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To allow for further abstraction & extension using DVCS systems like Git & Mercurial, we expose a new CanCheckIn() function that is used when determing 'modifed' files to check in. #github https://github.com/EpicGames/UnrealEngine/pull/151 TTP# 335099 - [GitHub] 151 : Add ISourceControlState::CanCheckIn() reviewed by Max.Preussner [CL 2073950 by Thomas Sarkanen in Main branch]
120 lines
3.7 KiB
C++
120 lines
3.7 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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typedef TSharedRef<class ISourceControlState, ESPMode::ThreadSafe> FSourceControlStateRef;
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typedef TSharedPtr<class ISourceControlState, ESPMode::ThreadSafe> FSourceControlStatePtr;
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/**
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* An abstraction of the state of a file under source control
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*/
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class ISourceControlState : public TSharedFromThis<ISourceControlState, ESPMode::ThreadSafe>
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{
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public:
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/**
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* Virtual destructor
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*/
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virtual ~ISourceControlState() {}
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/**
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* Get the size of the history.
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* If an FUpdateStatus operation has been called with the ShouldUpdateHistory() set, there
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* should be history present if the file has been committed to source control.
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* @returns the number of items in the history
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*/
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virtual int32 GetHistorySize() const = 0;
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/**
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* Get an item from the history
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* @param HistoryIndex the index of the history item
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* @returns a history item or NULL if none exist
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*/
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virtual TSharedPtr<class ISourceControlRevision, ESPMode::ThreadSafe> GetHistoryItem( int32 HistoryIndex ) const = 0;
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/**
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* Find an item from the history with e specified revision number.
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* @param RevisionNumber the revision number to look for
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* @returns a history item or NULL if the item could not be found
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*/
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virtual TSharedPtr<class ISourceControlRevision, ESPMode::ThreadSafe> FindHistoryRevision( int32 RevisionNumber ) const = 0;
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/**
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* Get the name of the icon graphic we should use to display the state in a UI.
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* @returns the name of the icon to display
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*/
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virtual FName GetIconName() const = 0;
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/**
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* Get the name of the small icon graphic we should use to display the state in a UI.
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* @returns the name of the icon to display
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*/
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virtual FName GetSmallIconName() const = 0;
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/**
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* Get a text representation of the state
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* @returns the text to display for this state
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*/
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virtual FText GetDisplayName() const = 0;
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/**
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* Get a tooltip to describe this state
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* @returns the text to display for this states tooltip
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*/
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virtual FText GetDisplayTooltip() const = 0;
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/**
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* Get the local filename that this state represents
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* @returns the filename
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*/
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virtual const FString& GetFilename() const = 0;
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/**
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* Get the timestamp of the last update that was made to this state.
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* @returns the timestamp of the last update
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*/
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virtual const FDateTime& GetTimeStamp() const = 0;
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/** Get whether this file can be checked in. */
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virtual bool CanCheckIn() const = 0;
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/** Get whether this file can be checked out */
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virtual bool CanCheckout() const = 0;
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/** Get whether this file is checked out */
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virtual bool IsCheckedOut() const = 0;
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/** Get whether this file is checked out by someone else */
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virtual bool IsCheckedOutOther(FString* Who = NULL) const = 0;
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/** Get whether this file is up-to-date with the version in source control */
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virtual bool IsCurrent() const = 0;
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/** Get whether this file is under source control */
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virtual bool IsSourceControlled() const = 0;
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/** Get whether this file is marked for add */
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virtual bool IsAdded() const = 0;
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/** Get whether this file is marked for delete */
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virtual bool IsDeleted() const = 0;
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/** Get whether this file is ignored by source control */
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virtual bool IsIgnored() const = 0;
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/** Get whether source control allows this file to be edited */
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virtual bool CanEdit() const = 0;
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/** Get whether we know anything about this files source control state */
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virtual bool IsUnknown() const = 0;
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/** Get whether this file is modified compared to the version we have from source control */
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virtual bool IsModified() const = 0;
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/**
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* Get whether this file can be added to source control (i.e. is part of the directory
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* structure currently under source control)
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*/
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virtual bool CanAdd() const = 0;
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};
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