Henrik Rydgård
e06e919624
VulkanRenderManager: Split finish and present (so we can inject a wait in between if desired).
2023-08-10 09:50:01 +02:00
Henrik Rydgård
0d4a2a7594
Call draw->Begin/EndFrame from outside the screen manager.
...
Just a very small refactoring that I want in a separate commit.
2023-08-09 23:24:28 +02:00
Henrik Rydgård
3e682ea733
Take out the "yield" arm64 implementation, that uses a builtin that some compilers miss.
...
It's not used anyway yet.
Fixes #17877
2023-08-09 12:20:27 +02:00
Henrik Rydgård
2342c4522c
Merge pull request #17875 from unknownbrackets/riscv-jit
...
RISC-V: Implement a few more ops
2023-08-09 09:30:15 +02:00
Unknown W. Brackets
4b9011e475
riscv: Reduce call bloat using temps.
2023-08-08 23:17:32 -07:00
Henrik Rydgård
ac269aaa4b
rcheevos: revert to before #17806
...
PR #17806 upgraded rcheevos, after which a regression is reported in
issue #17631 .
Experimentally revert to confirm.
2023-08-08 15:38:22 +02:00
Henrik Rydgård
86db91979f
Turn off present-wait for now. Too many issues.
2023-08-08 15:07:44 +02:00
Henrik Rydgård
652cc6cd65
Race condition fix
2023-08-08 14:00:58 +02:00
Henrik Rydgård
8fec4fb02f
wip
2023-08-08 13:26:27 +02:00
Henrik Rydgård
527e16c17a
Merge pull request #17863 from hrydgard/merge-update-render
...
Merge NativeUpdate and NativeRender, we always call them together.
2023-08-08 12:00:29 +02:00
Henrik Rydgård
8e74907710
Don't try to use VK_GOOGLE_display_timing on Mac/iOS. MoltenVK has an implementation that seems broken.
2023-08-08 11:46:36 +02:00
Henrik Rydgård
bcae36d8cb
Merge NativeUpdate and NativeRender, we always call them together.
2023-08-07 22:50:57 +02:00
Henrik Rydgård
096c168dd7
Add yield() function to tell the CPU that we're busy-waiting (rare) ( #17862 )
...
* Add yield() function to tell the CPU that we're busy-waiting (rare)
Use it only for the busy-wait in lag sync, which only happens in
Windows.
* Buildfix attempt
2023-08-07 21:38:03 +02:00
Henrik Rydgård
a6b5340d97
Don't crash if VK_KHR_present_id / VK_KHR_present_wait are not exposed (but feature still reported available)
...
Fixes the new crash in #17858
2023-08-07 11:36:49 +02:00
Henrik Rydgård
ab685be566
Windows UWP: Enable color emoji rendering through DirectWrite
2023-08-06 17:25:20 +02:00
Henrik Rydgård
5533d5ec57
More lenient emoji check, remove unused variable
2023-08-06 17:17:24 +02:00
Henrik Rydgård
63cfe28f61
Implement color emoji support on Android
2023-08-06 15:14:29 +02:00
Henrik Rydgård
a477ca3f05
Add a couple of emoji to UI in debug mode
2023-08-06 15:10:49 +02:00
Henrik Rydgård
ea659319b2
Merge pull request #17852 from unknownbrackets/riscv-centralize
...
IR: centralize common parts of native backend
2023-08-06 10:54:53 +02:00
Unknown W. Brackets
93e3d35f5d
irjit: Move more to IRNativeBackend, split.
2023-08-06 00:16:43 -07:00
Henrik Rydgård
39d25ce91f
D3D11: Allow setting the max frame latency
2023-08-04 11:53:51 +02:00
Henrik Rydgård
74a471d7a5
Merge pull request #17846 from hrydgard/debug-overlay-everywhere
...
Debug overlay everywhere
2023-08-03 20:55:35 +02:00
Henrik Rydgård
8e1dc35dd1
Vulkan: Show instance extensions, both enabled and available, in sysinfo
2023-08-03 18:56:47 +02:00
Henrik Rydgård
be63ce3a4a
Minor refactor allowing getting the GPU profile string outside games
2023-08-03 16:31:20 +02:00
Henrik Rydgård
128acdd208
Merge pull request #17844 from hch12907/sdl-ttf
...
SDL: text renderer fixes, and CI
2023-08-03 15:16:31 +02:00