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UnrealEngineUWP/Engine/Source/Runtime/GameplayMediaEncoder/Private/Microsoft/Windows/UtilityShaders.cpp

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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
UtilityShaders.cpp: Utility shaders for Windows Media Foundation pipeline.
=============================================================================*/
#include "UtilityShaders.h"
GAMEPLAYMEDIAENCODER_START
// Shader implementations.
IMPLEMENT_SHADER_TYPE(,FScreenSwizzlePS, TEXT("/Engine/Private/GameplayMediaEncoderShaders.usf"), TEXT("ScreenSwizzlePS"), SF_Pixel);
GAMEPLAYMEDIAENCODER_END