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User can now select target RHI's for windows under: Edit->Project Preferences->Windows->Targeted RHIs Split up GetShaderFormats into GetAllPossibleShaderFormats and GetAllTargetedShaderFormats. D3D11 and D3D10 remain the only two on, by default, for windows. #ReviewedBy Nick.Penwarden [CL 2068025 by Terence Burns in Main branch]
16 lines
578 B
C++
16 lines
578 B
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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WindowsTargetPlatformClasses.cpp: Implements the module's UClasses.
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=============================================================================*/
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#include "WindowsTargetPlatformPrivatePCH.h"
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/* UWindowsTargetSettings structors
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*****************************************************************************/
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UWindowsTargetSettings::UWindowsTargetSettings( const class FPostConstructInitializeProperties& PCIP )
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: Super(PCIP)
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{ } |