Copy in chunks instead of all at once.
...
This way the game's progress shows correctly. Also, correct the progress
calculation for < 100% (integer rounding.)
2015-12-25 21:39:24 -08:00
Unknown W. Brackets
fb9e5d4741
Gamedata: Refactor out file iteration.
...
Goal here is to process files in chunks, rather than one file at a time.
Files are often > 100MB, so we don't want to copy all in one frame.
2015-12-25 21:13:55 -08:00
Unknown W. Brackets
43e7d9dbc2
Gamedata: Use status delays in init/update/etc.
...
Like with savedata.
2015-12-25 21:01:13 -08:00
Unknown W. Brackets
b71b1bbff9
Initially count the dir for save info size.
...
Should help #6068 , verified by the sizes test and JpcspTrace results.
2015-11-15 10:29:13 -08:00
Lioncash
b1901fbad2
Core: Remove unimplemented class function declarations
2015-10-18 10:55:11 -04:00
Henrik Rydgård
a71fbccfbc
Warning fixes for new LLVM on mac (warns on inconsistent usage of override)
2015-09-17 20:29:37 +02:00
Unknown W. Brackets
e0f85a9c6b
Native merge part 1: skip native/ in includes.
2015-09-06 12:19:33 -07:00
vnctdj
d7eba2061e
Consistently use *di for the Dialog i18n category
2015-07-01 23:26:55 +02:00
Henrik Rydgård
bcb7c37860
Merge pull request #7732 from Bigpet/kana_osk
...
kana keyboard pe->pa fix
2015-05-07 23:21:18 +02:00
Peter Tissen
35d3b25df9
kana keyboard pa->ha fix
2015-05-06 02:42:22 +02:00
Unknown W. Brackets
2450724be2
Make Memory::Memcpy() execute memchecks directly.
...
This makes it easier to handle breakpoints in HLE.
2015-04-05 18:09:20 -07:00
Unknown W. Brackets
27e27f11ad
Shutdown a couple dialogs more correctly.
...
This brings them back to none instead of shutdown.
2015-03-28 13:01:10 -07:00
Chin
37f50a3792
Change to pass some arguments by reference
2015-03-01 16:49:00 +01:00
sum2012
20818f47bd
Add OSM in Save encryption failed
2015-01-28 05:26:58 +08:00
Lioncash
cac632424c
Core: Add missing override specifiers
2014-12-08 15:20:31 -05:00
Lioncash
cd26b200b2
Core: Get rid of a few c_str/strlen calls
2014-12-03 17:15:05 -05:00
Unknown W. Brackets
dd497e5a02
Show an error when savedata can't be written.
...
Normally we'll log when the disk is full for files, but if we can't even
create the folder, we'll get errors trying to write into a non-existing
directory.
2014-11-02 13:30:00 -08:00
Unknown W. Brackets
24f365d94c
Return an error for new savedata on a full stick.
2014-11-02 12:47:09 -08:00
Unknown W. Brackets
d4e8bd96af
Handle disk full more properly in sceIoWrite().
2014-11-02 10:55:27 -08:00
Unknown W. Brackets
24ce3d11ed
Another typo.
2014-11-02 08:12:29 -08:00
Unknown W. Brackets
f55f69c07d
Fix dumb typo in space formatting func.
2014-11-01 19:19:06 -07:00
Unknown W. Brackets
2958c575a1
Check actual free disk space when games ask.
...
Windows only for the moment.
2014-11-01 00:33:19 -07:00