OpenXR - Forgotten usages

This commit is contained in:
Luboš V
2024-06-24 19:43:17 +02:00
committed by GitHub
parent dd9bc42b0a
commit 27152b1e47
+2 -2
View File
@@ -920,14 +920,14 @@ bool GenerateVertexShader(const VShaderID &id, char *buffer, const ShaderLanguag
// Final view and projection transforms.
if (gstate_c.Use(GPU_ROUND_DEPTH_TO_16BIT)) {
if (gstate_c.Use(GPU_USE_VIRTUAL_REALITY)) {
WRITE(p, " vec4 outPos = depthRoundZVP(mul(u_proj_lens%s, viewPos));\n", matrixPostfix.c_str());
WRITE(p, " vec4 outPos = depthRoundZVP(mul(u_proj_lens, viewPos));\n");
WRITE(p, " vec4 orgPos = depthRoundZVP(mul(u_proj, viewPos));\n");
} else {
WRITE(p, " vec4 outPos = depthRoundZVP(mul(u_proj, viewPos));\n");
}
} else {
if (gstate_c.Use(GPU_USE_VIRTUAL_REALITY)) {
WRITE(p, " vec4 outPos = mul(u_proj_lens%s, viewPos);\n", matrixPostfix.c_str());
WRITE(p, " vec4 outPos = mul(u_proj_lens, viewPos);\n");
WRITE(p, " vec4 orgPos = mul(u_proj, viewPos);\n");
} else {
WRITE(p, " vec4 outPos = mul(u_proj, viewPos);\n");