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To allow for further abstraction & extension using DVCS systems like Git & Mercurial, we expose a new CanCheckIn() function that is used when determing 'modifed' files to check in. #github https://github.com/EpicGames/UnrealEngine/pull/151 TTP# 335099 - [GitHub] 151 : Add ISourceControlState::CanCheckIn() reviewed by Max.Preussner [CL 2073950 by Thomas Sarkanen in Main branch]
17 KiB
17 KiB