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19 lines
468 B
C++
19 lines
468 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "VirtualTexturing.h"
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#include "VirtualTextureSpace.h"
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#include "TexturePagePool.h"
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#include "RenderTargetPool.h"
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IVirtualTextureSpace* IVirtualTextureSpace::Create(const FVirtualTextureSpaceDesc& desc)
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{
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return new FVirtualTextureSpace(desc);
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}
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void IVirtualTextureSpace::Delete(IVirtualTextureSpace*& Space)
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{
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delete Space;
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}
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FMatrix FVirtualTextureUniformData::Invalid = FMatrix::Identity;
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