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UnrealEngineUWP
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fcc596cbd119e2b63603952a89a37dc93d85db8c
UnrealEngineUWP
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Engine
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Source
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Runtime
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CoreUObject
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Nick Darnell
fcc596cbd1
AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order, otherwise strange load orders can be triggered where the USoundWave CDO can be initialized while the USoundBase CDO is mid inititialization. Originally discovered in Dev-Editor, fixed in 3370466.
...
#lockdown Nick.Penwarden [CL 3372508 by Nick Darnell in Main branch]
2017-03-30 14:00:15 -04:00
..
Blueprint
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467)
2017-03-22 12:57:30 -04:00
Internationalization
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3316439)
2017-02-25 19:37:22 -05:00
Misc
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3358916)
2017-03-26 15:18:02 -04:00
Serialization
AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order, otherwise strange load orders can be triggered where the USoundWave CDO can be initialized while the USoundBase CDO is mid inititialization. Originally discovered in Dev-Editor, fixed in 3370466.
2017-03-30 14:00:15 -04:00
Templates
Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
2016-12-08 08:52:44 -05:00
UObject
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3362413)
2017-03-24 09:53:37 -04:00
CoreUObjectPrivatePCH.h
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3314870)
2017-02-21 15:51:42 -05:00