set svn:eol-type=native for **.c

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1439 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
bushing
2008-12-08 04:58:11 +00:00
parent 30c883bcfc
commit 18ceeda47a
41 changed files with 40592 additions and 40592 deletions
+212 -212
View File
@@ -1,213 +1,213 @@
//
// Pseudo C
//
//
// DSP:
//
// Memory USAGE
0x0B80 to 0x0C40 CurrentPB
0x0B87
0x0E15 SrcSelectFunction // perhaps CMD0 setups some kind of jmp table at this addresses
0x0E16 CoefFunction
0x0E14 MixCtrlFunction
0x0e17 TmpBuffer exceptions
0x0e18 TmpBuffer exceptions
0x0e19 TmpBuffer exceptions
// instrcution memory
0x0B31 to 0x0B33 some kind of JMP-Table to handle srcSelect ???
0x0B34 to 0x0B36 some kind of JMP-Table to handle coefSelect ???
0x0B11 to 0x0B1F some kind of JMP-Table to handle mixerCtrl ???
void CMD2()
{
// 0x1BC
int_addrPB = (*r00 << 16) | *(r00+1)
DMA_From_Memory(0x0B80, _addrPB, 0xC0); // read first PB to 0x0B80
// 0x1C7
*0x0E08 = 0x0000
*0x0E09 = 0x0140
*0x0E0A = 0x0280
*0x0E0B = 0x0400
*0x0E0C = 0x0540
*0x0E0D = 0x0680
*0x0E0E = 0x07C0
*0x0E0F = 0x0900
*0x0E10 = 0x0A40
// 0x1E4
WaitForDMATransfer()
// 0x1E6
Addr = (*0x0BA7 << 16) | *0x0BA8
DMA_From_Memory(0x03C0, Addr, 0x80); // Copy Update Data to 0x03C0 (AXPBUPDATE dataHi, dataLo)
// 0x1F4
R03 = (*0x0B84) + 0x0B31 // AXPB->srcSelect + 0x0B31 ??? some kind of flag handling ??? SRCSEL can be 0x0 to 0x2
AC0.M = *R03
*0x0E15 = *AC0.M
// 0x1FD
R03 = (*0x0B85) + 0x0B34 // AXPB->coefSelect + 0x0B34 ??? some kind of flag handling ??? COEF can be 0x0 to 0x2
AC0.M = *R03
*0x0E16 = *AC0.M
// 0x206
R03 = (*0x0B86) + 0x0B11 // AXPB->mixerCtrl + 0x0B36 ??? some kind of flag handling ??? MIXCTRL can be 0x0 to 0xE
AC0.M = *R03
*0x0E14 = *AC0.M
// 0x20F
if (*0x0B9B == 0) // AXPBITD->flag (on or off for this voice)
{
// jmp to 0x23a
*0x0E42 = 0x0CE0
*0x0E40 = 0x0CE0
*0x0E41 = 0x0CE0
*0x0E43 = 0x0CE0
WaitForDMATransfer()
}
else
{
// code at 0x216
*0x0E40 = *0x0B9E + 0x0CC0 // AXPBITD->shiftL
*0x0E41 = *0x0B9F + 0x0CC0 // AXPBITD->shiftR
*0x0E42 = 0xCE0
*0x0E43 = 0xCE0
WaitForDMATransfer()
// 0x22a
Addr = (*0x0B9C << 16) | *0x0B9D
DMA_From_Memory(0x0CC0, Addr, 0x40); // (AXPBITD->bufferHi << 16 | AXPBITD->bufferLo) -> 0xCC0
WaitForDMATransfer()
}
}
void CMD0()
{
}
void CMD3()
{
0x0E07 = R00
R00 = 0x0BA2 // AXPBUPDATE->updNum
R01 = 0x03C0
*0x0E04 = 0x05
AC1 = 0
AC0 = 0
AX0.H = *R00++ // AXPBUPDATE->updNum[0]
AC1.M = 0x0B80
// 0x256
for (i=0; i<AX0.H; i++)
{
AC0.M = *R01++
AC0.M = AC0.M + AC1.M
AX1.L = *R01++
R02 = AC0.M
*R02 = AX1.L
}
// 0x25c
R03 = 0x0E05
*R03++ = R01
*R03++ = R02
// 0x260
AC0.M = *0x0B87 // AXPB->state
if (AC0.M == 1)
{
// JMP 0x267 (AX_PB_STATE_RUN)
*0x0E1C = *0x0E42
CALLR *0x0E15 // Load Sample (SrcSelectFunction)
// 0x270
AC0.M = *0xBB3 // AXPBVE->currentDelta (.15 volume at start of frame)
AC1.M = *0xBB2 // AXPBVE->currentVolume
// 0x278
AX0.L = AC1.M
AC1.M = AC1.M + AC0.M
AC0.M = AC0.M << 1
SET15 // ????
AX1.H = AC0.M
AC0.M = AX0.L
AX0.L = 0x8000
R00 = 0x0E44
// 0x27f
// scale volume table
.
.
.
/* for (int i=0; i<32; i++)
{
*R00++ = AC0.M;
prod = AX0.L * AX1.H
*R00++ = AC1.M;
AC0 = AC0 + prod
prod = AX0.L * AX1.H
*R00++ = AC0.M;
AC1 = AC1 + prod
prod = AX0.L * AX1.H
}*/
// 0x29f
*0xBB2 = CurrentVolume
// 0x2a1
// mutiply volume with sample
.
.
.
// 0x2ea
// Call mixer
// 0x02f0
}
else
{
// JMP 0x332
.
.
.
.
}
}
// ===============================================================
void Func_0x065D()
{
//
// Pseudo C
//
//
// DSP:
//
// Memory USAGE
0x0B80 to 0x0C40 CurrentPB
0x0B87
0x0E15 SrcSelectFunction // perhaps CMD0 setups some kind of jmp table at this addresses
0x0E16 CoefFunction
0x0E14 MixCtrlFunction
0x0e17 TmpBuffer exceptions
0x0e18 TmpBuffer exceptions
0x0e19 TmpBuffer exceptions
// instrcution memory
0x0B31 to 0x0B33 some kind of JMP-Table to handle srcSelect ???
0x0B34 to 0x0B36 some kind of JMP-Table to handle coefSelect ???
