Unknown W. Brackets
998f95786a
Android: Enable native keyboard for OSK.
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And make Windows/Qt follow the same async behavior for input boxes.
2020-03-09 18:59:53 -07:00
Henrik Rydgård
e97e3c4218
THe proposed Hive Sweeper fix in #11025 looks right, let's just commit it.
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Probably helps #11025 .
2020-03-10 00:01:28 +01:00
Henrik Rydgård
4501045224
Merge pull request #12691 from unknownbrackets/inputbox
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Android: Process input prompts more clearly
2020-03-09 20:28:25 +01:00
Henrik Rydgård
94524f7893
Merge pull request #12694 from unknownbrackets/osk-limit
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Osk: Prevent adding highlighted char past limit
2020-03-09 14:46:09 +01:00
Unknown W. Brackets
bc07a0529c
Osk: Prevent adding highlighted char past limit.
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The display would correctly show the number of characters allowed, but you
could still end up going one past. This caused glitches in some games,
see #9821 .
2020-03-09 06:40:30 -07:00
Unknown W. Brackets
ab38c387ad
Io: Correct some error handling for OpenFile().
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See #12433 .
2020-03-08 21:22:21 -07:00
Unknown W. Brackets
efceb031ce
UI: Make System_InputBox API asynchronous.
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Doing this as a precursor to cleaning up the Android madness.
2020-03-08 18:59:17 -07:00
Henrik Rydgård
45d94c4877
Switch all images to dynamic lookup in the atlas by string ID.
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SLN fix
It works, but with the wrong images and the wrong characters!
Fix another bug in atlastool's binary output
Get Android building again.
Oops, didn't mean to disable this permanently.
Error checking
Minor cleanup
Gotta tweak my git ignores...
Regenerate metadata
2020-03-01 12:06:47 +01:00
Unknown W. Brackets
5009698cc0
Core: Use a shared_ptr for i18n categories.
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This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
Unknown W. Brackets
913121cf2b
Io: Consistently use error codes with OpenFile().
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This gets rid of OpenWithError(), and just always returns a negative value
on error for OpenFile(). Also fixed the sequence rollover, which could've
returned 0.
0 should be considered a valid handle ideally, but left it never returning
0 to simplify cleanup in some areas.
2019-10-20 11:03:37 -07:00
Henrik Rydgård
bd71af24db
Fix some minor things found looking at Valgrind output
2019-02-27 13:42:00 +01:00
Henrik Rydgård
e49c488c6f
Silence a compiler warning, fix an uninitialized variable
2019-02-27 10:33:27 +01:00
Unknown W. Brackets
9a5fbe5ea5
Savedata: Truncate detail if it's too long.
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We could add scrolling later, but this makes it more usable without ugly
text overlap, at least.
Fixes #11711 .
2019-02-16 14:52:01 -08:00
Unknown W. Brackets
2650ddae75
Savedata: Write only one secure entry.
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Before, we were filling all the entries when the first file was saved, a
regression from 1976be4 . This caused issues in games that use a single
savedata folder for multiple secure files, such as Valkyria Chronicles 3.
2018-10-28 12:35:54 -07:00
Unknown W. Brackets
ed10b69b17
Savedata: Show confirm save without faded icon.
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See #9632 .
2018-09-01 14:40:44 -07:00
Unknown W. Brackets
b64bb2e8ce
Savedata: Also validate icon/subdata size.
2018-08-11 17:00:15 -07:00
Unknown W. Brackets
c0ccc9449d
Savedata: Use size, not bufSize, for icons.
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Verified by tests. Should help #8810 .
2018-08-11 17:00:09 -07:00
Unknown W. Brackets
42feade460
Savedata: Return error when bufSize is too small.
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Mirrors what a PSP does.
2018-08-11 16:36:28 -07:00
Unknown W. Brackets
718053e7fc
Savedata: Return error codes on WRITEDATA/MAKEDATA.
2018-08-11 16:35:58 -07:00
Unknown W. Brackets
c4717fae2f
Savedata: Reset data size when retrying hash.
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It's even possible we might've not loaded the key before, so let's play it
safe and reset everything.
The previous fix only worked in some games, when dataSize was larger than
necessary.
2018-07-28 09:41:44 -07:00
Unknown W. Brackets
1976be48ab
Savedata: Use file hash to validate hash mode.
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This makes older PPSSPP save data also work, and also logs when save data
is detected as corrupt.
2018-06-30 12:17:52 -07:00
Unknown W. Brackets
93d96b8a32
Savedata: Map secureVersion modes correctly.
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1 was correct, but other modes were not.
2018-06-24 15:34:27 -07:00
Unknown W. Brackets
46d7ead781
Savedata: Add validation on secureVersion param.
2018-06-24 15:30:33 -07:00
Unknown W. Brackets
aad6377580
Savedata: Return result codes from Save/Load.
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This doesn't change anything, yet.
2018-06-24 13:28:57 -07:00
Unknown W. Brackets
c588046d99
Savedata: Respect secureVersion parameter.
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This isn't used in many games, but see #10814 .
2018-05-28 08:42:48 -07:00