Henrik Rydgård
b8dac21ede
Headless: Test making the graphics settings like they're uninitialized
2024-07-17 19:52:47 +02:00
Henrik Rydgård
970cc5da24
Use config defaults in the headless binary.
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Fixes #19332
2024-07-17 18:21:03 +02:00
Henrik Rydgård
5d365e262b
Merge pull request #19329 from hrydgard/improve-sceutility-logging
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Improve sceUtility logging, assorted cleanup
2024-07-17 17:59:48 +02:00
Henrik Rydgård
b8f05580fc
Merge pull request #19334 from hrydgard/improved-provoking-vertex-fix
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Improved provoking vertex fix
2024-07-17 16:54:39 +02:00
Henrik Rydgård
5202d05c47
Merge pull request #19335 from hrydgard/miniupnp-buildfix
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Apply miniupnp buildfix proposed in #19333
2024-07-17 16:54:06 +02:00
Henrik Rydgård
3cd0e18556
Apply miniupnp buildfix proposed in #19333
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See #19333
2024-07-17 16:23:39 +02:00
Henrik Rydgård
7738899434
Fix triangle strip vertex order to have a consistent provoking vertex
2024-07-17 16:12:03 +02:00
Henrik Rydgård
096985f51f
Provoking vertex (software transform): Simpler solution
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Simply rotate each primitive in the index buffer to simulate a different provoking vertex.
Since at this point we have already generated a plain primitive index
buffer, it's easy to manipulate like this.
An even better solution would be to generate rotated index buffers
directly during decode, although that code is super critical and does
not need more complexity..
We could now also enable this for hardware transform but I'm leaving
that for later.
2024-07-17 14:40:52 +02:00
Henrik Rydgård
6b1e57a840
We never draw non-indexed in software transform mode, so get rid of the path.
2024-07-17 14:40:52 +02:00
Henrik Rydgård
665f03ff62
Add provoking vertex to caps, flip the flag around
2024-07-17 14:40:52 +02:00
Henrik Rydgård
f6aa86dfee
Add a comment
2024-07-17 14:40:52 +02:00
Henrik Rydgård
5921b9d041
Fix stereo MP3s as custom achievement sound effects
2024-07-17 14:37:15 +02:00
Henrik Rydgård
434b361f45
Merge pull request #19331 from hrydgard/vk-ext-provoking-vertex
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Vulkan: Use VK_EXT_provoking_vertex, when available, to get OpenGL/PSP behavior for flat shading
2024-07-17 12:09:24 +02:00
Henrik Rydgård
138193a776
Add support for the EXT_provoking_vertex Vulkan extension, allowing us to skip software transform for this case.
2024-07-17 10:41:25 +02:00
Henrik Rydgård
2a35a92514
Vulkan: Check the device features *after* the extension checks. Necessary for the next step.
2024-07-17 10:32:47 +02:00
Henrik Rydgård
9f1f75ddab
Refactor: Merge the ChooseDevice function into CreateDevice
2024-07-17 10:31:49 +02:00
Henrik Rydgård
bc3c57ffc0
Minor formatting issue
2024-07-16 23:35:21 +02:00
Henrik Rydgård
72180076b3
Update gradle
2024-07-16 23:35:05 +02:00
Henrik Rydgård
f18715bb7c
Some renaming
2024-07-16 22:04:41 +02:00
Henrik Rydgård
4582ee692a
More logging changes
2024-07-16 22:04:41 +02:00
Henrik Rydgård
70cb1104dc
Kirk: Remove use of uninitialized stack as a random number source
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This confused Valgrind and made me think we had another memory bug.
Turns out this is NOT the cause of #13781 , which I still don't
understand.
2024-07-16 22:04:41 +02:00
Henrik Rydgård
cde71fc2b3
Misc cleanup
2024-07-16 22:04:41 +02:00
Henrik Rydgård
f8bf0bfbb5
Add some new logging to sceUtility to try to figure out the Silent Hill problem
2024-07-16 22:04:41 +02:00
Henrik Rydgård
cb9c230e4e
Valgrind: Add suppression file to be able to use Valgrind on PPSSPP in WSL2 on Windows
2024-07-16 19:52:00 +02:00
Henrik Rydgård
77f92f639a
Merge pull request #19327 from Kethen/right_stick_analog
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allow binding custom right stick to analog
2024-07-16 17:43:21 +02:00