0x0B11 to 0x0B1F some kind of JMP-Table to handle mixerCtrl ???
void CMD2()
{
// 0x1BC
int_addrPB = (*r00 << 16) | *(r00+1)
DMA_From_Memory(0x0B80, _addrPB, 0xC0); // read first PB to 0x0B80
// 0x1C7
*0x0E08 = 0x0000
*0x0E09 = 0x0140
*0x0E0A = 0x0280
*0x0E0B = 0x0400
*0x0E0C = 0x0540
*0x0E0D = 0x0680
*0x0E0E = 0x07C0
*0x0E0F = 0x0900
*0x0E10 = 0x0A40
// 0x1E4
WaitForDMATransfer()
// 0x1E6
Addr = (*0x0BA7 << 16) | *0x0BA8
DMA_From_Memory(0x03C0, Addr, 0x80); // Copy Update Data to 0x03C0 (AXPBUPDATE dataHi, dataLo)
// 0x1F4
R03 = (*0x0B84) + 0x0B31 // AXPB->srcSelect + 0x0B31 ??? some kind of flag handling ??? SRCSEL can be 0x0 to 0x2
AC0.M = *R03
*0x0E15 = *AC0.M
// 0x1FD
R03 = (*0x0B85) + 0x0B34 // AXPB->coefSelect + 0x0B34 ??? some kind of flag handling ??? COEF can be 0x0 to 0x2
AC0.M = *R03
*0x0E16 = *AC0.M
// 0x206
R03 = (*0x0B86) + 0x0B11 // AXPB->mixerCtrl + 0x0B36 ??? some kind of flag handling ??? MIXCTRL can be 0x0 to 0xE
AC0.M = *R03
*0x0E14 = *AC0.M
// 0x20F
if (*0x0B9B == 0) // AXPBITD->flag (on or off for this voice)
{
// jmp to 0x23a
*0x0E42 = 0x0CE0
*0x0E40 = 0x0CE0
*0x0E41 = 0x0CE0
*0x0E43 = 0x0CE0
WaitForDMATransfer()
}
else
{
// code at 0x216
*0x0E40 = *0x0B9E + 0x0CC0 // AXPBITD->shiftL
*0x0E41 = *0x0B9F + 0x0CC0 // AXPBITD->shiftR
*0x0E42 = 0xCE0
*0x0E43 = 0xCE0
WaitForDMATransfer()
// 0x22a
Addr = (*0x0B9C << 16) | *0x0B9D
DMA_From_Memory(0x0CC0, Addr, 0x40); // (AXPBITD->bufferHi << 16 | AXPBITD->bufferLo) -> 0xCC0
WaitForDMATransfer()
}
}
void CMD0()
{
}
void CMD3()
{
0x0E07 = R00
R00 = 0x0BA2 // AXPBUPDATE->updNum
R01 = 0x03C0
*0x0E04 = 0x05
AC1 = 0
AC0 = 0
AX0.H = *R00++ // AXPBUPDATE->updNum[0]
AC1.M = 0x0B80
// 0x256
for (i=0; i<AX0.H; i++)
{
AC0.M = *R01++
AC0.M = AC0.M + AC1.M
AX1.L = *R01++
R02 = AC0.M
*R02 = AX1.L
}
// 0x25c
R03 = 0x0E05
*R03++ = R01
*R03++ = R02
// 0x260
AC0.M = *0x0B87 // AXPB->state
if (AC0.M == 1)
{
// JMP 0x267 (AX_PB_STATE_RUN)
*0x0E1C = *0x0E42
CALLR *0x0E15 // Load Sample (SrcSelectFunction)
// 0x270
AC0.M = *0xBB3 // AXPBVE->currentDelta (.15 volume at start of frame)
AC1.M = *0xBB2 // AXPBVE->currentVolume
// 0x278
AX0.L = AC1.M
AC1.M = AC1.M + AC0.M
AC0.M = AC0.M << 1
SET15 // ????
AX1.H = AC0.M
AC0.M = AX0.L
AX0.L = 0x8000
R00 = 0x0E44
// 0x27f
// scale volume table
.
.
.
/* for (int i=0; i<32; i++)
{
*R00++ = AC0.M;
prod = AX0.L * AX1.H
*R00++ = AC1.M;
AC0 = AC0 + prod
prod = AX0.L * AX1.H
*R00++ = AC0.M;
AC1 = AC1 + prod
prod = AX0.L * AX1.H
}*/
// 0x29f
*0xBB2 = CurrentVolume
// 0x2a1
// mutiply volume with sample
.
.
.
// 0x2ea
// Call mixer
// 0x02f0
}
else
{
// JMP 0x332
.
.
.
.
}
}
// ===============================================================
void Func_0x065D()
{
}
+25 -25
View File
@@ -57,7 +57,7 @@ static void classic_ctrl_pressed_buttons(struct classic_ctrl_t* cc, short now);
* @return Returns 1 if handshake was successful, 0 if not.
*/
int classic_ctrl_handshake(struct wiimote_t* wm, struct classic_ctrl_t* cc, byte* data, unsigned short len) {
int i;
int i;
int offset = 0;
cc->btns = 0;
@@ -69,30 +69,30 @@ int classic_ctrl_handshake(struct wiimote_t* wm, struct classic_ctrl_t* cc, byte
/* decrypt data */
for (i = 0; i < len; ++i)
data[i] = (data[i] ^ 0x17) + 0x17;
if (data[offset] == 0xFF) {
/*
* Sometimes the data returned here is not correct.
* This might happen because the wiimote is lagging
* behind our initialization sequence.
* To fix this just request the handshake again.
*
* Other times it's just the first 16 bytes are 0xFF,
* but since the next 16 bytes are the same, just use
* those.
*/
if (data[offset + 16] == 0xFF) {
/* get the calibration data */
byte* handshake_buf = malloc(EXP_HANDSHAKE_LEN * sizeof(byte));
WIIUSE_DEBUG("Classic controller handshake appears invalid, trying again.");
wiiuse_read_data_cb(wm, handshake_expansion, handshake_buf, WM_EXP_MEM_CALIBR, EXP_HANDSHAKE_LEN);
return 0;
} else
offset += 16;
}
if (data[offset] == 0xFF) {
/*
* Sometimes the data returned here is not correct.
* This might happen because the wiimote is lagging
* behind our initialization sequence.
* To fix this just request the handshake again.
*
* Other times it's just the first 16 bytes are 0xFF,
* but since the next 16 bytes are the same, just use
* those.
