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UnrealEngineUWP
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fcd35ff1d8c2b89152f67bd45d64010bf23e95ef
UnrealEngineUWP
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Engine
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Source
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Runtime
/
GeometryCore
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Private
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jimmy andrews
774c5c2400
fix convex hull failure case when tolerances are used to discard points, and the best point has a reported plane distance less than zero due to floating point error (but the exact test has reported that the point is on the correct side of the plane)
...
#rb David.Hill [CL 30936782 by jimmy andrews in ue5-main branch]
2024-01-26 14:59:41 -05:00
..
Clustering
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CompGeom
fix convex hull failure case when tolerances are used to discard points, and the best point has a reported plane distance less than zero due to floating point error (but the exact test has reported that the point is on the correct side of the plane)
2024-01-26 14:59:41 -05:00
DynamicMesh
Fixed up a lot of bool-taking container resize functions to take EAllowShrinking instead.
2024-01-19 16:41:35 -05:00
Generators
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Implicit
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Intersection
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Operations
Fixed up a lot of bool-taking container resize functions to take EAllowShrinking instead.
2024-01-19 16:41:35 -05:00
Parameterization
Fixed up a lot of bool-taking container resize functions to take EAllowShrinking instead.
2024-01-19 16:41:35 -05:00
Sampling
Fixed up a lot of bool-taking container resize functions to take EAllowShrinking instead.
2024-01-19 16:41:35 -05:00
Selections
Fixed up a lot of bool-taking container resize functions to take EAllowShrinking instead.
2024-01-19 16:41:35 -05:00
Spatial
Fixed up a lot of bool-taking container resize functions to take EAllowShrinking instead.
2024-01-19 16:41:35 -05:00
Util
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DynamicMeshEditor.cpp
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EdgeLoop.cpp
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EdgeSpan.cpp
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GeometryCoreModule.cpp
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IndexUtil.cpp
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MathUtil.cpp
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MeshBoundaryLoops.cpp
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MeshRegionBoundaryLoops.cpp
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