Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Scripts/LauncherLocalization.Automation.cs
Wes Fudala 0ec88fb740 Enable OneSky portion of LauncherLocalization build.
Fix for a regression that was preventing Portable Object(.po) localization files from being exported/imported to the appropriate culture folders.  Enabled the OneSky integration in the LauncherLocalization build script and also made OneSky configuration settings more flexible to set/retrieve/hide.

[CL 2074870 by Wes Fudala in Main branch]
2014-05-15 18:14:11 -04:00

271 lines
11 KiB
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.IO;
using System.Reflection;
using AutomationTool;
using OneSky;
using EpicGames.OneSkyLocalization.Config;
class LauncherLocalization : BuildCommand
{
public override void ExecuteBuild()
{
var EditorExe = CombinePaths(CmdEnv.LocalRoot, @"Engine/Binaries/Win64/UE4Editor-Cmd.exe");
if (P4Enabled)
{
Log("Sync necessary content to head revision");
P4.Sync(P4Env.BuildRootP4 + "/Engine/Config/...");
P4.Sync(P4Env.BuildRootP4 + "/Engine/Content/...");
P4.Sync(P4Env.BuildRootP4 + "/Engine/Source/...");
P4.Sync(P4Env.BuildRootP4 + "/Engine/Programs/NoRedist/UnrealEngineLauncher/Config/...");
P4.Sync(P4Env.BuildRootP4 + "/Engine/Programs/NoRedist/UnrealEngineLauncher/Content/...");
//P4.Sync(P4Env.BuildRootP4 + "/Engine/Source/..."); <- takes care of syncing Launcher source already
Log("Localize from label {0}", P4Env.LabelToSync);
}
OneSkyConfigData OneSkyConfig = OneSkyConfigHelper.Find("OneSkyConfig_EpicGames");
var oneSkyService = new OneSkyService(OneSkyConfig.ApiKey, OneSkyConfig.ApiSecret);
// Export Launcher text from OneSky
{
var launcherGroup = GetLauncherGroup(oneSkyService);
var appProject = GetAppProject(oneSkyService);
var appFile = appProject.UploadedFiles.FirstOrDefault(f => f.Filename == "App.po");
//Export
if (appFile != null)
{
ExportFileToDirectory(appFile, new DirectoryInfo(CmdEnv.LocalRoot + "/Engine/Programs/NoRedist/UnrealEngineLauncher/Content/Localization/App"), launcherGroup.EnabledCultures);
}
}
// Setup editor arguments for SCC.
string EditorArguments = String.Empty;
if (P4Enabled)
{
EditorArguments = String.Format("-SCCProvider={0} -P4Port={1} -P4User={2} -P4Client={3} -P4Passwd={4}", "Perforce", P4Env.P4Port, P4Env.User, P4Env.Client, P4.GetAuthenticationToken());
}
else
{
EditorArguments = String.Format("-SCCProvider={0}", "None");
}
// Setup commandlet arguments for SCC.
string CommandletSCCArguments = String.Empty;
if (P4Enabled) { CommandletSCCArguments += (string.IsNullOrEmpty(CommandletSCCArguments) ? "" : " ") + "-EnableSCC"; }
if (!AllowSubmit) { CommandletSCCArguments += (string.IsNullOrEmpty(CommandletSCCArguments) ? "" : " ") + "-DisableSCCSubmit"; }
// Setup commandlet arguments with configurations.
var CommandletArgumentSets = new string[]
{
String.Format("-config={0}", @"../../../Engine/Programs/NoRedist/UnrealEngineLauncher/Config/Localization/App.ini") + (string.IsNullOrEmpty(CommandletSCCArguments) ? "" : " " + CommandletSCCArguments),
String.Format("-config={0}", @"../../../Engine/Programs/NoRedist/UnrealEngineLauncher/Config/Localization/WordCount.ini"),
};
// Execute commandlet for each set of arguments.
