// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #include "VirtualTexturing.h" #include "VirtualTextureSpace.h" #include "TexturePagePool.h" #include "RenderTargetPool.h" IVirtualTextureSpace* IVirtualTextureSpace::Create(const FVirtualTextureSpaceDesc& desc) { return new FVirtualTextureSpace(desc); } void IVirtualTextureSpace::Delete(IVirtualTextureSpace*& Space) { delete Space; } FMatrix FVirtualTextureUniformData::Invalid = FMatrix::Identity;