fix: check for rumble in rumble factory not LEDs (#810)

This commit is contained in:
briaguya
2025-02-04 14:18:31 -05:00
committed by GitHub
parent 391988b0cb
commit b7040484f1
@@ -57,7 +57,7 @@ std::shared_ptr<ControllerRumbleMapping> RumbleMappingFactory::CreateRumbleMappi
for (auto [instanceId, gamepad] :
Context::GetInstance()->GetControlDeck()->GetConnectedPhysicalDeviceManager()->GetConnectedSDLGamepadsForPort(
portIndex)) {
if (!SDL_GameControllerHasLED(gamepad)) {
if (!SDL_GameControllerHasRumble(gamepad)) {
continue;
}