Commit Graph

112 Commits

Author SHA1 Message Date
Lioncache
f97b2d472a VideoCommon/CommandProcessor: Pass system instance through constructor
Makes the use of the interface a little less noisy, especially given
how much of the interface depends on an instance being present.
2023-12-20 09:02:53 -05:00
Lioncache
b0d244b772 VideoCommon/Fifo: Pass system instance through FifoManager constructor
Given how many member functions make use of the system instance,
it's likely just better to pass the system instance in on construction.

Makes the interface a little less noisy to use.
2023-12-18 22:03:25 -05:00
Dentomologist
3c80f821c0 Common: Convert BlockingLoop::StopMode to enum class 2023-06-12 17:12:25 -07:00
Lioncash
0888c93d48 Common: Move FPU-related helpers into Common namespace
Makes these utilities' namespace consistent with the majority of the
Common library.
2023-03-21 10:58:13 -04:00
Admiral H. Curtiss
ceae4242fc VideoCommon/Fifo: Pass Core::System to methods. 2022-12-10 17:16:26 +01:00
Admiral H. Curtiss
5624dd6d39 VideoCommon/Fifo: Refactor to class, move to Core::System. 2022-12-10 17:16:19 +01:00
Admiral H. Curtiss
839db591d9 HW/Memmap: Refactor Memory to class, move to Core::System. 2022-12-03 13:27:02 +01:00
Admiral H. Curtiss
6941d2e7e6 VideoCommon/CommandProcessor: Refactor to class, move to Core::System. 2022-11-29 08:15:01 +01:00
Admiral H. Curtiss
c9558ecb4c CoreTiming: Refactor to class. 2022-11-27 03:47:12 +01:00
Admiral H. Curtiss
a36a5c1308 CoreTiming: Pass Core::System to Events. 2022-11-06 17:54:58 +01:00
Robin Kertels
779fe13e62 VideoCommon: Update EFB peek cache on draw done and tokens
Massively improves performance in Mario Galaxy on Android.
2022-10-01 18:08:38 +02:00
Dentomologist
f6b9acccfc Common: Refactor PointerWrap 2022-05-25 13:06:41 -07:00
Admiral H. Curtiss
853cf4f818 Common/PointerWrap: Hide internals. 2022-04-18 03:41:14 +02:00
Pokechu22
55f8aa9921 VideoCommon/Fifo: Use GPFifo::GATHER_PIPE_SIZE instead of magic 32 2022-02-12 23:38:19 -08:00
JMC47
c18abfaecc Merge pull request #10356 from AdmiralCurtiss/config-port-core-4
Config: Port remaining Core settings to new config system (the rest).
2022-01-11 16:08:19 -05:00
Pokechu22
44e93e91d7 Common/Assert: Switch to fmt 2022-01-09 12:43:11 -08:00
Admiral H. Curtiss
c82b2dccb5 Config: Port SyncGPU settings to new config system. 2022-01-09 21:29:12 +01:00
Admiral H. Curtiss
d8825f5635 Config: Port dual core setting to new config system. 2022-01-09 21:29:11 +01:00
Admiral H. Curtiss
d98c6b0b1d Config: Port GPUDeterminismMode setting to new config system. 2022-01-06 16:13:55 +01:00
Pokechu22
b5fd35f951 Refactor OpcodeDecoding and FIFO analyzer to use callbacks 2021-12-18 15:21:36 -08:00
Techjar
797d0b7b1b VI: Implement post-scanout XFB output
This adds about a frame of latency, and since most games don't change
VI registers during scanout, we can get away with outputting the XFB at
the start of scanout. WWE Crush Hour is the (only currently known)
exception, which has flickering problems when doing it this way.

This adds a path to perform the output at the end of scanout, and gates
it behind an option which defaults to using the latency-reducing
pre-scanout path.
2021-08-03 23:37:50 -04:00
Pierre Bourdon
e149ad4f0a treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Admiral H. Curtiss
1183fb3d2d VideoCommon/Fifo: Move SConfig::GetInstance() outside the GPU loop. 2021-06-23 23:52:26 +02:00
JosJuice
8a0f5ea04a Remove all remaining volatile qualifiers 2021-05-15 09:52:04 +02:00
JosJuice
b93983b50a Remove Atomic.h
The STL has everything we need nowadays.

I have tried to not alter any behavior or semantics with this
change wherever possible. In particular, WriteLow and WriteHigh
in CommandProcessor retain the ability to accidentally undo
another thread's write to the upper half or lower half
respectively. If that should be fixed, it should be done in a
separate commit for clarity. One thing did change: The places
where we were using += on a volatile variable (not an atomic
operation) are now using fetch_add (actually an atomic operation).

Tested with single core and dual core on x86-64 and AArch64.
2021-05-13 18:56:27 +02:00