*/
if (data[offset + 16] == 0xFF) {
/* get the calibration data */
byte* handshake_buf = malloc(EXP_HANDSHAKE_LEN * sizeof(byte));
WIIUSE_DEBUG("Classic controller handshake appears invalid, trying again.");
wiiuse_read_data_cb(wm, handshake_expansion, handshake_buf, WM_EXP_MEM_CALIBR, EXP_HANDSHAKE_LEN);
return 0;
} else
offset += 16;
}
/* joystick stuff */
cc->ljs.max.x = data[0 + offset] / 4;
+7 -7
View File
@@ -107,12 +107,12 @@ void calculate_orientation(struct accel_t* ac, struct vec3b_t* accel, struct ori
orient->pitch = y;
orient->a_pitch = y;
}
/* smooth the angles if enabled */
if (smooth) {
apply_smoothing(ac, orient, SMOOTH_ROLL);
apply_smoothing(ac, orient, SMOOTH_PITCH);
}
/* smooth the angles if enabled */
if (smooth) {
apply_smoothing(ac, orient, SMOOTH_ROLL);
apply_smoothing(ac, orient, SMOOTH_PITCH);
}
}
@@ -191,7 +191,7 @@ void calc_joystick_state(struct joystick_t* js, float x, float y) {
void apply_smoothing(struct accel_t* ac, struct orient_t* orient, int type) {
switch (type) {
case SMOOTH_ROLL:
{
{
/* it's possible last iteration was nan or inf, so set it to 0 if that happened */
if (isnan(ac->st_roll) || isinf(ac->st_roll))
ac->st_roll = 0.0f;
+823 -823
View File
File diff suppressed because it is too large Load Diff
+24 -24
View File
@@ -57,7 +57,7 @@ static void guitar_hero_3_pressed_buttons(struct guitar_hero_3_t* gh3, short now
* @return Returns 1 if handshake was successful, 0 if not.
*/
int guitar_hero_3_handshake(struct wiimote_t* wm, struct guitar_hero_3_t* gh3, byte* data, unsigned short len) {
int i;
int i;
int offset = 0;
/*
@@ -74,29 +74,29 @@ int guitar_hero_3_handshake(struct wiimote_t* wm, struct guitar_hero_3_t* gh3, b
/* decrypt data */
for (i = 0; i < len; ++i)
data[i] = (data[i] ^ 0x17) + 0x17;
if (data[offset] == 0xFF) {
/*
* Sometimes the data returned here is not correct.
* This might happen because the wiimote is lagging
* behind our initialization sequence.
* To fix this just request the handshake again.
*
* Other times it's just the first 16 bytes are 0xFF,
* but since the next 16 bytes are the same, just use
* those.
*/
if (data[offset + 16] == 0xFF) {
/* get the calibration data */
byte* handshake_buf = malloc(EXP_HANDSHAKE_LEN * sizeof(byte));
WIIUSE_DEBUG("Guitar Hero 3 handshake appears invalid, trying again.");
wiiuse_read_data_cb(wm, handshake_expansion, handshake_buf, WM_EXP_MEM_CALIBR, EXP_HANDSHAKE_LEN);
return 0;
} else
offset += 16;
}
if (data[offset] == 0xFF) {
/*
* Sometimes the data returned here is not correct.
* This might happen because the wiimote is lagging
* behind our initialization sequence.
* To fix this just request the handshake again.
*
* Other times it's just the first 16 bytes are 0xFF,
* but since the next 16 bytes are the same, just use
* those.
*/
if (data[offset + 16] == 0xFF) {
/* get the calibration data */
byte* handshake_buf = malloc(EXP_HANDSHAKE_LEN * sizeof(byte));
WIIUSE_DEBUG("Guitar Hero 3 handshake appears invalid, trying again.");
wiiuse_read_data_cb(wm, handshake_expansion, handshake_buf, WM_EXP_MEM_CALIBR, EXP_HANDSHAKE_LEN);
return 0;
} else
offset += 16;
}
/* joystick stuff */
gh3->js.max.x = GUITAR_HERO_3_JS_MAX_X;
+14 -14
View File
@@ -59,8 +59,8 @@ void wiiuse_handshake(struct wiimote_t* wm, byte* data, unsigned short len) {
case 0:
{
/* send request to wiimote for accelerometer calibration */
byte* buf;
byte* buf;
WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_HANDSHAKE);
wiiuse_set_leds(wm, WIIMOTE_LED_NONE);
@@ -68,8 +68,8 @@ void wiiuse_handshake(struct wiimote_t* wm, byte* data, unsigned short len) {
wiiuse_read_data_cb(wm, wiiuse_handshake, buf, WM_MEM_OFFSET_CALIBRATION, 7);
wm->handshake_state++;
wiiuse_set_leds(wm, WIIMOTE_LED_NONE);
wiiuse_set_leds(wm, WIIMOTE_LED_NONE);
break;
}
case 1:
@@ -94,23 +94,23 @@ void wiiuse_handshake(struct wiimote_t* wm, byte* data, unsigned short len) {
accel->cal_zero.x, accel->cal_zero.y, accel->cal_zero.z,
accel->cal_g.x, accel->cal_g.y, accel->cal_g.z);
/* request the status of the wiimote to see if there is an expansion */
wiiuse_status(wm);
/* request the status of the wiimote to see if there is an expansion */
wiiuse_status(wm);
WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_HANDSHAKE);
WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_HANDSHAKE_COMPLETE);
wm->handshake_state++;
/* now enable IR if it was set before the handshake completed */
if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR)) {
wm->handshake_state++;
/* now enable IR if it was set before the handshake completed */
if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR)) {
WIIUSE_DEBUG("Handshake finished, enabling IR.");
WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_IR);
wiiuse_set_ir(wm, 1);
}
}
break;
}
}
default:
{
break;
+15 -15
View File
@@ -32,14 +32,14 @@
*/
#ifdef WIN32
#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
#include <hidsdi.h>
#include <setupapi.h>
#include "definitions.h"
#include "wiiuse_internal.h"
#include "io.h"
@@ -176,8 +176,8 @@ int wiiuse_io_read(struct wiimote_t* wm) {
if (!ReadFile(wm->dev_handle, wm->event_buf, sizeof(wm->event_buf), &b, &wm->hid_overlap)) {
/* partial read */
b = GetLastError();
