Unknown W. Brackets
5aa3e3180f
GPU: Force reinterpret off without copy image.
...
Also, assert we have it when using it, since there's ifs.
2021-02-12 20:40:21 -08:00
Henrik Rydgård
c76fe9cec4
Assorted paranoid cleanups, inspired by #14082
2021-02-10 00:20:52 +01:00
Henrik Rydgård
c48bdf7efc
Vulkan: Fix image layout issues after compute shader uploads.
...
We're already in GENERAL so probably not worth to transfer to DST just
to do even more transfers due to the silliness of GenerateMip.
I'm planning to rework the whole texture upload thing to be far more
optimal with some kind of TextureUploadManager
Fixes #13987
2021-01-30 23:09:42 +01:00
Henrik Rydgård
1eeebccd04
Fix Apple gpu detection
2021-01-30 18:31:39 +01:00
Henrik Rydgård
c251d69eab
Minimize the Adreno shader compiler bug repro test
2021-01-30 10:21:14 +01:00
Unknown W. Brackets
6798d5379a
GLES: Remove direct khrplatform.h header include.
...
Shouldn't be needed anymore, was a hack for Nokia. See #13978 .
2021-01-25 18:42:24 -08:00
Henrik Rydgård
ca50077341
More GPU test improvements
...
* Fix the flat test. Unfortunately doesn't repro the bug :(
2021-01-17 18:04:00 +01:00
Unknown W. Brackets
6ca9acf94b
Vulkan: Delete only created swapchain images.
...
We do other null checks here, same reason. Create may have failed.
2021-01-16 20:55:34 -08:00
Henrik Rydgård
3f01cbb98c
Initialize/Deinitialize the shader translation system once globally.
...
Fixes #13839 .
2021-01-04 23:51:34 +01:00
Henrik Rydgård
1acbfb1a52
Never pass a null into QueueDeleteImageView (got a report of that).
...
Went through them all to see where this could happen, can't find any
other path than this, though it's strange.
2021-01-03 21:46:12 +01:00
Henrik Rydgård
f0bb504bb1
Postshader: Improve error reporting.
2021-01-03 19:15:05 +01:00
Unknown W. Brackets
ca0763c7f1
Vulkan: Remove #10097 hack for newer AMD drivers.
...
Fixes #10643 . Assumes affected drivers only supported 1.0 due to year 1.1
supporting drivers started coming out.
2021-01-03 09:24:14 -08:00
Unknown W. Brackets
cd6be61d98
Common: Correct some formatting type mismatches.
2021-01-01 15:43:13 -08:00
Henrik Rydgård
a272deeba3
Postprocessing shader, GL: Fix shader version bug. Fixes #13779
2020-12-19 23:45:31 +01:00
Conrad Kreyling
e3540ccd17
First pass on using Display KHR, needs proper init flags
2020-12-16 13:15:39 -05:00
Henrik Rydgård
7de7680416
Apple driver bug workaround. See issue #13451
2020-12-16 14:39:08 +01:00
Henrik Rydgård
2dcfa63498
GL: Detect Apple GPUs as a category
2020-12-14 22:10:18 +01:00
Henrik Rydgård
32c9728c0c
Some cleanups in GL feature and shader language detection.
...
Gets rid of many wrong or bad checks for IsCoreContext.
2020-12-14 19:46:11 +01:00
Henrik Rydgård
f3ebd6553d
Turn off vertex range culling in bezier/spline calls.
...
When we do lower res tess than the real PSP, we cant trust the game to not cause range culling to kick in.
Fixes #11692
2020-12-13 16:04:16 +01:00
Henrik Rydgård
1c925e705f
Merge pull request #13760 from hrydgard/fix-dirt-graphics
...
Fix car lighting issues in DiRT 2.
2020-12-13 09:19:34 +01:00
Henrik Rydgård
6a5522b185
thin3d: Add a way to query the current render target for debugging.
2020-12-13 00:20:13 +01:00
Halo-Michael
0652d2b52f
Change the typo
2020-12-08 14:42:07 +08:00
Halo-Michael
a40674d770
Fix loader
2020-12-08 14:40:29 +08:00
Halo-Michael
277b00dfa0
Bundle libMoltenVK
2020-12-08 13:46:14 +08:00
Henrik Rydgård
c0c2bfb293
D3D11: Fix shader module leak in thin3d.
...
Thanks Unknown.
2020-12-01 09:20:13 +01:00