Commit Graph

841 Commits

Author SHA1 Message Date
German Semenov
c27481d637 GPU, VFS, UI: Fixed minor memleaks 2023-09-15 12:23:54 +03:00
Henrik Rydgård
ec33bcfce3 Turn the debug assert in BindPipeline into a proper one to try to get some more context in the logs
Shouldn't be too expensive.
2023-09-11 16:57:38 +02:00
Henrik Rydgård
875112e9c2 Improve an assert 2023-09-11 14:18:55 +02:00
Henrik Rydgård
10f93875c6 Fix the semantics of DenseHashMap to be consistent even when inserting nulls 2023-09-11 12:07:18 +02:00
Henrik Rydgård
626d901441 OpenGL: Fix hang that mostly happened when buffered commands == off 2023-09-11 00:30:52 +02:00
Henrik Rydgård
d9e9bde596 Vulkan: Fix disabling VSync on SDL platforms that support IMMEDIATE but not MAILBOX
Fixes #18084
2023-09-06 18:46:19 +02:00
Henrik Rydgård
64852409df Don't use the present time extensions (but keep the code around for future experiments)
Seen some suspicious crashes on Poco F1.
2023-08-30 10:47:20 +02:00
Bashar Astifan
4d71c96a10 Very minor cleanup
Removing unused include and cleaned the Tls TODO notice
2023-08-24 15:25:20 +04:00
Bashar Astifan
04d72ebe54 UWP improvements 2 2023-08-23 02:25:57 +04:00
Henrik Rydgård
44d602ca7d Move InitSysDirectories to where it belongs and rename it. Plus warning fixes. 2023-08-18 13:03:32 +02:00
Henrik Rydgård
13cfd9c3d6 Add Mesa as a known GPU driver "vendor". 2023-08-17 22:06:03 +02:00
Henrik Rydgård
8fb5b06e0e Add workaround for 32-bit x86 debug builds on AMD on Windows
Fixes issue #17787
2023-08-17 21:05:43 +02:00
Henrik Rydgård
691c8b8d8d Write to the frame time history from the other backends too. Needed for the upcoming timing code. 2023-08-16 12:22:49 +02:00
Henrik Rydgård
572595cc7b Refactor: Lift the frame time history data up one level into thin3d 2023-08-16 11:45:26 +02:00
Henrik Rydgård
5959481a3e libretro D3D11: Attempt at fixing a build error 2023-08-15 00:30:36 +02:00
Henrik Rydgård
1b2cffe632 Address feedback 2023-08-14 11:06:20 +02:00
Henrik Rydgård
aadb700505 Fix turning off VSync on Android, logic fix 2023-08-14 11:02:29 +02:00
Henrik Rydgård
ff6e118fff Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically. 2023-08-14 11:02:29 +02:00
Henrik Rydgård
bec9c5611e Rename PresentationMode to PresentMode 2023-08-14 11:02:29 +02:00
Henrik Rydgård
dc4de340b3 Some debug overlays don't make sense when not in-game, disable them. Minor feedback fixes. 2023-08-13 21:54:24 +02:00
Henrik Rydgård
e651d6e59f Finish the separation of EndFrame and Present. 2023-08-13 18:40:35 +02:00
Henrik Rydgård
377704f195 OpenGL: Split submit and presentation into two tasks, but schedule them together 2023-08-13 18:40:35 +02:00
Henrik Rydgård
86fcb28d4d Remove "bool retainControl_" for simplicity. Not needed. 2023-08-13 18:40:35 +02:00
Henrik Rydgård
cf83be8b3c Very small memory leak fix 2023-08-13 13:55:51 +02:00
Henrik Rydgård
0ccd29f2ba Revert "OpenGL: Separate submit/present for this backend as well"
This reverts commit 0143d67f9b.
2023-08-12 13:35:21 +02:00