b = GetLastError();
if ((b == ERROR_HANDLE_EOF) || (b == ERROR_DEVICE_NOT_CONNECTED)) {
/* remote disconnect */
wiiuse_disconnected(wm);
@@ -186,11 +186,11 @@ int wiiuse_io_read(struct wiimote_t* wm) {
r = WaitForSingleObject(wm->hid_overlap.hEvent, wm->timeout);
if (r == WAIT_TIMEOUT) {
/* timeout - cancel and continue */
if (*wm->event_buf)
WIIUSE_WARNING("Packet ignored. This may indicate a problem (timeout is %i ms).", wm->timeout);
/* timeout - cancel and continue */
if (*wm->event_buf)
WIIUSE_WARNING("Packet ignored. This may indicate a problem (timeout is %i ms).", wm->timeout);
CancelIo(wm->dev_handle);
ResetEvent(wm->hid_overlap.hEvent);
return 0;
@@ -203,25 +203,25 @@ int wiiuse_io_read(struct wiimote_t* wm) {
return 0;
}
ResetEvent(wm->hid_overlap.hEvent);
ResetEvent(wm->hid_overlap.hEvent);
return 1;
}
int wiiuse_io_write(struct wiimote_t* wm, byte* buf, int len) {
DWORD bytes;
int i;
int i;
if (!wm || !WIIMOTE_IS_CONNECTED(wm))
return 0;
return 0;
switch (wm->stack) {
case WIIUSE_STACK_UNKNOWN:
{
/* try to auto-detect the stack type */
if (i = WriteFile(wm->dev_handle, buf, 22, &bytes, &wm->hid_overlap)) {
/* bluesoleil will always return 1 here, even if it's not connected */
wm->stack = WIIUSE_STACK_BLUESOLEIL;
wm->stack = WIIUSE_STACK_BLUESOLEIL;
return i;
}
+32 -32
View File
@@ -53,9 +53,9 @@ static void nunchuk_pressed_buttons(struct nunchuk_t* nc, byte now);
* @return Returns 1 if handshake was successful, 0 if not.
*/
int nunchuk_handshake(struct wiimote_t* wm, struct nunchuk_t* nc, byte* data, unsigned short len) {
int i;
int offset = 0;
int i;
int offset = 0;
nc->btns = 0;
nc->btns_held = 0;
nc->btns_released = 0;
@@ -66,29 +66,29 @@ int nunchuk_handshake(struct wiimote_t* wm, struct nunchuk_t* nc, byte* data, un
/* decrypt data */
for (i = 0; i < len; ++i)
data[i] = (data[i] ^ 0x17) + 0x17;
if (data[offset] == 0xFF) {
/*
* Sometimes the data returned here is not correct.
* This might happen because the wiimote is lagging
* behind our initialization sequence.
* To fix this just request the handshake again.
*
* Other times it's just the first 16 bytes are 0xFF,
* but since the next 16 bytes are the same, just use
* those.
*/
if (data[offset + 16] == 0xFF) {
/* get the calibration data */
byte* handshake_buf = malloc(EXP_HANDSHAKE_LEN * sizeof(byte));
WIIUSE_DEBUG("Nunchuk handshake appears invalid, trying again.");
wiiuse_read_data_cb(wm, handshake_expansion, handshake_buf, WM_EXP_MEM_CALIBR, EXP_HANDSHAKE_LEN);
return 0;
} else
offset += 16;
data[i] = (data[i] ^ 0x17) + 0x17;
if (data[offset] == 0xFF) {
/*
* Sometimes the data returned here is not correct.
* This might happen because the wiimote is lagging
* behind our initialization sequence.
* To fix this just request the handshake again.
*
* Other times it's just the first 16 bytes are 0xFF,
* but since the next 16 bytes are the same, just use
* those.
*/
if (data[offset + 16] == 0xFF) {
/* get the calibration data */
byte* handshake_buf = malloc(EXP_HANDSHAKE_LEN * sizeof(byte));
WIIUSE_DEBUG("Nunchuk handshake appears invalid, trying again.");
wiiuse_read_data_cb(wm, handshake_expansion, handshake_buf, WM_EXP_MEM_CALIBR, EXP_HANDSHAKE_LEN);
return 0;
} else
offset += 16;
}
nc->accel_calib.cal_zero.x = data[offset + 0];
@@ -103,16 +103,16 @@ int nunchuk_handshake(struct wiimote_t* wm, struct nunchuk_t* nc, byte* data, un
nc->js.max.y = data[offset + 11];
nc->js.min.y = data[offset + 12];
nc->js.center.y = data[offset + 13];
/* default the thresholds to the same as the wiimote */
nc->orient_threshold = wm->orient_threshold;
nc->accel_threshold = wm->accel_threshold;
/* handshake done */
wm->exp.type = EXP_NUNCHUK;
#ifdef WIN32
wm->timeout = WIIMOTE_DEFAULT_TIMEOUT;
/* handshake done */
wm->exp.type = EXP_NUNCHUK;
#ifdef WIN32
wm->timeout = WIIMOTE_DEFAULT_TIMEOUT;
#endif
return 1;
+703 -703
View File
File diff suppressed because it is too large Load Diff
+196 -196
View File
@@ -1,196 +1,196 @@
/*****************************************************************************
** Name: extended.c
** Purpose: IEEE Extended<->Double routines to save floats to file
** Maintainer: Ryan Norton
** Modified by:
** Created: 11/24/04
** RCS-ID: $Id: extended.c 36952 2006-01-18 10:25:04Z JS $
*****************************************************************************/
#if defined(_WIN32_WCE)
/* eVC cause warnings in its own headers: stdlib.h and winnt.h */
#pragma warning (disable:4115)
#pragma warning (disable:4214)
#endif
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <limits.h>
#include <string.h>
#include "wx/defs.h"
#if defined(_WIN32_WCE)
#pragma warning (default:4115)
#pragma warning (default:4214)
#endif
#if wxUSE_APPLE_IEEE
#include "wx/math.h"
/* Copyright (C) 1989-1991 Ken Turkowski. <turk@computer.org>
*
* All rights reserved.
*
* Warranty Information
* Even though I have reviewed this software, I make no warranty
* or representation, either express or implied, with respect to this
* software, its quality, accuracy, merchantability, or fitness for a
* particular purpose. As a result, this software is provided "as is,"
* and you, its user, are assuming the entire risk as to its quality
* and accuracy.
