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UnrealEngineUWP
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fcc596cbd119e2b63603952a89a37dc93d85db8c
UnrealEngineUWP
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Engine
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Nick Darnell
fcc596cbd1
AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order, otherwise strange load orders can be triggered where the USoundWave CDO can be initialized while the USoundBase CDO is mid inititialization. Originally discovered in Dev-Editor, fixed in 3370466.
...
#lockdown Nick.Penwarden [CL 3372508 by Nick Darnell in Main branch]
2017-03-30 14:00:15 -04:00
..
Developer
Automation - Bringing a change over from Dev-Automation that fixes an issue with new screenshot tests that didn't apply the proper tolerence levels, all the new ones were defaulting to zero tolerence for pixel differences.
2017-03-29 16:31:43 -04:00
Editor
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3358916)
2017-03-26 15:18:02 -04:00
Programs
UBT: Fixing error about referencing game modules from engine modules (would have prevented current build failures in development streams due to HTTPChunkInstaller referencing a branched copy of OnlineSubsystem).
2017-03-30 10:07:15 -04:00
Runtime
AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order, otherwise strange load orders can be triggered where the USoundWave CDO can be initialized while the USoundBase CDO is mid inititialization. Originally discovered in Dev-Editor, fixed in 3370466.
2017-03-30 14:00:15 -04:00
ThirdParty
Updating NVAPI.tps to reflect new license name
2017-03-29 17:32:47 -04:00
UE4Client.Target.cs
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @
3277940
)
2017-01-30 16:52:08 -05:00
UE4Editor.Target.cs
Make it easier to reproduce non-unity/non-pch errors when building locally - compile all modules by default for the UE4Editor target, and disable PCHs when doing a single file compile (currently assumes PCH is already built).
2017-02-02 15:29:11 -05:00
UE4Game.Target.cs
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @
3277940
)
2017-01-30 16:52:08 -05:00
UE4Server.Target.cs
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @
3277940
)
2017-01-30 16:52:08 -05:00