foreach (var CommandletArguments in CommandletArgumentSets)
{
Log("Localization for {0} {1}", EditorArguments, CommandletArguments);
Log("Running UE4Editor to generate Localization data");
string Arguments = String.Format("-run=GatherText {0} {1}", EditorArguments, CommandletArguments);
var RunResult = Run(EditorExe, Arguments);
if (RunResult.ExitCode != 0)
{
throw new AutomationException("Error while executing localization commandlet '{0}'", Arguments);
}
}
// Upload Launcher text to OneSky
UploadDirectoryToProject(GetAppProject(oneSkyService), new DirectoryInfo(CmdEnv.LocalRoot + "/Engine/Programs/NoRedist/UnrealEngineLauncher/Content/Localization/App"), "*.po");
}
private static ProjectGroup GetLauncherGroup(OneSkyService oneSkyService)
{
var launcherGroup = oneSkyService.ProjectGroups.FirstOrDefault(g => g.Name == "Launcher");
if (launcherGroup == null)
{
launcherGroup = new ProjectGroup("Launcher", new CultureInfo("en"));
oneSkyService.ProjectGroups.Add(launcherGroup);
}
return launcherGroup;
}
private static OneSky.Project GetAppProject(OneSkyService oneSkyService)
{
var launcherGroup = GetLauncherGroup(oneSkyService);
OneSky.Project appProject = launcherGroup.Projects.FirstOrDefault(p => p.Name == "App");
if (appProject == null)
{
ProjectType projectType = oneSkyService.ProjectTypes.First(pt => pt.Code == "website");
appProject = new OneSky.Project("App", "The core application text that ships with the Launcher", projectType);
launcherGroup.Projects.Add(appProject);
}
return appProject;
}
private static void ExportFileToDirectory(UploadedFile file, DirectoryInfo destination, IEnumerable<CultureInfo> cultures)
{
foreach (var culture in cultures)
{
var cultureDirectory = new DirectoryInfo(Path.Combine(destination.FullName, culture.Name));
if (!cultureDirectory.Exists)
{
cultureDirectory.Create();
}
using (var memoryStream = new MemoryStream())
{
var exportFile = new FileInfo(Path.Combine(cultureDirectory.FullName, file.Filename));
var exportTranslationState = file.ExportTranslation(culture, memoryStream).Result;
if (exportTranslationState == UploadedFile.ExportTranslationState.Success)
{
memoryStream.Position = 0;
using (Stream fileStream = File.OpenWrite(exportFile.FullName))
{
memoryStream.CopyTo(fileStream);
Console.WriteLine("[SUCCESS] Exporting: " + exportFile.FullName + " Locale: " + culture.Name);
}
}
else if (exportTranslationState == UploadedFile.ExportTranslationState.NoContent)
{
Console.WriteLine("[WARNING] Exporting: " + exportFile.FullName + " Locale: " + culture.Name + " has no translations!");
}
else
{
Console.WriteLine("[FAILED] Exporting: " + exportFile.FullName + " Locale: " + culture.Name);
}
}
}
}
static void UploadDirectoryToProject(OneSky.Project project, DirectoryInfo directory, string fileExtension)
{
foreach (var file in Directory.GetFiles(directory.FullName, fileExtension, SearchOption.AllDirectories))
{
DirectoryInfo parentDirectory = Directory.GetParent(file);
string localeName = parentDirectory.Name;
string currentFile = file;
using (var fileStream = File.OpenRead(currentFile))
{
// Read the BOM
var bom = new byte[3];
fileStream.Read(bom, 0, 3);
//We want to ignore the utf8 BOM
if (bom[0] != 0xef || bom[1] != 0xbb || bom[2] != 0xbf)
{
fileStream.Position = 0;
}
Console.WriteLine("Uploading: " + currentFile + " Locale: " + localeName);
var uploadedFile = project.Upload(Path.GetFileName(currentFile), fileStream, new CultureInfo(localeName)).Result;
if (uploadedFile == null)
{
Console.WriteLine("[FAILED] Uploading: " + currentFile + " Locale: " + localeName);
}
else
{
Console.WriteLine("[SUCCESS] Uploading: " + currentFile + " Locale: " + localeName);
}
}
}
}
}
namespace EpicGames.OneSkyLocalization.Config
{
/// <summary>
/// Class for retrieving OneSky localization configuration data
/// </summary>
public class OneSkyConfigHelper
{
// List of configs is cached off for fetching from multiple times
private static Dictionary<string, OneSkyConfigData> Configs;
public static OneSkyConfigData Find(string ConfigName)
{
if (Configs == null)
{
// Load all secret configs by trying to instantiate all classes derived from OneSkyConfigData from all loaded DLLs.
// Note that we're using the default constructor on the secret config types.
Configs = new Dictionary<string, OneSkyConfigData>();
Assembly[] LoadedAssemblies = AppDomain.CurrentDomain.GetAssemblies();
foreach (var Dll in LoadedAssemblies)
{
Type[] AllTypes = Dll.GetTypes();
foreach (var PotentialConfigType in AllTypes)
{
if (PotentialConfigType != typeof(OneSkyConfigData) && typeof(OneSkyConfigData).IsAssignableFrom(PotentialConfigType))
{
try
{
OneSkyConfigData Config = Activator.CreateInstance(PotentialConfigType) as OneSkyConfigData;
if (Config != null)
{
Configs.Add(Config.Name, Config);
}
}
catch
{
BuildCommand.LogWarning("Unable to create OneSky config data: {0}", PotentialConfigType.Name);
}
}
}
}
}
OneSkyConfigData LoadedConfig;
Configs.TryGetValue(ConfigName, out LoadedConfig);
if (LoadedConfig == null)
{
throw new AutomationException("Unable to find requested OneSky config data: {0}", ConfigName);
}
return LoadedConfig;
}
}
/// <summary>
/// Class for storing OneSky Localization configuration data
/// </summary>
public class OneSkyConfigData
{
public OneSkyConfigData(string InName, string InApiKey, string InApiSecret)
{
Name = InName;
ApiKey = InApiKey;
ApiSecret = InApiSecret;
}
public string Name;
public string ApiKey;
public string ApiSecret;
public void SpewValues()
{
CommandUtils.Log("Name : {0}", Name);
CommandUtils.Log("ApiKey : {0}", ApiKey);
//CommandUtils.Log("ApiSecret : {0}", ApiSecret); // This should probably never be revealed.
}
}
}