*
* This code may be used and freely distributed as long as it includes
* this copyright notice and the above warranty information.
*
* Machine-independent I/O routines for IEEE floating-point numbers.
*
* NaN's and infinities are converted to HUGE_VAL or HUGE, which
* happens to be infinity on IEEE machines. Unfortunately, it is
* impossible to preserve NaN's in a machine-independent way.
* Infinities are, however, preserved on IEEE machines.
*
* These routines have been tested on the following machines:
* Apple Macintosh, MPW 3.1 C compiler
* Apple Macintosh, THINK C compiler
* Silicon Graphics IRIS, MIPS compiler
* Cray X/MP and Y/MP
* Digital Equipment VAX
* Sequent Balance (Multiprocesor 386)
* NeXT
*
*
* Implemented by Malcolm Slaney and Ken Turkowski.
*
* Malcolm Slaney contributions during 1988-1990 include big- and little-
* endian file I/O, conversion to and from Motorola's extended 80-bit
* floating-point format, and conversions to and from IEEE single-
* precision floating-point format.
*
* In 1991, Ken Turkowski implemented the conversions to and from
* IEEE double-precision format, added more precision to the extended
* conversions, and accommodated conversions involving +/- infinity,
* NaN's, and denormalized numbers.
*/
#ifndef HUGE_VAL
# define HUGE_VAL HUGE
#endif /*HUGE_VAL*/
/****************************************************************
* The following two routines make up for deficiencies in many
* compilers to convert properly between unsigned integers and
* floating-point. Some compilers which have this bug are the
* THINK_C compiler for the Macintosh and the C compiler for the
* Silicon Graphics MIPS-based Iris.
****************************************************************/
#ifdef applec /* The Apple C compiler works */
# define FloatToUnsigned(f) ((wxUint32)(f))
# define UnsignedToFloat(u) ((wxFloat64)(u))
#else /*applec*/
# define FloatToUnsigned(f) ((wxUint32)(((wxInt32)((f) - 2147483648.0)) + 2147483647L) + 1)
# define UnsignedToFloat(u) (((wxFloat64)((wxInt32)((u) - 2147483647L - 1))) + 2147483648.0)
#endif /*applec*/
/****************************************************************
* Extended precision IEEE floating-point conversion routines.
* Extended is an 80-bit number as defined by Motorola,
* with a sign bit, 15 bits of exponent (offset 16383?),
* and a 64-bit mantissa, with no hidden bit.
****************************************************************/
wxFloat64 ConvertFromIeeeExtended(const wxInt8 *bytes)
{
wxFloat64 f;
wxInt32 expon;
wxUint32 hiMant, loMant;
expon = ((bytes[0] & 0x7F) << 8) | (bytes[1] & 0xFF);
hiMant = ((wxUint32)(bytes[2] & 0xFF) << 24)
| ((wxUint32)(bytes[3] & 0xFF) << 16)
| ((wxUint32)(bytes[4] & 0xFF) << 8)
| ((wxUint32)(bytes[5] & 0xFF));
loMant = ((wxUint32)(bytes[6] & 0xFF) << 24)
| ((wxUint32)(bytes[7] & 0xFF) << 16)
| ((wxUint32)(bytes[8] & 0xFF) << 8)
| ((wxUint32)(bytes[9] & 0xFF));
if (expon == 0 && hiMant == 0 && loMant == 0) {
f = 0;
}
else {
if (expon == 0x7FFF) { /* Infinity or NaN */
f = HUGE_VAL;
}
else {
expon -= 16383;
f = ldexp(UnsignedToFloat(hiMant), expon-=31);
f += ldexp(UnsignedToFloat(loMant), expon-=32);
}
}
if (bytes[0] & 0x80)
return -f;
else
return f;
}
/****************************************************************/
void ConvertToIeeeExtended(wxFloat64 num, wxInt8 *bytes)
{
wxInt32 sign;
wxInt32 expon;
wxFloat64 fMant, fsMant;
wxUint32 hiMant, loMant;
if (num < 0) {
sign = 0x8000;
num *= -1;
} else {
sign = 0;
}
if (num == 0) {
expon = 0; hiMant = 0; loMant = 0;
}
else {
fMant = frexp(num, &expon);
if ((expon > 16384) || !(fMant < 1)) { /* Infinity or NaN */
expon = sign|0x7FFF; hiMant = 0; loMant = 0; /* infinity */
}
else { /* Finite */
expon += 16382;
if (expon < 0) { /* denormalized */
fMant = ldexp(fMant, expon);
expon = 0;
}
expon |= sign;
fMant = ldexp(fMant, 32); fsMant = floor(fMant); hiMant = FloatToUnsigned(fsMant);
fMant = ldexp(fMant - fsMant, 32); fsMant = floor(fMant); loMant = FloatToUnsigned(fsMant);
}
}
bytes[0] = expon >> 8;
bytes[1] = expon;
bytes[2] = hiMant >> 24;
bytes[3] = hiMant >> 16;
bytes[4] = hiMant >> 8;
bytes[5] = hiMant;
bytes[6] = loMant >> 24;
bytes[7] = loMant >> 16;
bytes[8] = loMant >> 8;
bytes[9] = loMant;
}
#endif /* wxUSE_APPLE_IEEE */
/*****************************************************************************
** Name: extended.c
** Purpose: IEEE Extended<->Double routines to save floats to file
** Maintainer: Ryan Norton
** Modified by:
** Created: 11/24/04
** RCS-ID: $Id: extended.c 36952 2006-01-18 10:25:04Z JS $
*****************************************************************************/
#if defined(_WIN32_WCE)
/* eVC cause warnings in its own headers: stdlib.h and winnt.h */
#pragma warning (disable:4115)
#pragma warning (disable:4214)
#endif
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <limits.h>
#include <string.h>
#include "wx/defs.h"
#if defined(_WIN32_WCE)
#pragma warning (default:4115)
#pragma warning (default:4214)
#endif
#if wxUSE_APPLE_IEEE
#include "wx/math.h"
/* Copyright (C) 1989-1991 Ken Turkowski. <turk@computer.org>
*
* All rights reserved.
*
* Warranty Information
* Even though I have reviewed this software, I make no warranty
* or representation, either express or implied, with respect to this
* software, its quality, accuracy, merchantability, or fitness for a
* particular purpose. As a result, this software is provided "as is,"
* and you, its user, are assuming the entire risk as to its quality
* and accuracy.
