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fcd35ff1d8c2b89152f67bd45d64010bf23e95ef
UnrealEngineUWP/Engine/Source/Runtime/GeometryCore
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jimmy andrews 774c5c2400 fix convex hull failure case when tolerances are used to discard points, and the best point has a reported plane distance less than zero due to floating point error (but the exact test has reported that the point is on the correct side of the plane)
#rb David.Hill

[CL 30936782 by jimmy andrews in ue5-main branch]
2024-01-26 14:59:41 -05:00
..
Private
fix convex hull failure case when tolerances are used to discard points, and the best point has a reported plane distance less than zero due to floating point error (but the exact test has reported that the point is on the correct side of the plane)
2024-01-26 14:59:41 -05:00
Public
Fixed up more bool-taking calls to take EAllowShrinking instead.
2024-01-25 14:09:12 -05:00
geometry3cpp.tps
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geometry3Sharp.tps
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GeometryCore.Build.cs
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GTEngine.tps
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Predicates.tps
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