Unknown W. Brackets
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7f8144494e
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Draw: Use constants for texture slots.
GL actually had a check for 16 but then an array for 8. This should make
it easier to figure out if we ever hit those limits.
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2021-06-12 14:10:57 -07:00 |
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Unknown W. Brackets
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17071e7fec
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Postshader: Add uniform for delta since last frame.
Useful mainly when using previous frame output.
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2021-06-12 11:27:26 -07:00 |
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Unknown W. Brackets
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7bbaae492b
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Postshader: Let shaders use the previous frame.
This is useful for i.e. simulating the slow update speed of the PSP's LCD
screen, but could in theory be used for other effects.
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2021-06-12 10:54:36 -07:00 |
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Unknown W. Brackets
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1ca1a8bbeb
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Postshader: Correct sampler binding translation.
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2021-06-12 10:14:44 -07:00 |
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Unknown W. Brackets
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44d2d8a2a3
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Draw: Assert sampler bindings are in valid ranges.
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2021-06-12 10:10:42 -07:00 |
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Unknown W. Brackets
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e869a3979b
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Draw: Centralize funcs in ColorConv.
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2021-05-01 11:20:05 -07:00 |
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Unknown W. Brackets
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915265e531
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Draw: Optimize GL A1R5G5B5 conversion.
This seems to be enough to trigger SIMD in x86_64 at least.
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2021-05-01 11:20:05 -07:00 |
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Unknown W. Brackets
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8a8328c431
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Common: Move ColorConv to a more appropriate place.
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2021-05-01 11:20:05 -07:00 |
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Henrik Rydgård
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f4a6d291e1
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Common: Capitalize setCurrentThreadName().
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2021-04-30 23:02:36 -07:00 |
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Henrik Rydgård
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1b13badeb4
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Move remaining FileUtil functions into the File namespace.
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2021-04-25 20:38:22 +02:00 |
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Unknown W. Brackets
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3c09b5c010
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GLES: Always use fragColor0 on GL 3.0+.
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2021-04-10 16:26:39 -07:00 |
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Unknown W. Brackets
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60690109f0
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GLES: Handle GLSL 1.30/1.40 better.
Was causing errors for people using older GL.
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2021-04-10 13:32:13 -07:00 |
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Unknown W. Brackets
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5119d79082
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Build: Remove IOS define.
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2021-03-02 21:04:03 -08:00 |
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Unknown W. Brackets
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13ec384dbe
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Build: Explicitly include ppsspp_config.h.
This adds it to all files that use it. Not all our builds include the
file.
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2021-03-02 21:04:03 -08:00 |
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Unknown W. Brackets
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e7a3faaa8c
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Windows: Stop ignoring all deprecated warnings.
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2021-02-18 08:56:36 -08:00 |
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Unknown W. Brackets
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fe9870bf37
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Draw: Auto ref/release bound textures/samplers.
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2021-02-16 21:48:43 -08:00 |
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Unknown W. Brackets
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e85a8b0f5b
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Global: Cleanup class init order warnings.
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2021-02-15 11:59:45 -08:00 |
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Unknown W. Brackets
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4a33b5d4e2
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D3D11: Fail if uniform buffer create fails.
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2021-02-15 11:59:45 -08:00 |
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Unknown W. Brackets
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f32f89dd90
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Global: Remove some unused variables.
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2021-02-15 11:59:45 -08:00 |
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Henrik Rydgård
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9b13220f49
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Merge pull request #13864 from unknownbrackets/vulkan-amd
Vulkan: Remove #10097 hack for newer AMD drivers
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2021-02-15 16:31:49 +01:00 |
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Unknown W. Brackets
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9d22297a90
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Windows: Use CommonWindows more consistently.
Also, make sure WinSock2.h is included beforehand where it's needed.
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2021-02-14 10:30:10 -08:00 |
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Unknown W. Brackets
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6247e4d0ee
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Windows: Add some missing override specifiers.
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2021-02-14 10:30:10 -08:00 |
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Unknown W. Brackets
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2c165c9b6d
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Windows: Fix improper case or missing includes.
As per mingw errors/warnings.
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2021-02-14 10:30:10 -08:00 |
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Henrik Rydgård
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c8dfa091fa
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Add some checks trying to prevent creation of 0 sized textures.
Saw a crash log with a driver crash in CreateTexture...
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2021-02-13 11:33:15 +01:00 |
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Henrik Rydgård
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d23bef1525
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Merge pull request #14129 from unknownbrackets/gpu-copyimage
GPU: Force reinterpret off without copy image
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2021-02-13 07:38:52 +01:00 |
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