*
* This code may be used and freely distributed as long as it includes
* this copyright notice and the above warranty information.
*
* Machine-independent I/O routines for IEEE floating-point numbers.
*
* NaN's and infinities are converted to HUGE_VAL or HUGE, which
* happens to be infinity on IEEE machines. Unfortunately, it is
* impossible to preserve NaN's in a machine-independent way.
* Infinities are, however, preserved on IEEE machines.
*
* These routines have been tested on the following machines:
* Apple Macintosh, MPW 3.1 C compiler
* Apple Macintosh, THINK C compiler
* Silicon Graphics IRIS, MIPS compiler
* Cray X/MP and Y/MP
* Digital Equipment VAX
* Sequent Balance (Multiprocesor 386)
* NeXT
*
*
* Implemented by Malcolm Slaney and Ken Turkowski.
*
* Malcolm Slaney contributions during 1988-1990 include big- and little-
* endian file I/O, conversion to and from Motorola's extended 80-bit
* floating-point format, and conversions to and from IEEE single-
* precision floating-point format.
*
* In 1991, Ken Turkowski implemented the conversions to and from
* IEEE double-precision format, added more precision to the extended
* conversions, and accommodated conversions involving +/- infinity,
* NaN's, and denormalized numbers.
*/
#ifndef HUGE_VAL
# define HUGE_VAL HUGE
#endif /*HUGE_VAL*/
/****************************************************************
* The following two routines make up for deficiencies in many
* compilers to convert properly between unsigned integers and
* floating-point. Some compilers which have this bug are the
* THINK_C compiler for the Macintosh and the C compiler for the
* Silicon Graphics MIPS-based Iris.
****************************************************************/
#ifdef applec /* The Apple C compiler works */
# define FloatToUnsigned(f) ((wxUint32)(f))
# define UnsignedToFloat(u) ((wxFloat64)(u))
#else /*applec*/
# define FloatToUnsigned(f) ((wxUint32)(((wxInt32)((f) - 2147483648.0)) + 2147483647L) + 1)
# define UnsignedToFloat(u) (((wxFloat64)((wxInt32)((u) - 2147483647L - 1))) + 2147483648.0)
#endif /*applec*/
/****************************************************************
* Extended precision IEEE floating-point conversion routines.
* Extended is an 80-bit number as defined by Motorola,
* with a sign bit, 15 bits of exponent (offset 16383?),
* and a 64-bit mantissa, with no hidden bit.
****************************************************************/
wxFloat64 ConvertFromIeeeExtended(const wxInt8 *bytes)
{
wxFloat64 f;
wxInt32 expon;
wxUint32 hiMant, loMant;
expon = ((bytes[0] & 0x7F) << 8) | (bytes[1] & 0xFF);
hiMant = ((wxUint32)(bytes[2] & 0xFF) << 24)
| ((wxUint32)(bytes[3] & 0xFF) << 16)
| ((wxUint32)(bytes[4] & 0xFF) << 8)
| ((wxUint32)(bytes[5] & 0xFF));
loMant = ((wxUint32)(bytes[6] & 0xFF) << 24)
| ((wxUint32)(bytes[7] & 0xFF) << 16)
| ((wxUint32)(bytes[8] & 0xFF) << 8)
| ((wxUint32)(bytes[9] & 0xFF));
if (expon == 0 && hiMant == 0 && loMant == 0) {
f = 0;
}
else {
if (expon == 0x7FFF) { /* Infinity or NaN */
f = HUGE_VAL;
}
else {
expon -= 16383;
f = ldexp(UnsignedToFloat(hiMant), expon-=31);
f += ldexp(UnsignedToFloat(loMant), expon-=32);
}
}
if (bytes[0] & 0x80)
return -f;
else
return f;
}
/****************************************************************/
void ConvertToIeeeExtended(wxFloat64 num, wxInt8 *bytes)
{
wxInt32 sign;
wxInt32 expon;
wxFloat64 fMant, fsMant;
wxUint32 hiMant, loMant;
if (num < 0) {
sign = 0x8000;
num *= -1;
} else {
sign = 0;
}
if (num == 0) {
expon = 0; hiMant = 0; loMant = 0;
}
else {
fMant = frexp(num, &expon);
if ((expon > 16384) || !(fMant < 1)) { /* Infinity or NaN */
expon = sign|0x7FFF; hiMant = 0; loMant = 0; /* infinity */
}
else { /* Finite */
expon += 16382;
if (expon < 0) { /* denormalized */
fMant = ldexp(fMant, expon);
expon = 0;
}
expon |= sign;
fMant = ldexp(fMant, 32); fsMant = floor(fMant); hiMant = FloatToUnsigned(fsMant);
fMant = ldexp(fMant - fsMant, 32); fsMant = floor(fMant); loMant = FloatToUnsigned(fsMant);
}
}
bytes[0] = expon >> 8;
bytes[1] = expon;
bytes[2] = hiMant >> 24;
bytes[3] = hiMant >> 16;
bytes[4] = hiMant >> 8;
bytes[5] = hiMant;
bytes[6] = loMant >> 24;
bytes[7] = loMant >> 16;
bytes[8] = loMant >> 8;
bytes[9] = loMant;
}
#endif /* wxUSE_APPLE_IEEE */
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/****************************************************************************
* Name: winestub.cpp
* Purpose: wxWINE module mapping main() to WinMain()
* Author: Robert Roebling
* Created: 04/01/98
* RCS-ID: $Id: winestub.c 29038 2004-09-07 11:11:05Z ABX $
* Copyright: (c) Robert Roebling
* Licence: wxWidgets Licence
*****************************************************************************/
#include <string.h>
#include "winuser.h"
#include "xmalloc.h"
extern int PASCAL WinMain( HINSTANCE, HINSTANCE, LPSTR, int );
extern HINSTANCE MAIN_WinelibInit( int *argc, char *argv[] );
/* Most Windows C/C++ compilers use something like this to */
/* access argc and argv globally: */
int _ARGC;
char **_ARGV;
int main( int argc, char *argv [] )
{
HINSTANCE hInstance;
LPSTR lpszCmdParam;
int i, len = 0;
_ARGC = argc;
_ARGV = (char **)argv;
if (!(hInstance = MAIN_WinelibInit( &argc, argv ))) return 0;
/* Alloc szCmdParam */
for (i = 1; i < argc; i++) len += strlen(argv[i]) + 1;
lpszCmdParam = (LPSTR) xmalloc(len + 1);
/* Concatenate arguments */
if (argc > 1) strcpy(lpszCmdParam, argv[1]);
else lpszCmdParam[0] = '\0';
for (i = 2; i < argc; i++) strcat(strcat(lpszCmdParam, " "), argv[i]);
