Unknown W. Brackets
ec4ce7e7e5
Return proper SIZES info for existing savedata.
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Fixes Fieldrunners saving/loading.
2014-03-15 18:50:14 -07:00
Unknown W. Brackets
fe8ada4d7e
Log the name of the save operation, not just #.
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Makes it a lot easier to read...
2014-03-15 17:20:34 -07:00
Unknown W. Brackets
8d29b583e8
Reduce a few Core/Dialog/ includes.
2014-03-15 10:52:13 -07:00
Unknown W. Brackets
996fa39684
Reduce some unnecessary includes in Core/.
2014-03-15 10:41:07 -07:00
vnctdj
92348b0cc4
Trying to fix encoding
2014-03-14 05:32:31 +01:00
vnctdj
408168181d
Update PSPOskDialog.cpp
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Cosmetic change (more space added between the 2nd and the 3rd column of buttons)
before >> http://img15.hostingpics.net/pics/947242ULES0121300000.png
now >> http://img15.hostingpics.net/pics/365423ULES0121300001.png
2014-03-14 00:59:28 +01:00
The Dax
0ce4d40636
Properly limit the space button so it can't go past the max text length.
2014-03-13 12:20:03 -04:00
The Dax
87c6260860
OSK: Let square serve as a spacebar.
2014-03-13 10:49:38 -04:00
lioncash
b9886942a7
Fix some vertical alignments in misc Core source files.
2014-03-03 11:16:53 -05:00
chinhodado
586eb76ddf
fix a mistake in a logic condition
2014-02-21 19:43:24 -05:00
chinhodado
0ea7c78299
fix empty string checking
2014-02-15 16:31:37 -05:00
Unknown W. Brackets
348c6a16da
If a focus mode is used with autoload, ignore it.
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Before, if the "focused" save did not exist, we failed incorrectly, even
though the actual save we were trying to load was the correct one.
2014-02-15 09:43:43 -08:00
Unknown W. Brackets
bd982b2e6f
Support PSP_O_TRUNC on Windows.
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There are more modes we don't support properly. May fix savedata
corruption in Gran Turismo and possibly other games.
2014-02-11 23:54:30 -08:00
Henrik Rydgård
fa473da62a
Reduce savedata init delay to 200ms
2014-02-11 21:45:08 +01:00
raven02
54bbdebcc9
Try savedata init delay 500ms
2014-02-11 19:48:56 +08:00
Unknown W. Brackets
e30e8937c1
Make it possible to override dialog fade out.
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Useful to show multiple osk dialogs. Not sure if any game actually uses
this feature...
2014-02-08 17:44:14 -08:00
Unknown W. Brackets
bdf94a8909
Delay init/shutdown for msgdialogs as well.
2014-02-08 17:44:13 -08:00
Unknown W. Brackets
1f5639a489
Add a delay for status changes to the OSK.
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I cut down the init delay because it's really annoyingly long.
2014-02-08 17:44:13 -08:00
Henrik Rydgård
9798af3b17
Merge pull request #5370 from unknownbrackets/defines
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Improve define usage (USING_GLES2 -> MOBILE_DEVICE, _WIN32 -> USING_WIN_UI)
2014-02-09 02:06:03 +01:00
Unknown W. Brackets
a0262a5263
Reset savedata to NONE when stopping emulator.
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This way the second game you play won't hang. Also fixes tests. Oops.
2014-02-08 16:48:40 -08:00
Unknown W. Brackets
7add81fbd2
Use USING_WIN_UI instead of _WIN32 for differences.
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Just makes the code clearer and probably helps other UIs work on Windows
more easily.
2014-02-08 16:38:45 -08:00
Unknown W. Brackets
1e8611a756
Make sure to check current status for changes.
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The game may not even call GetStatus(), but the status should still
change.
Also, error when using InitStart() during Shutdown(), per tests.
2014-02-08 09:58:31 -08:00
Unknown W. Brackets
67b1aee1f8
Use a time delay to change sceUtility statuses.
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This is probably more based on IO (maybe even loading and unloading
the module for the dialog or something?) but time should approximate it.
May improve games not expecting the status to switch right away.
2014-02-08 09:39:50 -08:00
Unknown W. Brackets
b03ca7049b
Return an error in FILES based on SDK version.
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Tested to require this exact version to return that error. Not sure if
any games will actually hit this anyway, but they did with lower SDK
versions.
2014-02-08 09:08:27 -08:00
Unknown W. Brackets
54e8f28743
Allow confirm to bypass save load dialogs.
2014-02-02 16:00:01 -08:00