Commit Graph

3872 Commits

Author SHA1 Message Date
Henrik Rydgård
be2f81c3eb Controls: Make the analog/digital mapping clash resolution more gentle.
Now takes the time into account, so clashing digital input will only shrink
analog inputs once it's a few seconds old.

Also fixes a bug where if there are both inputs, it was hard to reach
the limits because the digital input itself ended up getting shrunk.

This might help #17860
2023-08-23 18:51:27 +02:00
Hoe Hao Cheng
0a5937051a SDL: let's not remove the candidate fallback fonts 2023-08-23 13:39:16 +08:00
Bashar Astifan
04d72ebe54 UWP improvements 2 2023-08-23 02:25:57 +04:00
Henrik Rydgård
a06cf1cc47 Merge pull request #17914 from basharast/master
[Windows] OSVersion improvements
2023-08-21 14:40:42 +02:00
Henrik Rydgård
5b76615463 Cleanup and more sensible defaults for current directory 2023-08-18 15:04:20 +02:00
Henrik Rydgård
44d602ca7d Move InitSysDirectories to where it belongs and rename it. Plus warning fixes. 2023-08-18 13:03:32 +02:00
Henrik Rydgård
b2fbe1d8e9 Merge pull request #17924 from hrydgard/vulkan-device-picking
SDL: Actually use the chosen Vulkan device
2023-08-18 00:58:47 +02:00
Henrik Rydgård
30346e29c3 Merge pull request #17920 from hrydgard/minor-text-optimizations
Minor debug text optimizations
2023-08-18 00:58:15 +02:00
Henrik Rydgård
13cfd9c3d6 Add Mesa as a known GPU driver "vendor". 2023-08-17 22:06:03 +02:00
Henrik Rydgård
8fb5b06e0e Add workaround for 32-bit x86 debug builds on AMD on Windows
Fixes issue #17787
2023-08-17 21:05:43 +02:00
Bashar Astifan
ec6db575fa Update OSVersion.cpp 2023-08-17 18:45:58 +04:00
Henrik Rydgård
cec3693526 Wrapper: Minor ordering fix 2023-08-17 15:24:00 +02:00
Henrik Rydgård
85dbc6b6aa utf8_nextchar: Don't use a pointed-to variable as a loop counter. 2023-08-17 15:18:24 +02:00
Henrik Rydgård
691c8b8d8d Write to the frame time history from the other backends too. Needed for the upcoming timing code. 2023-08-16 12:22:49 +02:00
Henrik Rydgård
572595cc7b Refactor: Lift the frame time history data up one level into thin3d 2023-08-16 11:45:26 +02:00
Bashar Astifan
e2a1db533f Cleanup unnecessary preprocessors
`DoesVersionMatchWindows` will return true by default for UWP when `greater` is true.
2023-08-16 02:35:54 +04:00
Bashar Astifan
b546ee15e4 Update OSVersion.cpp
- Re-adding `GetVersionFromKernel32` to the original function as it's used in settings (will find better way later to merge two functions in one).
- UWP should always return true when `greater` is true.
2023-08-15 23:42:37 +04:00
Bashar Astifan
6522a490e0 [Windows] OSVersion improvements 2023-08-15 23:17:13 +04:00
Henrik Rydgård
5959481a3e libretro D3D11: Attempt at fixing a build error 2023-08-15 00:30:36 +02:00
Henrik Rydgård
b9b7342ffd Merge pull request #17350 from basharast/master
UWP Improvements
2023-08-14 15:54:04 +02:00
Henrik Rydgård
1b2cffe632 Address feedback 2023-08-14 11:06:20 +02:00
Henrik Rydgård
aadb700505 Fix turning off VSync on Android, logic fix 2023-08-14 11:02:29 +02:00
Henrik Rydgård
ff6e118fff Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically. 2023-08-14 11:02:29 +02:00
Henrik Rydgård
bec9c5611e Rename PresentationMode to PresentMode 2023-08-14 11:02:29 +02:00
Unknown W. Brackets
2aa4592330 SDL: Skip FcFini() call, causes crashes.
Apparently this is a relatively well known problem and various people have
commented this out, including in Chromium for the last 10 years...
2023-08-13 19:36:17 -07:00