return WinMain (hInstance, /* hInstance */
0, /* hPrevInstance */
lpszCmdParam, /* lpszCmdParam */
SW_NORMAL); /* nCmdShow */
}
/****************************************************************************
* Name: winestub.cpp
* Purpose: wxWINE module mapping main() to WinMain()
* Author: Robert Roebling
* Created: 04/01/98
* RCS-ID: $Id: winestub.c 29038 2004-09-07 11:11:05Z ABX $
* Copyright: (c) Robert Roebling
* Licence: wxWidgets Licence
*****************************************************************************/
#include <string.h>
#include "winuser.h"
#include "xmalloc.h"
extern int PASCAL WinMain( HINSTANCE, HINSTANCE, LPSTR, int );
extern HINSTANCE MAIN_WinelibInit( int *argc, char *argv[] );
/* Most Windows C/C++ compilers use something like this to */
/* access argc and argv globally: */
int _ARGC;
char **_ARGV;
int main( int argc, char *argv [] )
{
HINSTANCE hInstance;
LPSTR lpszCmdParam;
int i, len = 0;
_ARGC = argc;
_ARGV = (char **)argv;
if (!(hInstance = MAIN_WinelibInit( &argc, argv ))) return 0;
/* Alloc szCmdParam */
for (i = 1; i < argc; i++) len += strlen(argv[i]) + 1;
lpszCmdParam = (LPSTR) xmalloc(len + 1);
/* Concatenate arguments */
if (argc > 1) strcpy(lpszCmdParam, argv[1]);
else lpszCmdParam[0] = '\0';
for (i = 2; i < argc; i++) strcat(strcat(lpszCmdParam, " "), argv[i]);
return WinMain (hInstance, /* hInstance */
0, /* hPrevInstance */
lpszCmdParam, /* lpszCmdParam */
SW_NORMAL); /* nCmdShow */
}
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@@ -1,161 +1,161 @@
/* pngrio.c - functions for data input
*
* libpng 1.2.7 - September 12, 2004
* For conditions of distribution and use, see copyright notice in png.h
* Copyright (c) 1998-2004 Glenn Randers-Pehrson
* (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger)
* (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
*
* This file provides a location for all input. Users who need
* special handling are expected to write a function that has the same
* arguments as this and performs a similar function, but that possibly
* has a different input method. Note that you shouldn't change this
* function, but rather write a replacement function and then make
* libpng use it at run time with png_set_read_fn(...).
*/
#define PNG_INTERNAL
#include "png.h"
/* Read the data from whatever input you are using. The default routine
reads from a file pointer. Note that this routine sometimes gets called
with very small lengths, so you should implement some kind of simple
buffering if you are using unbuffered reads. This should never be asked
to read more then 64K on a 16 bit machine. */
void /* PRIVATE */
png_read_data(png_structp png_ptr, png_bytep data, png_size_t length)
{
png_debug1(4,"reading %d bytes\n", (int)length);
if (png_ptr->read_data_fn != NULL)
(*(png_ptr->read_data_fn))(png_ptr, data, length);
else
png_error(png_ptr, "Call to NULL read function");
}
#if !defined(PNG_NO_STDIO)
/* This is the function that does the actual reading of data. If you are
not reading from a standard C stream, you should create a replacement
read_data function and use it at run time with png_set_read_fn(), rather
than changing the library. */
#ifndef USE_FAR_KEYWORD
void PNGAPI
png_default_read_data(png_structp png_ptr, png_bytep data, png_size_t length)
{
png_size_t check;
/* fread() returns 0 on error, so it is OK to store this in a png_size_t
* instead of an int, which is what fread() actually returns.
*/
#if defined(_WIN32_WCE)
if ( !ReadFile((HANDLE)(png_ptr->io_ptr), data, length, &check, NULL) )
check = 0;
#else
check = (png_size_t)fread(data, (png_size_t)1, length,
(png_FILE_p)png_ptr->io_ptr);
#endif
if (check != length)
png_error(png_ptr, "Read Error");
}
#else
/* this is the model-independent version. Since the standard I/O library
can't handle far buffers in the medium and small models, we have to copy
the data.
*/
#define NEAR_BUF_SIZE 1024
#define MIN(a,b) (a <= b ? a : b)
static void /* PRIVATE */
png_default_read_data(png_structp png_ptr, png_bytep data, png_size_t length)
{
int check;
png_byte *n_data;
png_FILE_p io_ptr;
/* Check if data really is near. If so, use usual code. */
n_data = (png_byte *)CVT_PTR_NOCHECK(data);
io_ptr = (png_FILE_p)CVT_PTR(png_ptr->io_ptr);
if ((png_bytep)n_data == data)
{
#if defined(_WIN32_WCE)
if ( !ReadFile((HANDLE)(png_ptr->io_ptr), data, length, &check, NULL) )
check = 0;
#else
check = fread(n_data, 1, length, io_ptr);
#endif
}
else
{
png_byte buf[NEAR_BUF_SIZE];
png_size_t read, remaining, err;
check = 0;
remaining = length;
do
{
read = MIN(NEAR_BUF_SIZE, remaining);
#if defined(_WIN32_WCE)
if ( !ReadFile((HANDLE)(io_ptr), buf, read, &err, NULL) )
err = 0;
#else
err = fread(buf, (png_size_t)1, read, io_ptr);
#endif
png_memcpy(data, buf, read); /* copy far buffer to near buffer */
if(err != read)
break;
else
check += err;
data += read;
remaining -= read;
}
while (remaining != 0);
}
if ((png_uint_32)check != (png_uint_32)length)
png_error(png_ptr, "read Error");
}
#endif
#endif
/* This function allows the application to supply a new input function
for libpng if standard C streams aren't being used.
This function takes as its arguments:
png_ptr - pointer to a png input data structure
io_ptr - pointer to user supplied structure containing info about
the input functions. May be NULL.
read_data_fn - pointer to a new input function that takes as its
arguments a pointer to a png_struct, a pointer to
a location where input data can be stored, and a 32-bit
unsigned int that is the number of bytes to be read.
