From b7040484f185de8409dfd559f37a43da50d60a28 Mon Sep 17 00:00:00 2001 From: briaguya <70942617+briaguya-ai@users.noreply.github.com> Date: Tue, 4 Feb 2025 11:18:31 -0800 Subject: [PATCH] fix: check for rumble in rumble factory not LEDs (#810) --- .../controller/mapping/factories/RumbleMappingFactory.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/controller/controldevice/controller/mapping/factories/RumbleMappingFactory.cpp b/src/controller/controldevice/controller/mapping/factories/RumbleMappingFactory.cpp index f24bf49..a0b2290 100644 --- a/src/controller/controldevice/controller/mapping/factories/RumbleMappingFactory.cpp +++ b/src/controller/controldevice/controller/mapping/factories/RumbleMappingFactory.cpp @@ -57,7 +57,7 @@ std::shared_ptr RumbleMappingFactory::CreateRumbleMappi for (auto [instanceId, gamepad] : Context::GetInstance()->GetControlDeck()->GetConnectedPhysicalDeviceManager()->GetConnectedSDLGamepadsForPort( portIndex)) { - if (!SDL_GameControllerHasLED(gamepad)) { + if (!SDL_GameControllerHasRumble(gamepad)) { continue; }