Files
UnrealEngineUWP/Engine/Source/Runtime/GameplayMediaEncoder/Private/Microsoft/Windows/UtilityShaders.cpp
Ryan Vance 35eb0041ab Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
#rb integration

[CL 5387703 by Ryan Vance in Dev-VR branch]
2019-03-13 15:19:08 -04:00

16 lines
544 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
UtilityShaders.cpp: Utility shaders for Windows Media Foundation pipeline.
=============================================================================*/
#include "UtilityShaders.h"
GAMEPLAYMEDIAENCODER_START
// Shader implementations.
IMPLEMENT_SHADER_TYPE(,FScreenSwizzlePS, TEXT("/Engine/Private/GameplayMediaEncoderShaders.usf"), TEXT("ScreenSwizzlePS"), SF_Pixel);
GAMEPLAYMEDIAENCODER_END