To exit and output any fatal error messages the new write
function should call png_error(png_ptr, "Error msg"). */
void PNGAPI
png_set_read_fn(png_structp png_ptr, png_voidp io_ptr,
png_rw_ptr read_data_fn)
{
png_ptr->io_ptr = io_ptr;
#if !defined(PNG_NO_STDIO)
if (read_data_fn != NULL)
png_ptr->read_data_fn = read_data_fn;
else
png_ptr->read_data_fn = png_default_read_data;
#else
png_ptr->read_data_fn = read_data_fn;
#endif
/* It is an error to write to a read device */
if (png_ptr->write_data_fn != NULL)
{
png_ptr->write_data_fn = NULL;
png_warning(png_ptr,
"It's an error to set both read_data_fn and write_data_fn in the ");
png_warning(png_ptr,
"same structure. Resetting write_data_fn to NULL.");
}
#if defined(PNG_WRITE_FLUSH_SUPPORTED)
png_ptr->output_flush_fn = NULL;
#endif
}
/* pngrio.c - functions for data input
*
* libpng 1.2.7 - September 12, 2004
* For conditions of distribution and use, see copyright notice in png.h
* Copyright (c) 1998-2004 Glenn Randers-Pehrson
* (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger)
* (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
*
* This file provides a location for all input. Users who need
* special handling are expected to write a function that has the same
* arguments as this and performs a similar function, but that possibly
* has a different input method. Note that you shouldn't change this
* function, but rather write a replacement function and then make
* libpng use it at run time with png_set_read_fn(...).
*/
#define PNG_INTERNAL
#include "png.h"
/* Read the data from whatever input you are using. The default routine
reads from a file pointer. Note that this routine sometimes gets called
with very small lengths, so you should implement some kind of simple
buffering if you are using unbuffered reads. This should never be asked
to read more then 64K on a 16 bit machine. */
void /* PRIVATE */
png_read_data(png_structp png_ptr, png_bytep data, png_size_t length)
{
png_debug1(4,"reading %d bytes\n", (int)length);
if (png_ptr->read_data_fn != NULL)
(*(png_ptr->read_data_fn))(png_ptr, data, length);
else
png_error(png_ptr, "Call to NULL read function");
}
#if !defined(PNG_NO_STDIO)
/* This is the function that does the actual reading of data. If you are
not reading from a standard C stream, you should create a replacement
read_data function and use it at run time with png_set_read_fn(), rather
than changing the library. */
#ifndef USE_FAR_KEYWORD
void PNGAPI
png_default_read_data(png_structp png_ptr, png_bytep data, png_size_t length)
{
png_size_t check;
/* fread() returns 0 on error, so it is OK to store this in a png_size_t
* instead of an int, which is what fread() actually returns.
*/
#if defined(_WIN32_WCE)
if ( !ReadFile((HANDLE)(png_ptr->io_ptr), data, length, &check, NULL) )
check = 0;
#else
check = (png_size_t)fread(data, (png_size_t)1, length,
(png_FILE_p)png_ptr->io_ptr);
#endif
if (check != length)
png_error(png_ptr, "Read Error");
}
#else
/* this is the model-independent version. Since the standard I/O library
can't handle far buffers in the medium and small models, we have to copy
the data.
*/
#define NEAR_BUF_SIZE 1024
#define MIN(a,b) (a <= b ? a : b)
static void /* PRIVATE */
png_default_read_data(png_structp png_ptr, png_bytep data, png_size_t length)
{
int check;
png_byte *n_data;
png_FILE_p io_ptr;
/* Check if data really is near. If so, use usual code. */
n_data = (png_byte *)CVT_PTR_NOCHECK(data);
io_ptr = (png_FILE_p)CVT_PTR(png_ptr->io_ptr);
if ((png_bytep)n_data == data)
{
#if defined(_WIN32_WCE)
if ( !ReadFile((HANDLE)(png_ptr->io_ptr), data, length, &check, NULL) )
check = 0;
#else
check = fread(n_data, 1, length, io_ptr);
#endif
}
else
{
png_byte buf[NEAR_BUF_SIZE];
png_size_t read, remaining, err;
check = 0;
remaining = length;
do
{
read = MIN(NEAR_BUF_SIZE, remaining);
#if defined(_WIN32_WCE)
if ( !ReadFile((HANDLE)(io_ptr), buf, read, &err, NULL) )
err = 0;
#else
err = fread(buf, (png_size_t)1, read, io_ptr);
#endif
png_memcpy(data, buf, read); /* copy far buffer to near buffer */
if(err != read)
break;
else
check += err;
data += read;
remaining -= read;
}
while (remaining != 0);
}
if ((png_uint_32)check != (png_uint_32)length)
png_error(png_ptr, "read Error");
}
#endif
#endif
/* This function allows the application to supply a new input function
for libpng if standard C streams aren't being used.
This function takes as its arguments:
png_ptr - pointer to a png input data structure
io_ptr - pointer to user supplied structure containing info about
the input functions. May be NULL.
read_data_fn - pointer to a new input function that takes as its
arguments a pointer to a png_struct, a pointer to
a location where input data can be stored, and a 32-bit
unsigned int that is the number of bytes to be read.
To exit and output any fatal error messages the new write
function should call png_error(png_ptr, "Error msg"). */
void PNGAPI
png_set_read_fn(png_structp png_ptr, png_voidp io_ptr,
png_rw_ptr read_data_fn)
{
png_ptr->io_ptr = io_ptr;
#if !defined(PNG_NO_STDIO)
if (read_data_fn != NULL)
png_ptr->read_data_fn = read_data_fn;
else
png_ptr->read_data_fn = png_default_read_data;
#else
png_ptr->read_data_fn = read_data_fn;
#endif
/* It is an error to write to a read device */
if (png_ptr->write_data_fn != NULL)
{
png_ptr->write_data_fn = NULL;
png_warning(png_ptr,
"It's an error to set both read_data_fn and write_data_fn in the ");
png_warning(png_ptr,
"same structure. Resetting write_data_fn to NULL.");
}
#if defined(PNG_WRITE_FLUSH_SUPPORTED)
png_ptr->output_flush_fn = NULL;
#endif
}
+4177 -4177
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