Henrik Rydgård
7738899434
Fix triangle strip vertex order to have a consistent provoking vertex
2024-07-17 16:12:03 +02:00
Henrik Rydgård
096985f51f
Provoking vertex (software transform): Simpler solution
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Simply rotate each primitive in the index buffer to simulate a different provoking vertex.
Since at this point we have already generated a plain primitive index
buffer, it's easy to manipulate like this.
An even better solution would be to generate rotated index buffers
directly during decode, although that code is super critical and does
not need more complexity..
We could now also enable this for hardware transform but I'm leaving
that for later.
2024-07-17 14:40:52 +02:00
Henrik Rydgård
6b1e57a840
We never draw non-indexed in software transform mode, so get rid of the path.
2024-07-17 14:40:52 +02:00
Henrik Rydgård
665f03ff62
Add provoking vertex to caps, flip the flag around
2024-07-17 14:40:52 +02:00
Henrik Rydgård
f6aa86dfee
Add a comment
2024-07-17 14:40:52 +02:00
Henrik Rydgård
138193a776
Add support for the EXT_provoking_vertex Vulkan extension, allowing us to skip software transform for this case.
2024-07-17 10:41:25 +02:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
0b76d443e2
D3D11 texture replacement: Support more mip levels. Fixes crash in texture pack.
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Fixes #19312
2024-07-02 11:56:27 +02:00
Lubos
a9b5a4739e
Fix math of simple stereo
2024-06-25 16:06:03 +02:00
Luboš V
27152b1e47
OpenXR - Forgotten usages
2024-06-24 19:43:17 +02:00
Luboš V
dd9bc42b0a
OpenXR - Remove multiview from shader
2024-06-24 19:24:46 +02:00
Lubos
ffca688f99
OpenXR - Remove multiview
2024-06-24 17:00:56 +02:00
Henrik Rydgård
ef91fa8b4f
Fix code typo in NEON reinterpret cast.
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Fixes #19258
2024-06-08 21:25:44 +02:00
Henrik Rydgård
8d6e96d04e
Use binary search to find IR block offsets
2024-06-07 09:28:27 +02:00
Henrik Rydgård
c794f4bd41
Add an unrelated comment and some casts
2024-06-05 08:35:09 +02:00
Henrik Rydgård
6ce087430b
JIT-less vertex decoder: SSE/NEON-optimize ComputeSkinMatrix
2024-06-04 12:29:16 +02:00
Henrik Rydgård
083656fcc0
Merge pull request #19241 from hrydgard/optimize-vertex-dec
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Optimize color conversions in non-JIT vertex decoder
2024-06-04 12:07:09 +02:00
Henrik Rydgård
9ac7054b01
Vertex decoder (non-JIT): Optimize 16-bit color decoders.
2024-06-04 10:35:31 +02:00
Lubos
7b089effa0
OpenXR - Use single VR projection matrix
2024-06-03 18:29:06 +02:00
Henrik Rydgård
7a32507ab7
Add a decode counter to vertex decoders in _DEBUG mode
2024-06-02 10:25:05 +02:00
Henrik Rydgård
87ead3f492
Fix bad framebuffer bind in Parappa The Rapper
2024-05-29 12:23:54 +02:00
Henrik Rydgård
6ed8f96e98
Indentation fix
2024-05-11 20:36:51 +02:00
Henrik Rydgård
fb599cd0a6
Only use the optimized decoders if SSE or NEON is available.
2024-05-11 14:18:42 +02:00
Henrik Rydgård
6452ce8ac5
NEON-optimize the GTA vertex decoder too.
2024-05-11 14:13:29 +02:00
Henrik Rydgård
4a66f8978b
Fix the GoW optimized vertex decoder, add NEON optimizations
2024-05-11 13:27:11 +02:00